# hair, mouth, chin, nose, eyes, cheek, ear, neck
spriteTypes = {
############## Muslim ##########################
spriteType = {
name = "PORTRAIT_persiangfx_child_male"
texturefile = "gfx\\characters\\default_son_persian.tga"
noOfFrames = 1
norefcount = yes
}
spriteType = {
name = "PORTRAIT_persiangfx_child_female"
texturefile = "gfx\\characters\\default_daughter_persian.tga"
noOfFrames = 1
norefcount = yes
}
### persian MALE ####
spriteType = {
name = "GFX_persian_male_clothes_behind"
texturefile = "gfx\\characters\\persian_male\\persian_male_clothes_behind.dds"
noOfFrames = 12
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_headgear_behind"
texturefile = "gfx\\characters\\persian_male\\persian_male_headgear_behind.dds"
noOfFrames = 12
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_base"
texturefile = "gfx\\characters\\persian_male\\persian_male_base_1.dds"
noOfFrames = 1
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_base_midage"
texturefile = "gfx\\characters\\persian_male\\persian_male_base_2.dds"
noOfFrames = 1
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_base_oldage"
texturefile = "gfx\\characters\\persian_male\\persian_male_base_3.dds"
noOfFrames = 1
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_hair_behind"
texturefile = "gfx\\characters\\persian_male\\persian_male_hair_behind_1.dds"
noOfFrames = 15
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_hair_behind_midage"
texturefile = "gfx\\characters\\persian_male\\persian_male_hair_behind_2.dds"
noOfFrames = 15
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_hair_behind_oldage"
texturefile = "gfx\\characters\\persian_male\\persian_male_hair_behind_3.dds"
noOfFrames = 15
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_beard_behind"
texturefile = "gfx\\characters\\persian_male\\persian_male_beard_behind_1.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_beard_behind_midage"
texturefile = "gfx\\characters\\persian_male\\persian_male_beard_behind_2.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_beard_behind_oldage"
texturefile = "gfx\\characters\\persian_male\\persian_male_beard_behind_3.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_cheeks"
texturefile = "gfx\\characters\\persian_male\\persian_male_cheeks_1.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_cheeks_midage"
texturefile = "gfx\\characters\\persian_male\\persian_male_cheeks_2.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_cheeks_oldage"
texturefile = "gfx\\characters\\persian_male\\persian_male_cheeks_3.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_neck"
texturefile = "gfx\\characters\\persian_male\\persian_male_neck_1.dds"
noOfFrames = 4
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_neck_midage"
texturefile = "gfx\\characters\\persian_male\\persian_male_neck_2.dds"
noOfFrames = 4
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_neck_oldage"
texturefile = "gfx\\characters\\persian_male\\persian_male_neck_3.dds"
noOfFrames = 4
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_chin"
texturefile = "gfx\\characters\\persian_male\\persian_male_chin_1.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_chin_midage"
texturefile = "gfx\\characters\\persian_male\\persian_male_chin_2.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_chin_oldage"
texturefile = "gfx\\characters\\persian_male\\persian_male_chin_3.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_mouth"
texturefile = "gfx\\characters\\persian_male\\persian_male_mouth_1.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_mouth_midage"
texturefile = "gfx\\characters\\persian_male\\persian_male_mouth_2.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_mouth_oldage"
texturefile = "gfx\\characters\\persian_male\\persian_male_mouth_3.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_nose"
texturefile = "gfx\\characters\\persian_male\\persian_male_nose_1.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_nose_midage"
texturefile = "gfx\\characters\\persian_male\\persian_male_nose_2.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_nose_oldage"
texturefile = "gfx\\characters\\persian_male\\persian_male_nose_3.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_eyes"
texturefile = "gfx\\characters\\persian_male\\persian_male_eyes_1.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_eyes_midage"
texturefile = "gfx\\characters\\persian_male\\persian_male_eyes_2.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_eyes_oldage"
texturefile = "gfx\\characters\\persian_male\\persian_male_eyes_3.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_eyes2"
texturefile = "gfx\\characters\\persian_male\\persian_male_eyes2.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_headgear_mid"
texturefile = "gfx\\characters\\persian_male\\persian_male_headgear_mid.dds"
noOfFrames = 12
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_ear"
texturefile = "gfx\\characters\\persian_male\\persian_male_ear_1.dds"
noOfFrames = 4
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_ear_midage"
texturefile = "gfx\\characters\\persian_male\\persian_male_ear_2.dds"
noOfFrames = 4
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_ear_oldage"
texturefile = "gfx\\characters\\persian_male\\persian_male_ear_3.dds"
noOfFrames = 4
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_beard"
texturefile = "gfx\\characters\\persian_male\\persian_male_beard_1.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_beard_midage"
texturefile = "gfx\\characters\\persian_male\\persian_male_beard_2.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_beard_oldage"
texturefile = "gfx\\characters\\persian_male\\persian_male_beard_3.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_hair"
texturefile = "gfx\\characters\\persian_male\\persian_male_hair_1.dds"
noOfFrames = 15
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_hair_midage"
texturefile = "gfx\\characters\\persian_male\\persian_male_hair_2.dds"
noOfFrames = 15
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_hair_oldage"
texturefile = "gfx\\characters\\persian_male\\persian_male_hair_3.dds"
noOfFrames = 15
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_clothes"
texturefile = "gfx\\characters\\persian_male\\persian_male_clothes.dds"
noOfFrames = 12
norefcount = yes
}
spriteType = {
name = "GFX_persian_male_headgear"
texturefile = "gfx\\characters\\persian_male\\persian_male_headgear.dds"
noOfFrames = 12
norefcount = yes
}
# CULTURE_INDEX: 0 = clothes behind, 1 = headgear behind, 2 = clothes, 3 = headgear mid, 4 = clothes infront, 5 = headgear
# Muslim male
portraitType = {
name = "PORTRAIT_muslimgfx_male_early"
effectFile = "gfx/FX/portrait.lua"
layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
"GFX_character_background:p0"
"GFX_muslim_male_clothes_behind_early:p3:c0"
"GFX_muslim_male_headgear_behind_early:p5:c1"
"GFX_persian_male_hair_behind:p1:h:y"
"GFX_persian_male_beard_behind:p4:h:y"
"GFX_persian_male_base:p2"
"GFX_persian_male_neck:d0"
"GFX_persian_male_chin:d1"
"GFX_persian_male_cheeks:d4"
"GFX_persian_male_mouth:d2"
"GFX_persian_male_eyes:d6"
"GFX_persian_male_nose:d3"
"GFX_persian_male_eyes2:d6:e"
"GFX_character_scars:p7:y"
"GFX_character_reddots:p8"
"GFX_character_boils:p9"
"GFX_character_blinded_eyes:p10"
"GFX_muslim_male_clothes_early:p3:c2"
"GFX_persian_male_ear:d7"
"GFX_persian_male_beard:p4:h:y"
"GFX_persian_male_hair:p1:h:y"
"GFX_empty:p3:c4"
"GFX_muslim_male_headgear_early:p5:c5"
"GFX_character_imprisoned:p6"
"GFX_player_overlay:p11"
}
hair_color_index = 8
hair_color = { # dark, base, highlight
{ 10 10 10 } { 50 50 50 } { 255 255 255 } #Black
{ 10 10 10 } { 27 25 23 } { 255 255 255 } #Second Black
{ 10 10 10 } { 65 65 65 } { 255 255 255 } #Third Black
}
eye_color_index = 9
eye_color = {
{ 120 74 46 } #Brown
{ 86 74 46 } #Second Brown
{ 36 32 24 } #Dark Brown
}
headgear_that_hides_hair = { 10 }
}
# Muslim male midage
portraitType = {
name = "PORTRAIT_muslimgfx_male_early1"
effectFile = "gfx/FX/portrait.lua"
layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
"GFX_character_background:p0"
"GFX_muslim_male_clothes_behind_early:p3:c0"
"GFX_muslim_male_headgear_behind_early:p5:c1"
"GFX_persian_male_hair_behind_midage:p1:h:y"
"GFX_persian_male_beard_behind_midage:p4:h:y"
"GFX_persian_male_base_midage:p2"
"GFX_persian_male_neck_midage:d0"
"GFX_persian_male_chin_midage:d1"
"GFX_persian_male_cheeks_midage:d4"
"GFX_persian_male_mouth_midage:d2"
"GFX_persian_male_eyes_midage:d6"
"GFX_persian_male_nose_midage:d3"
"GFX_persian_male_eyes2:d6:e"
"GFX_character_scars:p7:y"
"GFX_character_reddots:p8"
"GFX_character_boils:p9"
"GFX_character_blinded_eyes:p10"
"GFX_muslim_male_clothes_early:p3:c2"
"GFX_persian_male_ear_midage:d7"
"GFX_persian_male_beard_midage:p4:h:y"
"GFX_persian_male_hair_midage:p1:h:y"
"GFX_empty:p3:c4"
"GFX_muslim_male_headgear_early:p5:c5"
"GFX_character_imprisoned:p6"
"GFX_player_overlay:p11"
}
hair_color_index = 8
hair_color = { # dark, base, highlight
{ 10 10 10 } { 50 50 50 } { 255 255 255 } #Black
{ 10 10 10 } { 27 25 23 } { 255 255 255 } #Second Black
{ 10 10 10 } { 65 65 65 } { 255 255 255 } #Third Black
}
eye_color_index = 9
eye_color = {
{ 120 74 46 } #Brown
{ 86 74 46 } #Second Brown
{ 36 32 24 } #Dark Brown
}
headgear_that_hides_hair = { 10 }
}
# Muslim male oldage
portraitType = {
name = "PORTRAIT_muslimgfx_male_early2"
effectFile = "gfx/FX/portrait.lua"
layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
"GFX_character_background:p0"
"GFX_muslim_male_clothes_behind_early:p3:c0"
"GFX_muslim_male_headgear_behind_early:p5:c1"
"GFX_persian_male_hair_behind_oldage:p1:h:y"
"GFX_persian_male_beard_behind_oldage:p4:h:y"
"GFX_persian_male_base_oldage:p2"
"GFX_persian_male_neck_oldage:d0"
"GFX_persian_male_chin_oldage:d1"
"GFX_persian_male_cheeks_oldage:d4"
"GFX_persian_male_mouth_oldage:d2"
"GFX_persian_male_eyes_oldage:d6"
"GFX_persian_male_nose_oldage:d3"
"GFX_persian_male_eyes2:d6:e"
"GFX_character_scars:p7:y"
"GFX_character_reddots:p8"
"GFX_character_boils:p9"
"GFX_character_blinded_eyes:p10"
"GFX_muslim_male_clothes_early:p3:c2"
"GFX_persian_male_ear_oldage:d7"
"GFX_persian_male_beard_oldage:p4:h:y"
"GFX_persian_male_hair_oldage:p1:h:y"
"GFX_empty:p3:c4"
"GFX_muslim_male_headgear_early:p5:c5"
"GFX_character_imprisoned:p6"
"GFX_player_overlay:p11"
}
hair_color_index = 8
hair_color = { # dark, base, highlight
{ 10 10 10 } { 200 200 200 } { 255 255 255 } #Black
{ 10 10 10 } { 46 42 39 } { 255 255 255 } #Second Black
{ 10 10 10 } { 185 185 185 } { 255 255 255 } #Third Black
}
eye_color_index = 9
eye_color = {
{ 120 74 46 } #Brown
{ 86 74 46 } #Second Brown
{ 36 32 24 } #Dark Brown
}
headgear_that_hides_hair = { 10 }
}
#### Muslim FEMALE ####
spriteType = {
name = "GFX_persian_female_clothes_behind"
texturefile = "gfx\\characters\\persian_female\\persian_female_clothes_behind.dds"
noOfFrames = 12
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_headgear_behind"
texturefile = "gfx\\characters\\persian_female\\persian_female_headgear_behind.dds"
noOfFrames = 12
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_hair_behind"
texturefile = "gfx\\characters\\persian_female\\persian_female_hair_behind_1.dds"
noOfFrames = 15
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_hair_behind_midage"
texturefile = "gfx\\characters\\persian_female\\persian_female_hair_behind_2.dds"
noOfFrames = 15
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_hair_behind_oldage"
texturefile = "gfx\\characters\\persian_female\\persian_female_hair_behind_3.dds"
noOfFrames = 15
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_base"
texturefile = "gfx\\characters\\persian_female\\persian_female_base_1.dds"
noOfFrames = 1
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_base_midage"
texturefile = "gfx\\characters\\persian_female\\persian_female_base_2.dds"
noOfFrames = 1
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_base_oldage"
texturefile = "gfx\\characters\\persian_female\\persian_female_base_3.dds"
noOfFrames = 1
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_cheeks"
texturefile = "gfx\\characters\\persian_female\\persian_female_cheeks_1.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_cheeks_midage"
texturefile = "gfx\\characters\\persian_female\\persian_female_cheeks_2.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_cheeks_oldage"
texturefile = "gfx\\characters\\persian_female\\persian_female_cheeks_3.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_neck"
texturefile = "gfx\\characters\\persian_female\\persian_female_neck_1.dds"
noOfFrames = 4
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_neck_midage"
texturefile = "gfx\\characters\\persian_female\\persian_female_neck_2.dds"
noOfFrames = 4
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_neck_oldage"
texturefile = "gfx\\characters\\persian_female\\persian_female_neck_3.dds"
noOfFrames = 4
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_chin"
texturefile = "gfx\\characters\\persian_female\\persian_female_chin_1.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_chin_midage"
texturefile = "gfx\\characters\\persian_female\\persian_female_chin_2.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_chin_oldage"
texturefile = "gfx\\characters\\persian_female\\persian_female_chin_3.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_mouth"
texturefile = "gfx\\characters\\persian_female\\persian_female_mouth_1.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_mouth_midage"
texturefile = "gfx\\characters\\persian_female\\persian_female_mouth_2.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_mouth_oldage"
texturefile = "gfx\\characters\\persian_female\\persian_female_mouth_3.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_nose"
texturefile = "gfx\\characters\\persian_female\\persian_female_nose_1.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_nose_midage"
texturefile = "gfx\\characters\\persian_female\\persian_female_nose_2.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_nose_oldage"
texturefile = "gfx\\characters\\persian_female\\persian_female_nose_3.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_eyes"
texturefile = "gfx\\characters\\persian_female\\persian_female_eyes_1.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_eyes_midage"
texturefile = "gfx\\characters\\persian_female\\persian_female_eyes_2.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_eyes_oldage"
texturefile = "gfx\\characters\\persian_female\\persian_female_eyes_3.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_eyes2"
texturefile = "gfx\\characters\\persian_female\\persian_female_eyes2.dds"
noOfFrames = 10
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_ear"
texturefile = "gfx\\characters\\persian_female\\persian_female_ear_1.dds"
noOfFrames = 4
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_ear_midage"
texturefile = "gfx\\characters\\persian_female\\persian_female_ear_2.dds"
noOfFrames = 4
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_ear_oldage"
texturefile = "gfx\\characters\\persian_female\\persian_female_ear_3.dds"
noOfFrames = 4
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_clothes"
texturefile = "gfx\\characters\\persian_female\\persian_female_clothes.dds"
noOfFrames = 12
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_hair"
texturefile = "gfx\\characters\\persian_female\\persian_female_hair_1.dds"
noOfFrames = 15
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_hair_midage"
texturefile = "gfx\\characters\\persian_female\\persian_female_hair_2.dds"
noOfFrames = 15
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_hair_oldage"
texturefile = "gfx\\characters\\persian_female\\persian_female_hair_3.dds"
noOfFrames = 15
norefcount = yes
}
spriteType = {
name = "GFX_persian_female_headgear"
texturefile = "gfx\\characters\\persian_female\\persian_female_headgear.dds"
noOfFrames = 12
norefcount = yes
}
# Muslim female
portraitType = {
name = "PORTRAIT_muslimgfx_female_early"
effectFile = "gfx/FX/portrait.lua"
layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
"GFX_character_background:p0"
"GFX_muslim_female_clothes_behind_early:p3:c0"
"GFX_muslim_female_headgear_behind_early:p5:c1"
"GFX_persian_female_hair_behind:p1:h:y"
"GFX_persian_female_base:p2"
"GFX_persian_female_neck:d0"
"GFX_persian_female_chin:d1"
"GFX_persian_female_mouth:d2"
"GFX_persian_female_cheeks:d4"
"GFX_persian_female_eyes:d6"
"GFX_persian_female_nose:d3"
"GFX_persian_female_eyes2:d6:e"
"GFX_character_scars:p7:y"
"GFX_character_reddots:p8"
"GFX_character_boils:p9"
"GFX_character_blinded_eyes:p10"
"GFX_persian_female_ear:d7"
"GFX_muslim_female_clothes_early:p3:c2"
"GFX_empty:p5:c3"
"GFX_persian_female_hair:p1:h:y"
"GFX_empty:p3:c4"
"GFX_muslim_female_headgear_early:p5:c5"
"GFX_character_imprisoned:p6"
"GFX_player_overlay:p11"
}
hair_color_index = 8
hair_color = { # dark, base, highlight
{ 10 10 10 } { 50 50 50 } { 255 255 255 } #Black
{ 15 8 0 } { 80 47 22 } { 255 255 255 } #Medium Brown
{ 10 10 10 } { 27 25 23 } { 255 255 255 } #Second Black
{ 20 12 8 } { 78 54 37 } { 255 255 255 } #Second Brown
{ 10 10 10 } { 65 65 65 } { 255 255 255 } #Third Black
}
eye_color_index = 9
eye_color = {
{ 120 74 46 } #Brown
{ 34 103 36 } #Green
{ 86 74 46 } #Second Brown
{ 36 32 24 } #Dark Brown
}
headgear_that_hides_hair = { 10 }
}
# Muslim female midage
portraitType = {
name = "PORTRAIT_muslimgfx_female_early1"
effectFile = "gfx/FX/portrait.lua"
layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
"GFX_character_background:p0"
"GFX_muslim_female_clothes_behind_early:p3:c0"
"GFX_muslim_female_headgear_behind_early:p5:c1"
"GFX_persian_female_hair_behind_midage:p1:h:y"
"GFX_persian_female_base_midage:p2"
"GFX_persian_female_neck_midage:d0"
"GFX_persian_female_chin_midage:d1"
"GFX_persian_female_mouth_midage:d2"
"GFX_persian_female_cheeks_midage:d4"
"GFX_persian_female_eyes_midage:d6"
"GFX_persian_female_nose_midage:d3"
"GFX_persian_female_eyes2:d6:e"
"GFX_character_scars:p7:y"
"GFX_character_reddots:p8"
"GFX_character_boils:p9"
"GFX_character_blinded_eyes:p10"
"GFX_persian_female_ear_midage:d7"
"GFX_muslim_female_clothes_early:p3:c2"
"GFX_empty:p5:c3"
"GFX_persian_female_hair_midage:p1:h:y"
"GFX_empty:p3:c4"
"GFX_muslim_female_headgear_early:p5:c5"
"GFX_character_imprisoned:p6"
"GFX_player_overlay:p11"
}
hair_color_index = 8
hair_color = { # dark, base, highlight
{ 10 10 10 } { 50 50 50 } { 255 255 255 } #Black
{ 15 8 0 } { 80 47 22 } { 255 255 255 } #Medium Brown
{ 10 10 10 } { 27 25 23 } { 255 255 255 } #Second Black
{ 20 12 8 } { 78 54 37 } { 255 255 255 } #Second Brown
{ 10 10 10 } { 65 65 65 } { 255 255 255 } #Third Black
}
eye_color_index = 9
eye_color = {
{ 120 74 46 } #Brown
{ 34 103 36 } #Green
{ 86 74 46 } #Second Brown
{ 36 32 24 } #Dark Brown
}
headgear_that_hides_hair = { 10 }
}
# Muslim female oldage
portraitType = {
name = "PORTRAIT_muslimgfx_female_early2"
effectFile = "gfx/FX/portrait.lua"
layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
"GFX_character_background:p0"
"GFX_muslim_female_clothes_behind_early:p3:c0"
"GFX_muslim_female_headgear_behind_early:p5:c1"
"GFX_persian_female_hair_behind_oldage:p1:h:y"
"GFX_persian_female_base_oldage:p2"
"GFX_persian_female_neck_oldage:d0"
"GFX_persian_female_chin_oldage:d1"
"GFX_persian_female_mouth_oldage:d2"
"GFX_persian_female_cheeks_oldage:d4"
"GFX_persian_female_eyes_oldage:d6"
"GFX_persian_female_nose_oldage:d3"
"GFX_persian_female_eyes2:d6:e"
"GFX_character_scars:p7:y"
"GFX_character_reddots:p8"
"GFX_character_boils:p9"
"GFX_character_blinded_eyes:p10"
"GFX_persian_female_ear_oldage:d7"
"GFX_muslim_female_clothes_early:p3:c2"
"GFX_empty:p5:c3"
"GFX_persian_female_hair_oldage:p1:h:y"
"GFX_empty:p3:c4"
"GFX_muslim_female_headgear_early:p5:c5"
"GFX_character_imprisoned:p6"
"GFX_player_overlay:p11"
}
hair_color_index = 8
hair_color = { # dark, base, highlight
{ 10 10 10 } { 200 200 200 } { 255 255 255 } #Black
{ 15 8 0 } { 174 166 160 } { 255 255 255 } #Medium Brown
{ 10 10 10 } { 46 42 39 } { 255 255 255 } #Second Black
{ 20 12 8 } { 138 116 99 } { 255 255 255 } #Second Brown
{ 10 10 10 } { 185 185 185 } { 255 255 255 } #Third Black
}
eye_color_index = 9
eye_color = {
{ 120 74 46 } #Brown
{ 34 103 36 } #Green
{ 86 74 46 } #Second Brown
{ 36 32 24 } #Dark Brown
}
headgear_that_hides_hair = { 10 }
}
}