Very interesting. Just tried direct influence so far but that is really too expensive. Will try it out.
Thanks for writing!
Thanks for writing!
That's the broken bit of the game right there. The influence the diplomats have is greater than any other single factor in the USA's alignment.
Drift as a whole needs to be greatly reduced with some kind of (if not already present) diminishing returns the closer you get to each faction), but in addition the effect from diplomats needs to be greatly reduced. You should be able to influence a nation's internal drift, your diplomats should not be able to do bloody jedi mind tricks with their government.
e: In a sentence: Foreign diplomats should not be able to influence a nation's ideology more than their own government.
France did invade Germany from the Maginot line. The going was too easy, no one to fight, so they went home and waited for the Germans to come to them.
As far as making Denmark the bad guy, why not make Switzerland the bad guy?
I find this to be an interesting new mechanic, rather then historical, for the most part. It's quite gamey and can easily result in absurd gamesessions since the AI doesn't appear to deal with it very well in the current version of the game (your Denmark example is excellent proof). Hopefully balancing have a mediating effect.
I dont understand peoples fascination with the precise history of WWII? From what i understand, this is a grand strategy game set in the era of WWII, not an interactive WWII movie.
Isnt the intention that you can use your military and politics to change world events?
I dont understand peoples fascination with the precise history of WWII? From what i understand, this is a grand strategy game set in the era of WWII, not an interactive WWII movie.
Isnt the intention that you can use your military and politics to change world events?
It is not about recreating WWII because everybody know what would happen. But then again, there are many players who would like to play a somewhat historical WWII. That has become very hard in HOI3.
And even worse, lots of people bought this game because the level of historical play you could have in HOI2. To be honest, if it stays so hard to play historically some people might have not bought the game.
This is even aside from the ridiculous AI behaviour you get sometimes. South Africa going Overlord on me etc. :wacko:
It is not about recreating WWII because everybody know what would happen. But then again, there are many players who would like to play a somewhat historical WWII. That has become very hard in HOI3.
And even worse, lots of people bought this game because the level of historical play you could have in HOI2. To be honest, if it stays so hard to play historically some people might have not bought the game.
This is even aside from the ridiculous AI behaviour you get sometimes. South Africa going Overlord on me etc. :wacko:
lmao.
everyone ignores the nazi superstate with 300 divisions and focuses on denmark.
Otherwise, good job on this strategy! By '37, the poor Danes were carting around over 30 threat! Everyone in the world was afraid of them, even Japan! Of course, that could be considered just a tad cheesy.
So, if a player does not really play the intel war, they end up with wide variations in outcomes from the historical war...because in history, there was a substantial focus on the intelligence war, perhaps more so than the focus players tend to have on technological advancement.