Do we have a lot of pictures with latest icons though?In pictures/videos of NF trees using the latest icons, the icons with a beaker only represent extra research slots.
Do we have a lot of pictures with latest icons though?In pictures/videos of NF trees using the latest icons, the icons with a beaker only represent extra research slots.
I'd guess people disagree with the idea France "lost a research slot" because technically the country still winds up with 5 slots like the others, just takes it more time to get there than some other major powers who start with one slot more (but only get one +slot NF)Per title, I'd like to hear more about this. Also, have there been any other changes to research slots?
EDIT: How does one even disagree with a question?
...In pictures/videos of NF trees using the latest icons, the icons with a beaker only represent extra research slots.
France was the biggest landpower at that time. As many answered before, the buffs should be a good choice. But in my opinion they should have more devisions at the beginning or more manpower to recruit new.
The names have no effect. Some NFs have flavour names, others don't. The only way to be sure is the tooltip. The content designers seem to have been consistent with the new artwork, to use icons which indicate the effect. Which one do you think is wrong?when it is written "extra research slot" it means exactly that, when it's not written "extra research slot" it means it's not that, that's something else.
True, but you also want France and Germany fight to be in Germany's favour. France should neither be pushovers nor should they be impossible to defeat. You have to find some balance between uselessly crippled and impossible roadblock. My guess is that the real numbers are heavily in favour of a more balanced outcome than happened historically, so when you give France the full extent of their pre-war capacity in the hands of someone with the knowledge of hindsight it could prove nigh impossible to defeat, and that would be just as bad as them being pushovers.The problem with France arguments is that HoI IV is supposed to be a sandbox game with historical 1936 and 1939 scenarios; it is not supposed to mirror the historical WW2 step-by-step once you unpause.
If France surviving in 1940 is going to ruin your MP game, then you need to think of some house rules. The solution is not for the devs to cripple France to the extent that it is never able to survive. If the intended result is the 1940 Armistice in every game, why even bother with a National Focus tree?
The only evidence we have to go on so far (AFAIK) is the WWW Red France co-op game, in which the German AI has been throwing several hundred thousand troops at the Maginot Line, rather than attempting to go through the Ardennes and encircle the French troops stationed along the Line. This demonstrates an issue with the German AI, not that France is too powerful in 1936 or has the potential to be too powerful by 1939. Even when controlled by the best player in the world (Daniel, for now ) Germany still outclasses France in pretty much every department.True, but you also want France and Germany fight to be in Germany's favour. France should neither be pushovers nor should they be impossible to defeat. You have to find some balance between uselessly crippled and impossible roadblock. My guess is that the real numbers are heavily in favour of a more balanced outcome than happened historically, so when you give France the full extent of their pre-war capacity in the hands of someone with the knowledge of hindsight it could prove nigh impossible to defeat, and that would be just as bad as them being pushovers.
And the third choice to go for ideology change, delays both of these other choices. In the co-op we didn't see the research screen very often, but I'm fairly sure they had three slots for a long time because they chose to use NFs to become communist as early as possible. Instead they could have done one of the choices you mention first, while still converting ideology without using the NFs. But using an Adviser costs 150 PP and is slower than the NF.France starting with only three slots does make for some more interesting decisions on what focuses to take. Before I would have gone straight for the focuses that remove the land doctrine and political points penalties before trying to get a fifth research slot. Now the decision is little less clear cut, but I will probably still try to get rid of the penalties first and live with the reduced research capability.
And the third choice to go for ideology change, delays both of these other choices.
In what way have they crippled France?The solution is not for the devs to cripple France to the extent that it is never able to survive.
Who is threatening that?We need to be very careful when it comes to threatening France with the nerf stick.
Do you want Austria or Turkey to sometimes win the war?I want different outputs everytime i start a new game , I want a France that sometimes win the war, another lose them, other not even fight, others whatever. But without any prepared subterfuge.
Do you want Austria or Turkey to sometimes win the war?.
I dont play those games and i dont care about those games and his setups.This isn't Stellaris or CIV with a random set-up that should provide fairly balanced starting positions.
Maybe someone will make a mod where all countries are "equal". But the base game has variation between the majors, with an attempt to simulate some of the very real differences between their strategic situations. This is partly to give interesting variation in gameplay between them, and partly to encourage historic outcomes.