The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
It's just an entry in ShadowRealm.xml. I didn't saw it while testing the campaign.Where have you seen this ability? It is supposed not to be used in the mod.
The request listed on the Wiki has always been "Exterminators' sword should be red (full of blood, see their description)". I don't think it's time to change it now (+ there was a reminder posted a few weeks ago). So I think the current blade matches perfectly the request and the description of the Exterminator and should be used in the mod.I'm definitively for a reddish sword, because DE cavalry had one in AoW2, and SR description recalls of glowing blades. Proposed model is more like a blood-stained blade, however. I'm not sure if this detail is visible, even at max zoom, but could we have a more unified reddish blade, and a hilt in tone with the rest of the equipment, instead of being red?
The request listed on the Wiki has always been "Exterminators' sword should be red (full of blood, see their description)". I don't think it's time to change it now (+ there was a reminder posted a few weeks ago). So I think the current blade matches perfectly the request and the description of the Exterminator and should be used in the mod.
Trying to finalize everything for release on 26 December...
I found some typos and couple of other small mistakes in Polish localization in one of the files. Somehow I didn't notice them when I was checking everything before the release, but it's all corrected now. Nothing significant, but it would be nice if you could update it on Steam.The Shadow Realm content mod and the RMG mod have been updated on Steam! I'll update their change logs in momentarily.
If there are any hotfixes that need to be added, let me know, and I can definitely push out another update if required.
Nothing significant, but it would be nice if you could update it on Steam.
Sure thing - like I said, it's literally couple of typos so it definitely can wait. And sorry for that, I really don't know how that happened but it seems checking the file ten times before uploading it wasn't enoughIf we don't find any critical bug, I suggest to wait until end of March for next update. That reduces the checking and uploading workload, helps focus our minds on a target date, and reduce the disturbances for players (PBEM games in particular can be blocked by a mod update in the middle of a turn, though that can be solved).
Some files can be unhandy to check cell by cell. If it can help, I use a formula in a spreadsheet to quickly compare original and to-be-uploaded localization columns.it seems checking the file ten times before uploading it wasn't enough
if $B1 same as $F1 then style_green else style_red
For the Elder Cockatrice, I suggest to deal with it later, after we've dealt with other stuff. When we designed it, the lack of a 3D model for a Basilic or other kind of units was the key factor for sticking with the Cockatrice. Do you have another model Refineus?
Mmh, where does this model come from? Is it on a free licence?
I'm not really convinced by it. And the blueish glow/gas/skin around it is disturbing.
We are still missing a number of structures on the Shadow Realm, starting with 2 recruitment structures we were planning for (see Wiki).
What about using the haunted inn and the circus from Decodence and retexturing them? Does it inspire you for retexturing Refineus?
I think yes, but it's a bit weird to have it in only 1 colour?
So what would be the building's name and the units available inside?