Witness. A variety of witness powers may exist in the game. The relative timing of the witness order and the witnessed activity determine what, if anything, is seen. Witnesses may be restricted to spotting certain types of activity. e.g. a spiritually aware type of witness would be restricted to scanning activities, the traditional witness is restricted to spotting hunting activities, the spy type of witness is restricted to spotting the activities of a particular target. Where a witness can spot multiple activities, the one ordered closest in time to the witness order is the one seen. When a witness spots a wolf pack, the lead (alpha) wolf will be seen if the hunt order is earlier than the witness order, progressing through to the last of the pack if the hunt order falls at the end of the witnesses window.
The window in which activities can be seen expands as the game progresses. A traditional witness would start with a small window, perhaps 5 minutes, on day 1, which would expand to something quite large, maybe 12 hours, by day 10.
e.g. on a particular day a witness has a two hour window in which they can see hunts and submits their order at 1700 GMT. If a hunt is ordered between 1600 and 1759, they will see it. If multiple hunts are ordered in that period, they will see the one which is closest to 1700. If there are 4 wolves in the pack, a hunt order between 1600 and 1629 reveals the alpha wolf, between 1630 and 1659 reveals the beta wolf, and so on.
Those that get given witness powers will be given the specifics on their particular power. Only generalities on what might be possible will be published.