The problem with Stellaris is performance slows down so much, discovering strange new worlds, playing till 2300-2350 or so and then starting a new game, basically becomes the entire game. I have never, not in over a thousand hours of Stellaris, actually fought the War in Heaven or the Crisis, because of performance issues. 2.7 let me break the ~2300 mark with more regularity to the 2350s, but otherwise, nope! Please, please, please, reduce the number of pops, and increase their production to compensate. We went from starting with 8 pops in 2.1 to 24 pops in 2.2. That's a three-fold increase! Increase pop production and impact on ethics by a factor of 3, and cut number of starting pops and pop-growth by the same amount for a quick and dirty fix. Make buildings more powerful since they'll still open at intervals of 5, for example by adding more upgrades that either don't need strategic resources, or, make strategic resource buildings upgradable for the mid/lategame, and add some early game buildings that produce a little of everything, but aren't specialized, and are suitable for that early game when you don't have many planets and building slots.
@grekulf
While the game has many problems, the one you are outlining here is entirely and completely your own. I just completed a multiplayer game today with 3 of my friends by defeating the (x5 strength) Crisis. 3 out of 4 of us play on 5+ year old laptops and we had absolutely no problem finishing the (medium size galaxy) game at a good pace, even though we also used AI mods that slowed the performance down more than usual. This was the third game I finished just since the latest patch.
I know there were big performance problems in Stellaris between 2.2 and 2.6, and I didn't play in that period for that reason as well as because of all the other bugs and design flaws I heard about, but Stellaris was highly playable before 2.2 and is highly playable now. You can't complain that the game runs poorly when you are trying to run it on a vintage toaster. It absolutely runs great right now.
The real problem with the game at present is that the military AI literally doesn't work, resulting in fleets doing nothing during wars for years on end. AI mods shouldn't be mandatory to play the game, and we shouldn't have to wait for months and months for this kind of stuff to be fixed.
Secondarily, there are of course huge balance and micromanagement problems that have been there since 2.2(tech spiraling out of control, resettlement spam...) and design flaws such as the exploration phase being too short and all the other empires being unveiled too quickly with too little fanfare(trading communications is too strong and the galactic community speeds up the process even further). But honestly, just fixing the AI would make Stellaris already a complete experience right now, just requiring some tweaks to default settings for balance reasons (fewer habitable planets and endgame starting in 2300-2350 to curb too much snowballing and tedious micro before the crisis).
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