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In
 
In! If I wasn't already ;-)
 
Witness. A variety of witness powers may exist in the game. The relative timing of the witness order and the witnessed activity determine what, if anything, is seen. Witnesses may be restricted to spotting certain types of activity. e.g. a spiritually aware type of witness would be restricted to scanning activities, the traditional witness is restricted to spotting hunting activities, the spy type of witness is restricted to spotting the activities of a particular target. Where a witness can spot multiple activities, the one ordered closest in time to the witness order is the one seen. When a witness spots a wolf pack, the lead (alpha) wolf will be seen if the hunt order is earlier than the witness order, progressing through to the last of the pack if the hunt order falls at the end of the witnesses window.

The window in which activities can be seen expands as the game progresses. A traditional witness would start with a small window, perhaps 5 minutes, on day 1, which would expand to something quite large, maybe 12 hours, by day 10.

e.g. on a particular day a witness has a two hour window in which they can see hunts and submits their order at 1700 GMT. If a hunt is ordered between 1600 and 1759, they will see it. If multiple hunts are ordered in that period, they will see the one which is closest to 1700. If there are 4 wolves in the pack, a hunt order between 1600 and 1629 reveals the alpha wolf, between 1630 and 1659 reveals the beta wolf, and so on.

Those that get given witness powers will be given the specifics on their particular power. Only generalities on what might be possible will be published.

Just a suggestion, but how about letting the witness specify in the PM what time they think that the hunting/scanning/whatever orders are going to be given and then having their window around the time they specify rather than the time they PM you? That way a witness who is only able to be on at specific time isn't handicapped compared to one that can be on at a variety of different times.
 
Just a suggestion, but how about letting the witness specify in the PM what time they think that the hunting/scanning/whatever orders are going to be given and then having their window around the time they specify rather than the time they PM you? That way a witness who is only able to be on at specific time isn't handicapped compared to one that can be on at a variety of different times.

Alternatively, the hunter and the witness could just provide an arbitrary number (say ranged 1-10), and time could not be involved at all.

Unless you want to penalize last-minute hunt orders by making them more predictable.
 
Just a suggestion, but how about letting the witness specify in the PM what time they think that the hunting/scanning/whatever orders are going to be given and then having their window around the time they specify rather than the time they PM you? That way a witness who is only able to be on at specific time isn't handicapped compared to one that can be on at a variety of different times.

This cuts both ways. I think it sounds reasonable for a witness who only gets one look in the game, but it isn't going to happen for the sorc/cultist type of witnessing. It will be added as a possibility to the rules, but any particular witness will have to wait and see if their role PM gives them this possibility.

cymsdale said:
Alternatively, the hunter and the witness could just provide an arbitrary number (say ranged 1-10), and time could not be involved at all.

See the discussion in the other thread (particularly WD's posts) on why doing this by arbitrary numbers was considered a bad thing to do.
 
In
 
"I call the meeting of the Council to order."

"First on the agenda is a proposal that we lobby for an explicit exemption in the gambling legislation for variable output exercise machines. You will find an example of such a machine configured for exercising the muscles of the right arm in your papers."


1jtac1.jpg

"All in favor...

Excellent.

Any other business?"




RP posts are encouraged. Those who broke Rule 0 may redeem themselves by making a thematic post.
 
You aren't really going to punish people who signed up after you made all your rule posts, but before you edited a line in your #1 post are you?

My in post was 18 hours after the thread went up <_<
 
You aren't really going to punish people who signed up after you made all your rule posts, but before you edited a line in your #1 post are you?

My in post was 18 hours after the thread went up <_<

That is a question that can only have one answer, which is: Yes, the rules will be enforced. The sooner this is understood by the players, the better.

The rule posts were nowhere near complete at the time and either you didn't read them or you ignored what they said. The sooner players realise that ignoring the rules will have consequences, the better.

My observation suggests that it is necessary to shoot a player from time to time to encourage the others to follow the rules. That player doesn't have to be you, but if the others make their RP posts and you do not, it will be.

The sign up deadline is 2300 GMT tomorrow (i.e. a bit over 32 hours from now). Make an RP post before then or remain liable for the dead body role.
 
So lets get this stright: Its not a contest between the "early" (19 hours...) signups, but its a chance to erase the consequences? So if all of us makes an RP post, none will be punished?