DISCLAIMER:
Only general comments and questions about installing the beta are allowed here.
Bug reports go in the beta report thread found here.
Only general comments and questions about installing the beta are allowed here.
Bug reports go in the beta report thread found here.
A public beta of the latest version of TRP has been released, you can find it here.
Installation:
1) Use a fresh Armageddon 1.3 install
2) Unrar TRP 0.94 over it
3) Ignore all scenarios except TRP Grand Campaign
Other:
Checksum - QWRJ
Recommended difficult setting - N/N
Change Log:
Code:
- Implemented new 1.3 Intelligence system into TRP setup
- Reworked some tech components,
- Reworked Aircraft technologies
- Reworked infantry technologies
- Reworked Airdoctrine technologies
- Reworked Navaldoctrine technologies
- Reworked secret weapons technologies
- Reworked Agriculture techs.
- Adjusted "historical year" for a lott of techs to cover timeframe 1963 better
- Reworked techteams components
- Added new techteams to all Mayors and some minors
- Reworked MP layout
- Adjusted some tech screen backgrounds
- Expanded models for Air and Naval units into the late 1950 ties.
- Added new unit counters
- Kwantung now has country unike icons instead of default icons.
- Adjusted naval treaty ship limitations
- Reworked and corrected model names
- Fixed province connection bug in Soviet union.
- Night time penalty on attack is slightly reduced.
- Mountain and swamp movement penalty decreased for Commando units.
- Many text corrections.
- Fixed typo that in rare circumstance could prevent USA AI to build optimal.
- Italy AI now uses Guido Jung as Armaments minister
- Fixed a graphic bug with the default side bar.
- reworked naval brigade cost/effect ratio and MP usage to 0
- Removed the Georgia Region in Russia to solve the issue of planes showing up in the USA.
- Removed ports from 1490, 1907 (Soviet Baku area).
- Added CORE areas to each of the Japanese Naval AI sections (should make him use his fleets more.
- CAS and Transport Planes can no longer support Escort Brigades (AI reasons).
- Increase AI spending on spying for Soviets, England, France, Germany, Italy, Japan and USA.
- Added Naval Brigade AI priorities to Soviets, England, France, Germany, Italy, Japan and USA.
- Added 1936 ASW tech to UK starting OOB.
- Attached brigades to all starting OOB ships to help minimize ghost fleet bug.
- Some resource shifting and Infrastructure changes in Europe.
- Added Bismarck and Tirpitz to German AI production.
- USA AI will now help defend Australia.
- BEL; Plane crash event slightly amended
- ENG; Indian manpower events completely changed, far less MP
- FRA; Blitzkrieg effects lowered for human
- ITA; Manpower reduced for various events in line with UK
- JAP; AI_chances introduced in some vital events options
- NOE; GPW adjusted again, reduced free divisions given to Russian AI again as it becomes better and better defending
- USSR; 5 year plans description corrected. GDE events lowered even more slightly to improve with GPW and Stalin's reorgs.
- Holland no longer capitulates when they loose their homeland.
- OOB starting Germany trades adjusted.
- TC load for occupation and partisans adjusted.
- Weather modifiers adjusted for Snow and Blizzard.
- Adjusted costs to early air transports.
- Adjusted distance to early transports.
- German tech team fixed.
- German and Soviet AI Redeployment values raised
- Croatian AI has a higher priority to trade with Germany.
- Added beaches to province 960 and 942 (North Africa)
- UK AI should try and clear out central Africa first before invading North Africa.
- Honduras, Guatemala and Costa Rica DOW of Japan events changed to an alliance with USA.
- Provinces 974 had 1 IC when it should have been in 972.
- Province 972 and 973 had 0 Infrastructure, raised to 30.
- Vichy will stop sending troops to defend central Africa when he is DOWed.
- Finland AI had a garrison max adjustment since he was assigning divisions to garrison duty but no where to go.
- UK AI should keep a very large fleet in Scapa Flow even when at war with Italy.
- UK AI will now defend Singapore and Hong Kong.
- Added a UK Cyprus defense garrison to the OOB.
- Added a mountain unit to Gibraltar garrison, (3rd Highlander Division)
- Province 1486 added 1 rare (Afghanistan Capital).
- Province 1046 had 1 rare resource converted it to 4 energy (Ethiopia Capital).
- Kwantung AI will now research Cavalry techs.
- Italian AI will sometimes liberate Ethiopia as a puppet.
- Italian AI will not shift his garrison units so much anymore once at war with England.
- Added Romania check to Italian invasion of Greece AI.
- Reworked UK Garrison AI in all files.
- Kwantung will concentrate his forces more on China.
- Kwantung will defend his beaches (no more USA invasions)
- Island of Jeju (1194) given to Japan (removed from Kwantung)
- Kwantung AI had his build priorities changed.
- Japan had 4 tac bombers moved to Kwantung.
- Added a Japan inherit Kwantung event.
- China OOB fix units in province 1249 moved to 1250.
- Escort carriers distance increased dramatically. Makes them useful now against Battleships etc….
- Capital ships no longer have sub attack and sub detect abilities.
- Rebalanced submarines vs Destroyers
- All AI files had their front reserve AI weight changed to 0. (Garrison AI controls reserve)
- AI events deathdates moved to 1963.
- Fixed a bug where the UK fleet would defend the English Channel when it did not have to.
- Curacao (801) has a size 1 port to fix fleet of European coast problem.
- Germany will now build a small amount of strategic bombers (3 to be precise).
- Germany, Italy, USA, USSR, UK, France, Japan and several minors had their air force formations AI redone.
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