Dev Diary 36: Moroccan/Algerian extension, Punic content and update announcement.
Salvete! Today we'll be talking about extensions to the North-African map, the Maldives and various pieces of Punic content but first i'd like to happily announce that the next update will release most likely on the 9th of February, next Dev Diary will contain the patch notes but i'll give you a little teaser, Cyrenaica and Germania are included.
Hello, shocky27 here with the next map extensions (for Windows only) in Northwest Africa, specifically the Atlas Mountain region. A number of tribes are listed in this region from sources such as Hanno's Periplus, Pliny, Ptolemy and more, as well as a few other Punic settlements on the Atlantic coast, notably Arambys (later Roman Mogador). Let's get started!
Starting in the north on the coast of the Rif region, we find the Mauretanian subtribe of the Socosians. The new Rif area has been added to the Mauretania region, and Socosia starts as a tribal vassal to Mauretania. Large archaeological sites such as Sidi Driss, dating as far back as the early first millenium BC, have been added to the coast here. Just to the south and east of the Rif coastal areas is the Wadi Moulouya, a seasonal river running hundreds of kilometers from the Atlas Mountains in the south to the Mediterranean coast near Russadir. The Lower Moulouya and Upper Moulouya areas have been added, with the lower areas controlled by the Mauretanians and the Upper Moulouya controlled by the Cetiani, a tribe listed by Pliny and Ptolemy as being in this general region of the Atlas.
Additionally, previously colonizeable lands have been given new tags, such as the Nectiberi (cited by Pliny and Ptolemy) and the powerful Autolales confederation listed by several sources, which takes in previously unoccupied areas around Rutubis and extends southward to the areas around Arambys in the new Marrakech region.
Moving south beyond the Anti-Atlas Range, we come to the Lixitae of Hanno, who appear to have been a Berber-speaking tribe around the modern Draa River that aided Hanno as translators as they sailed further south toward Senegal. Inland from this tribe, near Mt. Atlas itself (probably modern Mount Toubkal), were the Perorsi tribe and the Canarii tribe, listed by Ptolemy and Pliny.
Further east are more tribes listed by Ptolemy, Pliny and Tacitus; the Daphnitae, the Capariensi of the Saharan Atlas and the Abannae southwest of modern Chott el Hodna (a seasonal salt lake which was larger in this time period). These latter two tribes were personally confronted and defeated by the late Roman Emperor Theodosius as he attempted to defend the African Limes from incursion of Saharan tribes. Settlements added include the oasis of Figuig and the later Roman era fort of Castellum Dimmidi (known as Maassad in the present).
Finally, we also have added the Maldives as a playable tag and created new terrain and sea tiles for it, as well as added a few more provinces to Sri Lanka. The Maldives were settled by 500BC, according to legend, by relatives of the same founders of the kingdom of Anuradhapura, King Vijaya. Buddhist influence increased through the 2nd century BC, and later the Romans would trade with a people known as the Dheyvis from these islands. 7 total provinces have been created ranging from Amindivi and the Laccadives in the north all the way to Huvadhu Atoll in the south.
Hi! I’m Tudhaliya the Hittite and I’m here to show you some things Olivenkranz and I have been working on. First of all, we wanted to show you small changes to the Decision ‘Embrace Punic Republicanism’ Hannibal_theCannibal showed you some past DDs:
We changed the Criteria to imitate the style of Vanilla:
So, if you want to embrace this special Government, you need to:
- Have at least 40.00 Stability
- Be at least a Local Power
- Be Independent
- Your capital territory has a Civilization Level of at least 60.00
- If you are playing as a Punic cultured nation, you need to enact the new Punic law ‘Merchant Captains’. If you are not Punic, then you need to enact the Maritime Law ‘Lower Import Tariffs’.
Wait, did I hear well? Indeed, the Punic Government is made for Punics, but there will be special cases. Phoenician tags from the Homeland that established a Republican government will be able to become a Punic Republic, as well as Turdetanians, the heirs of Tartessos, if they are a Republic and embrace Canaanite faith. An interesting note is that if you are transitioning from a Plutocratic Republic, the Stability penalty will be lower!
We want to show you the new Heritage for Gadir too. Gadir is a small Punic tag near the Pillars of Herakles and the only other tag, besides Carthage, that starts with the special Punic Republic Government.
We will talk about Gadir more in the future, but for now, here you have its Heritage:
As well as this fantastic flag made by RetconCrisis based on Gadiran coins:
We want to talk about the Canaanite faith too. We restored all Canaanite gods to vanilla status, although we maintained Ba’alat as an exclusive deity for Byblos (or the country that controls her Holy Site). We noticed too there were very few Economy gods. In vanilla, the only Economy gods are Melqart and Ba’alat, and Ba’alat is now an Exclusive so… We created two new Economy gods and slightly modified the Culture god Gad to make him fit as an Economy god too! Here you can see the new Gods:
Dagon has a passive effect of +10% National Tax and an Omen effect of +10% National Freeman Output. The Apotheosis effect will give 1 Freeman in the capital, 2 if the deity’s Finesse is at least 6 or 4 if the deity’s Finesse is at least 9.
Taautus has a passive effect of -5% Build Cost and an Omen effect of +12% Civic Tech Investment. The Apotheosis effect will give 15 Gold multiplied by the deity’s Finesse, with a minimum of 50 Gold and an additional 75 Gold if the deity has more than 10 Finesse.
As we said, we only slightly modified Gad to make him more fitting in the Economy category (because the Canaanite faith has too many Culture gods). We changed his passive effect from +4% Integrated Culture Happiness to +0.02 Monthly Stability Change. The Omen effect is -0.04 Monthly Corruption and for the Apotheosis, Gad gives +2.50 Civic Advances progress multiplied by the deity’s Finesse, with a minimum of +5 and a maximum of +25 Civic Advance.
And that’s all!