• Victoria 3 - Sign up now!

    The journey begins, sign up now and get a special in-game item when the game is released.


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


Rodmar18

Lt. General
8 Badges
Sep 19, 2018
1.514
188
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
What about Refuge? it's a place where travelers may halt when elements get worse, such as shadow storms or shifting ground events. It's why you can find high tier SE (and a few Draconians). In this case, perhaps add a bit of fortification (if possible).

In both cases, perhaps a shroud of shadow effect? Perhpas alter the roof a little so that it is less a gothic/med inn and more an elven one.
 

Refineus

Captain
8 Badges
Jun 16, 2018
362
4
  • Cities: Skylines
  • Age of Wonders III
  • Age of Wonders
  • Cities: Skylines - Parklife
  • Age of Wonders: Planetfall Sign Up
  • Empire of Sin
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
I added a new recruitment structure.

At this stage, it's not properly set up with correct units and defenders.

Shadow Inn and description is just temporary but linked in the xlm file.

20210217192431_1.jpg
20210217193427_1.jpg
20210217193418_1.jpg
 

Rodmar18

Lt. General
8 Badges
Sep 19, 2018
1.514
188
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
Description text:

I would add but one word to further explain that these troops are (obviously) mercenaries:
"From time to time, non enlisted survivors of..."

Graphics:

Isn't the "beacon of light" light effect too much intense?
I'd (rather/also) have a stronger inner light coming out of the windows, as if a populated building in the night.
 

Rodmar18

Lt. General
8 Badges
Sep 19, 2018
1.514
188
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
This looks gorgeous, but will you work on the tactical map as well, and will it be walled?
 

Refineus

Captain
8 Badges
Jun 16, 2018
362
4
  • Cities: Skylines
  • Age of Wonders III
  • Age of Wonders
  • Cities: Skylines - Parklife
  • Age of Wonders: Planetfall Sign Up
  • Empire of Sin
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
We can add the Shadow Wand. A staff of use?

From the Wikia:
  • Items​

    No new item are planned.
    However, here is an idea to take advantage of 2 new abilities added to the mod but (almost) unused so far:
Shadow Wand.png
 

Refineus

Captain
8 Badges
Jun 16, 2018
362
4
  • Cities: Skylines
  • Age of Wonders III
  • Age of Wonders
  • Cities: Skylines - Parklife
  • Age of Wonders: Planetfall Sign Up
  • Empire of Sin
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
So does everyone agree to also give Shadow Walker to all Incorporeals?

EDIT: also, do we agree that Elder creatures (Lost Privateer etc.) all get Shadow Walker? They are built on the Shadow layer through the Forgotten Thrones, so that would be weird if they didn't. / EDIT

Meanwhile, I'm confirming this:


Could someone please implement it in the mod tool? I'm updating the Wiki.

Still waiting for comments and answers on the topics I listed in my previous posts on this page 15 of the thread.
I'm on it. To implement it in mod tool. I will add elder units to the list as well.

Should magical origins also have shadow walker? I saw a mod complain about incorporeal and magical of origin units.
 

Refineus

Captain
8 Badges
Jun 16, 2018
362
4
  • Cities: Skylines
  • Age of Wonders III
  • Age of Wonders
  • Cities: Skylines - Parklife
  • Age of Wonders: Planetfall Sign Up
  • Empire of Sin
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
The Bombard Ability did not have any pfx available. I took the liberty to add an impact pfx that on impact forms an explosive ring. It's a mix between firebomb and hurl a boulder but without the stone impact and the fires going around.

20210530113038_1.jpg
 
  • 1Like
Reactions: