It could be much worse than that. For balance reasons, GM merged packs; presumably he also made unfaithful cultists faithful. Did he also take away the hunter trait for any remaining baddie hunters? He would have to, as if there are two remaining baddie hunters (as I suspect) then the game will end as soon as we fail to lynch a baddie: 11 goodies and 8 baddies, if we lynch J. Pass that brings us to 11 goodies and 7 baddies, but they wolfhunt tonight to bring us to 10 goodies and 7 baddies. If we ever lynch a goodie in there, the remaining two baddie hunters will use their nightly hunt, in addition to the wolfhunt, and we are at parity.
GM: Can you confirm that the baddies do not have any hunter traits? Or that if they once did, they have been neutered?