Does someone know what the devs changed exactly? Was it just a change of numbers in the defines or did it go beyond that?
Does someone know what the devs changed exactly? Was it just a change of numbers in the defines or did it go beyond that?
And imagine in real life a country moving their capital over and over to make advantage of concentrating development. This doesn't work and doesn't even make sense. At least they could do sth that doesn't work but makes sense. But no. We can't have even that.
Hehe. Chinese government concentraing development in areas where there would be no development under any other economic or human circumstances.Imagine in real life a country concentrating development. That'd be ridiculous.
I agree. I bought each and every DLC so far (except sunset invasion, which just seemed too annoying) not the least in order to subsidize a company that creates excellent strategy games. After the last 2 expansions I am not so sure any more. Playing native Americans? No fun at all. Leviathan seemed to have an excellent expansion of game mechanics, like playing Tuscany an getting away with it, only to have the whole thing nullified. I don't consider myself greedy, but for fairness' sake the money should be reimbursed. They sold us something, then took it away ... not ok.Wasn't the whole point of concentrate development--in fact the sole marketing reason for it--to give tall players more development without having to expand a bunch?
Once again, a feature that was advertised as a selling point for a DLC is just basically erased from the game.
Can you please stop doing this already. It's like you think up features without properly testing them. It took me one game to figure out that concentrate development created an insane mega-capital the way you originally designed it, and what we got now really is not a suitable replacement for the feature.
Make concentrated development go into the capital state until the provinces hit somewhere around 30-40 development (increase this cap with tech/ideas), then spill into neighbouring states, and then states neighbouring them, et cetera. If you hit your 'concentrate cap' (i.e you only own one state), instead award ducats, government reform progress, manpower, or whatever other resource is deemed appropriate. It took me two minutes to figure out this alternative mechanic that is better than 500 dev capitals.
While I agree that this practice is not okay, it confuses me that you seem to believe it's new to the last two patches, as opposed to something we have observed on and off since game release.They sold us something, then took it away ... not ok.
You don't see a problem with a (DLC) feature being mostly unclickable after few decades?
A reduction to coring cost and overextension.I repeat my question: did you want it to become a Raze button that does nothing? Literally what would you gain from it?
You can boost stability even when it's a waste of mana. You can take out loans for no reason whatsoever. You can (by design!) maliciously pillage a capital. Arbitrarily, you cannot concentrate development to no increase in cap size.I repeat my question: did you want it to become a Raze button that does nothing? Literally what would you gain from it?
As I said, things like progress bar or moving to another stated province seems to make a lot more sense with the deleted dev.I repeat my question: did you want it to become a Raze button that does nothing? Literally what would you gain from it?
Honestly, it was blindingly obvious from the moment that they announced dev concentration that it was a) horribly overpowered and b) going to be nerfed into the ground in the next patch. Anyone who bought the game with it in mind was always going to get screwed.I have bought last DLC for literally two reasons - monuments and dev concentration/pillaging. While monuments are more or less ok right now and overall a great addition, the other selling point has been pretty much removed, should i get my money back?
Honestly, it was blindingly obvious from the moment that they announced dev concentration that it was a) horribly overpowered and b) going to be nerfed into the ground in the next patch. Anyone who bought the game with it in mind was always going to get screwed.
Nerfing it is different from functionally removing it, however.
Nerfing it is different from functionally removing it, however.
It would make quite a bit of sense to treat Concentrate Development like Pillage, i.e. you can still use it even if it doesn't increase dev in your capital, as a raze button without monarch power gain.
That would be simpler than a progress bar or choosing the target province, and it would give a situational use to the feature.
The fact that this is not a feature for "tall" play at all remains, but that can hardly be fixed without entirely redesigning it.