For this final entry in the development diary, I will talk about Monarchies; the most noble form of government!
The first thing players will notice is the special government window for monarchies. Instead of a senate or a bunch of hairy clan chiefs, there is a Council. The council consists of the five technology magistrates (who incidentally play a bigger part in Vae Victis for all types of regimes) and four other gentlemen; your ministers. The ministers are important since their skills affect your country in many ways; if managed right, their bonuses will equal or surpass that of the ruling party in a republic. However, it can be dangerous to appoint your most skilled characters to the council, since some may favor themselves, or a relative, or even friend, rather than the legal heir. Thus, when the king dies, or possibly before - if a majority of the council is unhappy with the legal heir - they may decide to back a pretender and spark a civil war.
Monarchies have a different set of laws, many of which concern the succession. They also have their own collection of minor titles, missions, and events; all to make playing a monarchy feel different from a tribe or a republic...
The first thing players will notice is the special government window for monarchies. Instead of a senate or a bunch of hairy clan chiefs, there is a Council. The council consists of the five technology magistrates (who incidentally play a bigger part in Vae Victis for all types of regimes) and four other gentlemen; your ministers. The ministers are important since their skills affect your country in many ways; if managed right, their bonuses will equal or surpass that of the ruling party in a republic. However, it can be dangerous to appoint your most skilled characters to the council, since some may favor themselves, or a relative, or even friend, rather than the legal heir. Thus, when the king dies, or possibly before - if a majority of the council is unhappy with the legal heir - they may decide to back a pretender and spark a civil war.
Monarchies have a different set of laws, many of which concern the succession. They also have their own collection of minor titles, missions, and events; all to make playing a monarchy feel different from a tribe or a republic...