Still having this
What Operating System are you using, and is it 32 bit or 64 bit?
Still having this
What Operating System are you using, and is it 32 bit or 64 bit?
Provide the screenie here again since I can't see it XP
How much memory?
That's going to depend on your ability to whether the inevitable Irish rebellions against non-Celtic rulers.
my dxdiag saying: Memory: 6144MB RAM
since I'm the culprit anyway:Couple of suggestions for the team.
1: Give the mercantile traditions line a +%income boost effect in addition to the +income effect. As it is now, its the only one of the three where the effects are kinda generic. Missionary traditions has the huge for lux research boost, and martial has huge +levy% and +morale.
2: Tone down or eliminate the stat requirement on some of the low tier buildings. Eg harbors and shipbuilders. If you aren't running a republic, it will always be almost always be baron level vassals building those, and they don't have very good state stats, because they don't have councilors.
3. Please remove the stat requirements for t1 trade post upgrades. AI republics have enough trouble without getting hit with early upgrade limits.
4)so... how does "father_even_if_dead = yes" and "spouse_even_if_dead = yes" work? trigger or scope, as in father_even_if_dead = { }.1-3) Yes
4) It might be possible using father_even_if_dead and spouse_even_if_dead, there is no mother_even_if_dead and other than those two tests, you can't reference dead characters.
5) The liege's traits are given to whom? Answer that question, then just add liege = { trait = x } to the trigger.
6) I'm afraid you have to write an event for each variation (updating the SELIN events would be much simpler if the other thing was possible... only got about halfway through them last night.)
1) the coming version has each tradition tier above lvl 3 give a choice of traits, one of which for mercantile traditions give a tax modifier bonus (Prudene). But yeah, I did think the flat income bonus was a a bit underwhelming.
3) are trade post requirements that high? The highest realm stat requirement is 20 for the last tiers, mainly to prevent all but the most ineffectual players (the AI does upgrade their TP's, but like vanilla prefers creating extra TPs - especially since the cost can't be modded and they're one war away from disappearing).
castle = {
tax_income = 4
fort_level = 3
build_cost_modifier = 500
build_time_modifier = 730
light_infantry = 60
heavy_infantry = 150
light_cavalry = 15
galleys = 3
levy_reinforce_rate = 1.25
land_organisation = 0.2
}
city = {
tax_income = 12
fort_level = 0
light_infantry = 75
archers = 40
galleys = 5
build_cost_modifier = 500
build_time_modifier = 730
land_organisation = 0.2
}
temple = {
tax_income = 8
heavy_infantry = 45
light_infantry = 45
archers = 40
galleys = 2
build_cost_modifier = 500
build_time_modifier = 730
levy_reinforce_rate = 0.25
land_organisation = 0.2
}
trade_post = {
tax_income = 6
fort_level = 0
levy_size = 0
light_infantry = 50
archers = 50
build_cost_modifier = 150
build_time_modifier = 365
land_organisation = 0.2
}
family_palace = {
tax_income = 10
fort_level = 0
light_infantry = 40
archers = 10
galleys = 5
levy_reinforce_rate = 1.25
land_organisation = 0.2
}
and "mother" probably references dead characters as well, unless the dacia guy was misinformed?
I've been combing over most scenarios that could cause potential problems, especially in terms of inheritance and acquisition (I've temporarily disabled deferring the decision until later while I test how to make an effective flagging mechanism for example). As for bonuses, I've been tweaking them while working on the events trying to not make them underwhelming nor overwhelmingThe more I think about it, the more im having my doubts about the whole traditions system. I mean, its a good idea, but the mechanics looks like a nightmare for debugging, and theres the whole trait bloat issue.
THAT!static_modifiers.txt
The Dacia guy has info from people who know their junk
damn you and your spoilers. I've only read the prequels (too lazy to hunt for paperback copies)please dear sol no more trait bloating...although it is amusing to have a Kwisatz Haderach by simply living forever ala Duncan
You mean ad machinam?probably. but my honour demands I go ad hominem over it
nah, the mechanics seem sound, but the messenger isn't.You mean ad machinam?