FIRE EMBLEM 4 PRELUDE
- After the Dark Dragon's earthly puppets Emperor Galle I-XVII were defeated their empire was given to the victors, namely the twelve Crusaders who founded kingdoms in the midst. Saint Heim established the Kingdom of Grandbell, installed House Belhalla as the ruling nobles, and awarded dukedoms (Chalphy, Jungby, Velthomer, Freege, Dozel, and Edda) to those of the Twelve who were closest to him (Holy Knight Baldur, Hunter Ulir, Mage Fighter Fjalar, Mage Knight Thrud, Warrior Neir, and Archbishop Blaggi) respectively. These are the characters of our story.
Picture 1: The Continent of Jugdral
- Of the other six, the sibling crusaders Dain and Noba moved east to establish their own community among the the fertile soils, fields of the Manster District and the majestic mountain wilds and steep valleys of the untamed Thracian Peninsula. In this time-line the Tragedy of the Gáe Bolg does not happen. They play differing roles.
- Sety, known in Silessian as Ced, and Od had other ideas, one wandering north into the frigid tundra and the other venturing across the scorching desert wastes to the north-east, eventually founding what would later become the Kingdoms of Silesse and Isaach, respectively.
Picture 2: Silesse and the heroine of his story
- The Black Knight Hezul charged westward in search of new battles to wet his thirsty blade, uniting several lordships in the area which later formed into the Dominion of the Lords of Agustria. He plays a role in our story.
- Other communities not founded by a Crusader began springing up in places such as the forests and marshes of Verdane. Miletos, an area ripe with trade opportunities for sea-faring merchants, began reviving the past Grann Republican traditions.
Of course evil had intent whereas now there was none. The Empire had been advanced in technology, despite being powered by naive blood. The Mairists who inspired the twelve Crusaders were spirited but quasi-savage in the forests of Verdanne where they had been exiled. Without twelve unforeseen dragons betraying Loytr and led by Naga engaging in blood transfusion with the Crusaders they would have never won. The genetics in these middle aged men and women would lead to a new world order.
Picture 3: The Twelve Crusaders
- After the Dark Dragon's earthly puppets Emperor Galle I-XVII were defeated their empire was given to the victors, namely the twelve Crusaders who founded kingdoms in the midst. Saint Heim established the Kingdom of Grandbell, installed House Belhalla as the ruling nobles, and awarded dukedoms (Chalphy, Jungby, Velthomer, Freege, Dozel, and Edda) to those of the Twelve who were closest to him (Holy Knight Baldur, Hunter Ulir, Mage Fighter Fjalar, Mage Knight Thrud, Warrior Neir, and Archbishop Blaggi) respectively. These are the characters of our story.
Picture 1: The Continent of Jugdral
- Of the other six, the sibling crusaders Dain and Noba moved east to establish their own community among the the fertile soils, fields of the Manster District and the majestic mountain wilds and steep valleys of the untamed Thracian Peninsula. In this time-line the Tragedy of the Gáe Bolg does not happen. They play differing roles.
- Sety, known in Silessian as Ced, and Od had other ideas, one wandering north into the frigid tundra and the other venturing across the scorching desert wastes to the north-east, eventually founding what would later become the Kingdoms of Silesse and Isaach, respectively.
Picture 2: Silesse and the heroine of his story
- The Black Knight Hezul charged westward in search of new battles to wet his thirsty blade, uniting several lordships in the area which later formed into the Dominion of the Lords of Agustria. He plays a role in our story.
- Other communities not founded by a Crusader began springing up in places such as the forests and marshes of Verdane. Miletos, an area ripe with trade opportunities for sea-faring merchants, began reviving the past Grann Republican traditions.
Of course evil had intent whereas now there was none. The Empire had been advanced in technology, despite being powered by naive blood. The Mairists who inspired the twelve Crusaders were spirited but quasi-savage in the forests of Verdanne where they had been exiled. Without twelve unforeseen dragons betraying Loytr and led by Naga engaging in blood transfusion with the Crusaders they would have never won. The genetics in these middle aged men and women would lead to a new world order.
Picture 3: The Twelve Crusaders
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