Vicky 2 is fun to play, but there's always room for improvement.
1) Do away with daily turns and change to, say, weekly. This is a strategic game, not a grand tactical one.
2) Window it--with a link to the Wiki under the help button.
3) Given some of the problems I've seen with the time it takes to build factories, RR's etc. cut the time involved by a factor of ab't 4.
4) Allow us to buy a license to technology. Not the best example, but: the Russians were approached by an Austrian with the idea of building the first railroad in 1836 and they started working on it that year.
5) Not sure if this one is in the game already: the country should be making money from the building of railroads. The Russians were making a bundle even during the Crimean war.
6) Option in the dip screen to not accept any offers to be an ally with another power--saves us having to check what each new message says.
1) Do away with daily turns and change to, say, weekly. This is a strategic game, not a grand tactical one.
2) Window it--with a link to the Wiki under the help button.
3) Given some of the problems I've seen with the time it takes to build factories, RR's etc. cut the time involved by a factor of ab't 4.
4) Allow us to buy a license to technology. Not the best example, but: the Russians were approached by an Austrian with the idea of building the first railroad in 1836 and they started working on it that year.
5) Not sure if this one is in the game already: the country should be making money from the building of railroads. The Russians were making a bundle even during the Crimean war.
6) Option in the dip screen to not accept any offers to be an ally with another power--saves us having to check what each new message says.