Will those buildings have a second modifier so they are not useless without the DLC?Later tech and buildings significantly lowers development costs.
Will those buildings have a second modifier so they are not useless without the DLC?Later tech and buildings significantly lowers development costs.
Will those buildings have a second modifier so they are not useless without the DLC?
Furthermore, you could have the one beginning node be Mexico, with an Alaskan branch leading to Siberia, a southern branch leading to Argentina, and an eastern branch leading to the Caribbean. Maybe a western to Hawaii. I don't see as it's important to let the colonists direct trade from the Orient to California, considering that the latter had barely been settled by the conclusion of the game.
Beauty in simplicity. One connected network.
Ah but that's not what I asked. I asked about the component from terrain. The previously hard to develop provinces should drop more than the rest of them with technological advances making it possible to settle them efficiently. I mean sure an overall drop is nice and I'll take what I can get. Will those reductions be percent of the price or a flat reduction?
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The one in tech is like the current administrative efficiency, I'm guessing.No comment, so I guess that unfortunately it is flat reduction ...
No I prefer that, it means it becomes more relevant in provinces where it's already cheaper to develop (removes a greater portion of the total cost) probably meaning the ones where you are the least developed. I mean it's not quite as great as reducing the terrain modifiers but at least it won't result in a substantial dicount on developing paris even further.No comment, so I guess that unfortunately it is flat reduction ...
I'm fairly certain that they'll fix up the straight crossing graphically, this is still after all a work in progress
With a week to go?
No I prefer that, it means it becomes more relevant in provinces where it's already cheaper to develop (removes a greater portion of the total cost) probably meaning the ones where you are the least developed. I mean it's not quite as great as reducing the terrain modifiers but at least it won't result in a substantial dicount on developing paris even further.
Yeah but they also got to consider what they have time to implement, and how much juice they want the final computations to use. That said I still think that they could (/should) do it.I agree, but reduction of the terrain/climate modifier (in parallel to any "efficiency" reduction) would be welcomed.