What could you expect by watching 2 AI empires with similar power engaging war on each other? You may list some things, but anything dramatic hardly happens in the current version of Stellaris.
They just waste time by orbital bombarding each other's planets (especially the capital planet) and imagining the guerrilla fleets; and often do nothing more than that for several decades until forced white peace by maxed war fatigue.
This happens very often, especially when multiple empires, not allies or federations, attack one empire. This is because every individual war only calculates the war score and fatigue level individually.
Why this still so messy? Because the reworking the AI Dev Diary #172 talked about failed? Nope, it works fine just as Dev said. It just making AI properly works needs a lot more works than that.
What AI really lacks right now is that it doesn't have the concept of a "core asset" that must be kept or occupied even at the expense of damage.
The current AI war minister is so dependent on the probability of winning for each fleet engaging that it cannot act in response even if the core planet is exposed to enemy orbital bombarding and so the empire is on the verge of perishing. They just set goals for the fleet to win battles, not war.
So, introducing the concept of "core asset" can help improve the situation. "Core assets" refer to the most important assets that support the power of the Empire. For example, colonies with high resource output or stellar bases in charge of shipyards.
Occupying or defending these assets is more important than winning or losing a simple individual fleet battle. Therefore, in order to accomplish this, it will be possible to assemble all the fleets of the empire and aim for a desperate shot against the dominant enemy fleet.
Conversely, losing control of "core assets" is a devastating loss to the empire, so the willingness to continue war also needs to properly calculate the damage, increase willingness to surrender or actively attempting peace negotiations to achieve white peace ASAP*.
*Yep, this is another core cause of the mess. AI hardly attempt peace negotiations to achieve white peace.
This will solve the phenomenon that the AI Empire refuses to surrender even though all stellar systems and colonies are occupied in one war, and meaninglessly endures until forced white peace, or complete annihilation by world cracker brought by the player who is so fed up with the boring fixation of war*, just because only a few stellar systems or colonies were taken over by other empires that had waged war on their own.
*This is not a mental or ethical issue for players. It's just a natural result of bad design.
P.S: Benchmarking well-made MODs like Aggressive Crisis Engine, More AI Personalities, War Name Variety - UPDATED might help.
You may think More AI Personalities or War Name Variety is not much related, but AI personalities can deeply affect how they see something as a "core asset" or not. With similar logic, contemplating 'what war is' (What is the proper name for the war) for each war can affect how important each "core asset" is in that war.
They just waste time by orbital bombarding each other's planets (especially the capital planet) and imagining the guerrilla fleets; and often do nothing more than that for several decades until forced white peace by maxed war fatigue.
This happens very often, especially when multiple empires, not allies or federations, attack one empire. This is because every individual war only calculates the war score and fatigue level individually.
Why this still so messy? Because the reworking the AI Dev Diary #172 talked about failed? Nope, it works fine just as Dev said. It just making AI properly works needs a lot more works than that.
What AI really lacks right now is that it doesn't have the concept of a "core asset" that must be kept or occupied even at the expense of damage.
The current AI war minister is so dependent on the probability of winning for each fleet engaging that it cannot act in response even if the core planet is exposed to enemy orbital bombarding and so the empire is on the verge of perishing. They just set goals for the fleet to win battles, not war.
So, introducing the concept of "core asset" can help improve the situation. "Core assets" refer to the most important assets that support the power of the Empire. For example, colonies with high resource output or stellar bases in charge of shipyards.
Occupying or defending these assets is more important than winning or losing a simple individual fleet battle. Therefore, in order to accomplish this, it will be possible to assemble all the fleets of the empire and aim for a desperate shot against the dominant enemy fleet.
Conversely, losing control of "core assets" is a devastating loss to the empire, so the willingness to continue war also needs to properly calculate the damage, increase willingness to surrender or actively attempting peace negotiations to achieve white peace ASAP*.
*Yep, this is another core cause of the mess. AI hardly attempt peace negotiations to achieve white peace.
This will solve the phenomenon that the AI Empire refuses to surrender even though all stellar systems and colonies are occupied in one war, and meaninglessly endures until forced white peace, or complete annihilation by world cracker brought by the player who is so fed up with the boring fixation of war*, just because only a few stellar systems or colonies were taken over by other empires that had waged war on their own.
*This is not a mental or ethical issue for players. It's just a natural result of bad design.
P.S: Benchmarking well-made MODs like Aggressive Crisis Engine, More AI Personalities, War Name Variety - UPDATED might help.
You may think More AI Personalities or War Name Variety is not much related, but AI personalities can deeply affect how they see something as a "core asset" or not. With similar logic, contemplating 'what war is' (What is the proper name for the war) for each war can affect how important each "core asset" is in that war.
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