• Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Orinsul

Absent Minded
93 Badges
Feb 7, 2008
8.731
1.173
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Mass Transit
  • Stellaris: Necroids
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Age of Wonders: Planetfall Sign Up
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • VtM - Bloodlines 2 Blood Moon Edition
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Victoria 2
  • Age of Wonders: Planetfall Season pass
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
I guess is guys who worship dwemer ghosts? or just the idea of dwemer and hang out in ruins? like all them bandit fellas
 
  • 1Love
  • 1
Reactions:

LeSingeAffame

Loyal ally to Durcorach the Black Drake
72 Badges
Sep 16, 2012
3.504
1.594
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
This is the current description of the Dwemer Idolatry faith:
An obscure folk belief found in some Reach tribes which settled in or around Dwemer ruins. Contrary to popular scholarship, they believe that the Dwemer were a beneficial precursor people who nurtured and guided the Reachmen in an ancient era. They value scholarship and wisdom, and believe that one day the Dwemer will return and lead them to a harmonious future.
 
  • 2Love
  • 2
  • 1
Reactions:

Vanhal

Lt. General
54 Badges
Nov 19, 2009
1.494
2.586
  • Crusader Kings III Referal
  • Crusader Kings III
  • Stellaris Sign-up
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • BATTLETECH: Heavy Metal
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Age of Wonders III
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Sengoku
  • Victoria 2
This is the current description of the Dwemer Idolatry faith:
An obscure folk belief found in some Reach tribes which settled in or around Dwemer ruins. Contrary to popular scholarship, they believe that the Dwemer were a beneficial precursor people who nurtured and guided the Reachmen in an ancient era. They value scholarship and wisdom, and believe that one day the Dwemer will return and lead them to a harmonious future.

Aw poks, i didn't noticed it was under Reach faith.
Oh well, it at least confirms that Reachmen are really at the bad end of religious stick.

Btw are those daedric cults complete? Weird seeing such conventional doctrines there.
 

Roguedemon

Captain
90 Badges
Apr 21, 2012
467
347
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2: A House Divided
  • Divine Wind
  • Europa Universalis III Complete
  • Rome: Vae Victis
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Age of Wonders III
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2
  • Crusader Kings Complete
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
Is the Code of Malacath religion on the map seperate from the Malacath cult or is it just another name for the same thing? When you said about the "main" Daedric faiths are there also other variations of them that exist at the start or would you have to create your own version of the cult yourself?

Also, I like how the reach is a religious mess. Makes a lot of sense given the lore rather than having them all be the same religion. Hopefully as the mod goes on, more and more obscure religions and sects can be added.
 
  • 1
Reactions:

Roguedemon

Captain
90 Badges
Apr 21, 2012
467
347
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2: A House Divided
  • Divine Wind
  • Europa Universalis III Complete
  • Rome: Vae Victis
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Age of Wonders III
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2
  • Crusader Kings Complete
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
Wow quick reply, thought I could stealth edit in my other question into my comment before anyone noticed it but you beat me to it lol. Are there alternate variations of the other daedric faiths also, (mythic dawn type stuff?) or would you have to use the religion system to create your own?
 

LeSingeAffame

Loyal ally to Durcorach the Black Drake
72 Badges
Sep 16, 2012
3.504
1.594
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Conclave
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
Right now the only Prince with two (or rather three in this case) faiths is Malacath, but as we progress we would like each Daedric religion to have at least a generic cult (that has already been done), and one localized and special cult. You mentionned the Mythic Dawn, and while it is out of the scope for the mod for now (since it was relevant during the end of the Third Era) that could be the kind of faiths we could add.
 
  • 1Like
Reactions:

Roguedemon

Captain
90 Badges
Apr 21, 2012
467
347
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2: A House Divided
  • Divine Wind
  • Europa Universalis III Complete
  • Rome: Vae Victis
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Age of Wonders III
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2
  • Crusader Kings Complete
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
The mod is set in late 2nd Era somtime after the events of ESO right? I just mentioned the Dawn cause they are probably the best known example of a specific version of a Daedra cult. While there are quite a few that could fit that for the era portrayed (or aren't too era specific) they are usually a lot more obscure and in some cases it might take a little a artistic liberty to portray them as anything other than a local variant of the cult.

If you are using UESP for sources, the "faction" lore pages and the "faction" and "religious" sections of the library pages actually have better info on various cults than the pages on Daedra lords (this is true for the gods generally) though you do have to sift through a lot of less relevant stuff too. If there is a specific place to make suggestions or even help out making the religions I'd be happy to trawl through the dregs of the wiki to scrape together some ideas.
 

bobpotato

Bestest Overfriend
51 Badges
May 1, 2015
57
125
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Necroids
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
The mod is set in late 2nd Era somtime after the events of ESO right? I just mentioned the Dawn cause they are probably the best known example of a specific version of a Daedra cult. While there are quite a few that could fit that for the era portrayed (or aren't too era specific) they are usually a lot more obscure and in some cases it might take a little a artistic liberty to portray them as anything other than a local variant of the cult.

If you are using UESP for sources, the "faction" lore pages and the "faction" and "religious" sections of the library pages actually have better info on various cults than the pages on Daedra lords (this is true for the gods generally) though you do have to sift through a lot of less relevant stuff too. If there is a specific place to make suggestions or even help out making the religions I'd be happy to trawl through the dregs of the wiki to scrape together some ideas.
The mod's earliest start date is 140 years before the start of ESO (2E 440 vs 2E 580). Suggestions aren't officially open, but the discord is the best place to propose/discuss ideas.
 
  • 1
Reactions:

Roguedemon

Captain
90 Badges
Apr 21, 2012
467
347
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2: A House Divided
  • Divine Wind
  • Europa Universalis III Complete
  • Rome: Vae Victis
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Age of Wonders III
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2
  • Crusader Kings Complete
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
Huh, I always thought it was set after it. Maybe I was thrown off by the dating system or maybe I just haven't played the CK2 mod in that long that I just forgot. In any case, that actually opens up a lot more options; there are a ton of cult factions in ESO that could potentially get used, but a substantial number of them are destroyed during the events of ESO so a pre-ESO start is actually pretty good for that.

I'll check out the discord at some point over the weekend probably.
 
  • 1
Reactions:
DD - Interface

bobpotato

Bestest Overfriend
51 Badges
May 1, 2015
57
125
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Necroids
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Imperator: Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
The Interface of Elder Kings II, Part 1

Good morning/evening/afternoon, I am Varlatra/Bobpotato, one of the newer members of the Elder Kings Team.

The previous dev diary talked about personal deities and communing with patrons, ending with "Once we are ready to show it in more detail, we will!". Well that time has come. Some of you may have seen previews of this content on the discord, but the system hasn't really been explained in any detail.

For those that played the original Elder Kings with Jade Dragon, you will be familiar with the Daedric Princes and other entities being represented by offmap powers. With the move to CK3, this feature has been lost. Fortunately, CK3 unlocked a lot of GUI features for modders to use to create custom interfaces. As you can probably guess, this dev diary will be about recreating the offmap interface in CK3.

Selection Interface
selection.png


Patrons are divided into two categories: passive and active. Passive patrons include the more benevolent deities, such as the Eight Divines, but can include Daedric Princes. The above shows the selection interface for a faith with a pantheon, granting access to passive patrons, and a tenet granting access to Sanguine as an active patron. Passive patrons can be taken as a personal deity, granting a trait with small bonuses depending on the deities sphere.

Sample Patron Traits
traits.png


Passive Patron Interface
passive.png


The selection of personal deities is accessed by communing with your pantheon, leading to the above interface. As stated in the previous dev diary, the specific deities in a pantheon are dependent on the pantheon doctrine of the faith, but can be modified with syncretic tenets. As an example the eight divines religion is divided into four faiths with the same core pantheon. The Breton Cult faith has a tenet adding Magnus, Jephre and Phynaster to the pantheon and thus can take them as personal deities. For a more complete overview please refer to the previous dev diary.

Active Patron Interface
active.png


Active patrons have a more tangible impact on the world and include the Daedric Princes and Tribunal at the time of writing. A faith that permits worship and has the requisite tenets/doctrines will enable followers to commune with a patron and access the above interface.

Patron State
worship_type.png


The status of a patron affects the type of interactions that will be available. For the Princes there are currently four states:
  • Nominal - the default state, most interactions are available.
  • Ascendant - an ascendant prince is looking to increase their power, this state is a requirement for calling a Daedric invasion.
  • Cataclysm - after a failed invasion, the prince must regain power. This state severely limits the available boons.
  • Convalescing - after a period of cataclysm the prince starts to recover their former standing. Most of the same interactions as nominal are available but with increased costs.
Worship type is the second way that interactions are restricted. As stated in the previous dev diary, the makeup of a pantheon can be influenced by tenets. If a Prince is part of a pantheon because of a tenet, they are considered to have the "pantheon" worship type. This restricts some of the interactions that may be taken. The second type is "focused", which comes primarily from following a cult religion. This adds no restrictions on the interactions available and may make some of them cheaper.

Patron Ardor
ardor.png


Ardor is the currency used in interactions. It can be earned by making offerings to a patron, such as tribute or a sacrifice. Ardor is required for boons, with 10000 being the amount necessary to call an invasion. Unlike offmaps in EK1 there is (at time of writing) no ticking ardor, it is only changed by interactions.

Patron Interactions
interactions.png


Interactions are divided into three groups:
  • Offerings earn ardor, the exact amount depends on the type of offering and how partial the Prince is to it - Molag Bal likes sacrifices more than Nocturnal.
  • Minor Boons generally have a small impact, such as a stat boost or small amount of gold. They are typically available to both focused and pantheon worship.
  • Major Boons include claiming artifacts and calling invasions. Many of them are restricted to focused worshippers.
Sample Interactions
minor_boon.png

offering.png

major_boon.png


You may notice that Clavicus Vile has the option to offer a sacrifice, but Sanguine didn't in the previous images. This is intentional, not all Princes are equal. Many interactions will be shared, but all will have unique interactions that reflect their sphere.

The system is based on decisions so the AI is able to fully utilize it. Currently there are no weights assigned so it doesn't know what it is doing, but it tries.
 
Last edited:
  • 22Like
  • 15Love
  • 1
Reactions:

Theyn_T

Reachman Cartographer
70 Badges
May 6, 2017
42
187
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Apocalypse
  • Cities: Skylines - Natural Disasters
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
The Tamriel Rebuilt/Project Tamriel community would be an excellent resource for obscure cults, both canonical and those created with (source faithful) artistic liberties.

We are always looking to other TES Fan Projects (TR/PT, BS, etc.) for inspiration - but EK is it's own project, with its own view on Tamriel and its own Lore. Also just implementing other peoples ideas without or with only few creative input from oneself isn't really fun.
So while you might encounter those or similar cults in EK2, they all will have a personal note.
 
  • 2Like
  • 2
Reactions:

theStormWeaver

Lead Dev - Ancient Religions
65 Badges
Jul 28, 2012
2.407
473
www.github.com
  • Battle for Bosporus
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Rome Gold
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome - Magna Graecia
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Stellaris - Path to Destruction bundle
We are always looking to other TES Fan Projects (TR/PT, BS, etc.) for inspiration - but EK is it's own project, with its own view on Tamriel and its own Lore. Also just implementing other peoples ideas without or with only few creative input from oneself isn't really fun.
So while you might encounter those or similar cults in EK2, they all will have a personal note.

Of course, I would fully expect EK to put it's own spin/interpretation on things.
 
  • 1Like
Reactions:

Orinsul

Absent Minded
93 Badges
Feb 7, 2008
8.731
1.173
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Mass Transit
  • Stellaris: Necroids
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Age of Wonders: Planetfall Sign Up
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • VtM - Bloodlines 2 Blood Moon Edition
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Victoria 2
  • Age of Wonders: Planetfall Season pass
  • 500k Club
  • Hearts of Iron IV: Expansion Pass
If there's still a lore hole about the maomer, I still have the stuff i did for the ck2 mod sitting somewhere?
there was a really cool feathered serpent cult take of maomer religion on the official forums back in the day too, it would be cool for post-orgnum stuff if you dont want to go something original and if ESO hasnt done anything (still havent gotten around to ESO).

All those little heresies that I did for the old mod could work now too, as, Eight Divines but they think X is the most important to an extent that makes their society different, didnt work in ck2 but could with the faiths system?
 
  • 2Like
Reactions:

rus-chel

First Lieutenant
65 Badges
May 24, 2017
237
311
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris: Galaxy Edition
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Horse Lords
  • Battle for Bosporus
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
I want to speak about special buildings in baronies -
First obvious thing - Cyrodiil and Skyrim and Vvardenfell can easily filled with landmarks due to obvious reasons, and balacing them will be a challange.
Skyrim
Markath - Stone City (fort lvl, garrison), Mine-Prison (inprisonment chance, and vanilla mine bonuses)
Solitude - Castle Dour (levies, fort lvl, garrison), Port (dev increase)
Whiterun - Dragonsreach (fort, levies garrison), Temple of Kyne (vanilla bonuses for Aedric worshipers)
Volkihar Isle - Volkihar castle (fort)
Winterhold - Collegue (exp gain, duh)
Dawnguard fort (only for Aedric, fort with piety)
Blackreach entences (tax, exp, dev, prestige - but very small at scale)
Cyrodiil -
Imperial Isle - White-Gold Tower (temple+palace), City walls
Sankre Tor - ruined fort (as Aleppo citadel)
Pale pass - fort
Ayled ruins (weaker verison of blackreach enterances)
Morrowind -
Vivec city - Temple of Three, Ministry of Truth
Almalexia city - Mouronhold palace
2 Ebony mines (one in Vvardenfell, one on mainland)
Entrance to Clockwork city
High Rock -
Wayrest - walls
Isle of Balfiera - Adamantine tower (piety and exp i guess)
Ruins of Orsinium - ruined fort

And other big thing - other provinces are less known to public, and so it would be a problem to give smth justified. I think each province must have at least 1 mine province, 2 - better.
 
  • 1
Reactions:

Theyn_T

Reachman Cartographer
70 Badges
May 6, 2017
42
187
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Apocalypse
  • Cities: Skylines - Natural Disasters
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
If there's still a lore hole about the maomer, I still have the stuff i did for the ck2 mod sitting somewhere?
there was a really cool feathered serpent cult take of maomer religion on the official forums back in the day too, it would be cool for post-orgnum stuff if you dont want to go something original and if ESO hasnt done anything (still havent gotten around to ESO).

All those little heresies that I did for the old mod could work now too, as, Eight Divines but they think X is the most important to an extent that makes their society different, didnt work in ck2 but could with the faiths system?

Pyandonea/the Maormer are currently not in development as we're doing Tamriel first. ESO also expanded on the Maormer quite a bit, including their first appearance.


I want to speak about special buildings in baronies -

We're looking into special buildings but there is currently nothing we can share. Though regarding White-Gold Tower and other Towers: We have a special tower holding for those. So those holdings will probably get some different special building than their own tower.
 
  • 2
  • 1Love
Reactions:

rus-chel

First Lieutenant
65 Badges
May 24, 2017
237
311
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris: Galaxy Edition
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Horse Lords
  • Battle for Bosporus
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
So i'll add some more ideas -
Cyrodiil
Imperial Isle - Arcane University, City Walls, Temple of One. Seriously, Isle is worth 3 slots.
Battlespire (don't know its location) - knights effectifness and retinue stats
Cloudruler temple - ruined - vanilla castle
Skyrim
Ivarstead - Thousand Steps - piety gain %, a bit of piety flat.
Eastmarch Velothi Mountains - Skuldafn - powerful temple, disabled unless nordic pantheon (Sovngarde entrance), Dragon Cult or Dragon Cult syncretic
Windhelm - Palace of Kings - prestige and knights
Soltsheim - Temple of Miraak - learning exp, piety, prestige (if you will be really generous add Thrisk Mead Hall, please)
Hammerfell -
Rourken clan ruins - same as Ayleid ruins
High Rock and Skyrim pass - forts
Morrowind -
Birthplace of Nerevar - piety, knights effectivness, retinue bonuses. Nerevarine cult (and Azura maybe) only