If thats a roleplay post are you only pretending to be out?
Why did you leave in the first place?No, I'm properly out, unless someone can convince me otherwise.
I'll GM-kill you if you drop out.No, I'm properly out, unless someone can convince me otherwise.
Why did you leave in the first place?
Not too keen on the set-up, how Medey treated those who posted before all the rules were put up, and this 'dead body' thing. Saying that though, it doesn't look like many people are signing up, so if such a low number is going to be severely detrimental to the game, I'll play, although through gritted teethWhy did you leave in the first place?
I'll GM-kill you if you drop out.
You mean rule nr. 0: Those shall be punished who signed up for the game ?Because he is protesting against a rule of utter phail?
The success of the hunter/doc is based on the type of hunt the wolves wish to carry out. All variables are player affected, the GM just displays the results of player interaction. I assure you this innovative take on the game of werewolf will have a large impact on future games, which in my opinion will greatly increase both the enjoyability and success of all games.Actually its quite controversal that the GM says the "number game" (guessing a number and measuring time distance with it) is horrible and not to be used, while he uses essentially the same game to determine doc/hunter successes.
The success of the hunter/doc is based on the type of hunt the wolves wish to carry out. All variables are player affected, the GM just displays the results of player interaction. I assure you this innovative take on the game of werewolf will have a large impact on future games, which in my opinion will greatly increase both the enjoyability and success of all games.
I am absolutely not against this kind of gaming. I just said that it is strange that he refuses to use a similar method instead of time-windows, which are weird I think, I'd prefer to use the game system there too.The success of the hunter/doc is based on the type of hunt the wolves wish to carry out. All variables are player affected, the GM just displays the results of player interaction. I assure you this innovative take on the game of werewolf will have a large impact on future games, which in my opinion will greatly increase both the enjoyability and success of all games.
It does seems kind of interesting and potentially beneficial to the game, if somehow complicated.