From the start, I found one or two things not quite immersive, but let it slide. Just subjective opinion of how space strategy games should work. No big deal. Other things were, and some still are, really great. (Exploration, anomalies, archeology).
But over the years, some of the things I found non immersive has grown to be huge volcano sized pimples on the face of Stellaris for me.
Specifically, in the areas of economy, population, logistics, Stellaris makes no effort to model the fact that planets are light years apart. It makes no difference whatsoever where in your empire a planet is. This doesnt affect population, resources, logistics, manufacturing. With the global resource model all planets might as well just be one giant planet that loses or gains a few slots due to colonisation or conflict.
Likewise, the distinction between alien species, technology, goals, objectives are merely cosmetic. A minor modifier here and there that flattens out to nothing in the end anyway. The global population growth models (new and old) make no immersive sense. Planets dont grow pops. Pops should grow pops. Migration is not just a 'growth modifier' completely independent from logistics. Pops should not magically appear and re appear on planets light years apart, and sometimes swap species in the process.
The rest (diplomacy, expansion, warfare, etc) might as well taken place on a flat land mass. Except for the graphics (starmap and lasers), it's got nothing to do with space.
EDIT: Expanded on my reasoning here.
But over the years, some of the things I found non immersive has grown to be huge volcano sized pimples on the face of Stellaris for me.
Specifically, in the areas of economy, population, logistics, Stellaris makes no effort to model the fact that planets are light years apart. It makes no difference whatsoever where in your empire a planet is. This doesnt affect population, resources, logistics, manufacturing. With the global resource model all planets might as well just be one giant planet that loses or gains a few slots due to colonisation or conflict.
Likewise, the distinction between alien species, technology, goals, objectives are merely cosmetic. A minor modifier here and there that flattens out to nothing in the end anyway. The global population growth models (new and old) make no immersive sense. Planets dont grow pops. Pops should grow pops. Migration is not just a 'growth modifier' completely independent from logistics. Pops should not magically appear and re appear on planets light years apart, and sometimes swap species in the process.
The rest (diplomacy, expansion, warfare, etc) might as well taken place on a flat land mass. Except for the graphics (starmap and lasers), it's got nothing to do with space.
EDIT: Expanded on my reasoning here.
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