Imperator: Rome Developer Diary - 1st of June 2020

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This sounds very promising! Looking forward to it!

I just hope there is a good connection to the character system. Character loyalty should depend on the treatment of their culture, especially when you free a former enemy from prison.

Speaking of it: Right now, those guys are your most loyal generals (+15 for making them citizens) - they completely forget that you just killed their friends and families a few weeks ago...
 
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Tbh didnt expect you would update and make it free for previous owners
Well, it would look really bad not to have the update be free for preorderers. Not to mention that not making it free would mean that they'd have to maintain two versions of the same DLC.
 
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Can decisions be revoked? Like if you need money, revoke the tax exemption?

The tax exemption can be revoked. They won’t like it though.

Also, it seems a bit silly to grant independence to gain happines from pops of a country that is no longer gonna be your own doesnt it? I thought it would increase happiness and harshly reducing pop output or something.

Just because one city is now a subject state doesn’t mean you have no pops of that culture anymore.


Also, does colonization decision do what I think it does? It would be cool if it actually moved pops from a random territory to another of that culture, highly speeding up assimilation in that province. Just an idea. Features are more fun when they are not just modifiers :D

It’s not a random territory, you’ll know where it is - and it does move pops there to create a little island of own culture pops to help assimilation and/or control. A very Roman, and for that matter Seleucid modus operandi.
 
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Having each culture you integrate give penalties practically ensures this will never be worthwhile if you plan to get big. It's the same problem that the new religion system has.

Yeah thats the point.

I think youll find that having 2-3, cultures integrated won't hurt that much. There will be other sources of pop happines other than culture rights you know
 
Can you guys tone the color of the selected culture on the culture map mode depending on density? This way we can see where that culture is dominant and where it is minority.

This upcoming patch looks absolutely lovely and on top of that you are finally giving us the Epirote missions! I might finally be able to do a proper campaign then.
 
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Can you guys tone the color of the selected culture on the culture map mode depending on density? This way we can see where that culture is dominant and where it is minority.

This upcoming patch looks absolutely lovely and on top of that you are finally giving us the Epirote missions! I might finally be able to do a proper campaign then.

This is done actually, but the range needs adjusting :)
 
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Assuming there is still approx 6-7 cultures in the Italic group, fully integrating your own culture group as Rome would completely negate the mere 30% happiness for primary culture

You probably should be assimilating the myriad Italic cultures. Like Rome did. I wouldn't waste integration on cultures in the same group as me, either assimilate them or ignore them.
 
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You probably should be assimilating the myriad Italic cultures. Like Rome did. I wouldn't waste integration on cultures in the same group as me, either assimilate them or ignore them.

In the Italian peninsula I would personally assimilate Etruscan and Siceliote (Greek) probably, and then give some rights to the rest and have them assimilate over time.
 
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What happens to the rights of a non-integrated culture when you integrate it? Do they lose those bonuses or are they fundamentally a part of the bonuses they get when they're integrated? E.g. If I integrate the nuragic culture and I have already passed the "protection against culture" do they still have the +happines -slave output?
 
Very nice diary, and @Trin Tragula 's answers (loving what he said about Roman colonies). If I didn't understand wrong last week diary, I assume political parties agenda will include cultural decisions, right?
 
I was waiting for this for a long time. These cultural changes were for me way more wanted by me then the religious stuff. So anyways, it's all good and I love it. but I have small QoL addition question: can you finally click on culture group and highlight cultures within it like in EU4?
 

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I was waiting for this for a long time. These cultural changes were for me way more wanted by me then the religious stuff. So anyways, it's all good and I love it. but I have small QoL addition question: can you finally click on culture group and highlight cultures within it like in EU4?

He...said that...didn't he?
 
@Trin Tragula does the Senate, or is the senate able to veto you when you try to change civic rights or give citizenship without their approval? Would there be new events related to the soci now that culture has been updated?

I know that party approval changes when you try to pass laws, but I find it odd that u are able to give citizenship when the Senate disapproves of you, when irl it was such a controversial thing to do. For example, if you are below 50 approval, you cannot do certain actions and if you do, the senate might veto you and cause increase in tyranny.
 
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Nice!

I do have a question: how much negative primary culture happiness will we suffer for each integrated culture? And for how Long? My worry is that it will stack up so much that after 1 or 2 cultural integration no one would care about the new system or try to integrate their cultures.
[/QUOTE
Greetings all!

Before @Trin Tragula continues with a further look at the Cultural Integration feature, I’d like to inform you of the accompanying release to the 1.5 Menander update - the Epirus Content Pack.

Now, for those of you with long memories, you’ll remember that the Epirus pack was something we offered as a pre-order bonus to those eager to get their hands on the game. There’s been noticeable demand from those of you who missed the opportunity to purchase this post-launch, so we’ve decided to make this available for purchase.

Given the progress development over the last year or so, we’ve ended up with a lot more interesting things we can add to content packs, so I decided that we’d augment the Epirus pack with a series of new mission chains.

@Chopmist has been secreted away in his laboratory creating these for you, and will lead you through them in detail next week!

As a final note, I’ll confirm that those of you who pre-ordered the game and received the Epirus pack last April, will receive the new missions without having to purchase any new content.

Now back to @Trin Tragula and Culture!

So since we last wrote about the upcoming overhaul for culture in the Menander Update we have been hard at work implementing our ideas. Today I can show you more on how things have been shaping up and what you can expect from some of the things mentioned only in passing in the last diary.

View attachment 583927

As we talked about in the first Diary about our rework of the Cultural relationship you have with your pops the most important thing that the Menander update brings is that a culture will now have an associated Civic Right - regulating what pop type the pops of that culture can at most promote to. Pops can exist above their allowed level but in these cases they can only demote.
Additionally the number of pops that demote when land changes hands, and the speed of assimilation have both been reduced.

View attachment 583931

Additionally, if a culture has the Civic Right that allows promotion to Citizens or Nobels, it is considered an integrated culture and will make use of the same Happiness as your country’s main culture does.
Changing Civic Right is normally instant (but the promotion or demotion of pops to match their new right can take quite some time) but when integrating a culture it takes a longer period of time your stability decreases. Integration will also prevent you with some choices (events) for choices and challenges that the integration process itself entails.
Each integrated culture reduces the total happiness for all integrated cultures (including your own primary culture) this means that you may want to limit yourself in how many cultures you give equal rights as Nobles or Citizens.

Cultural Decisions:
View attachment 583930

What are Cultural Decisions?
Cultural Decisions are essentially Rights and Privileges that you can grant to individual cultures in your country. As a rule these cost stability to enact and will change the happiness, output or individual pop happiness for pops of a specific culture. There will also be an associated negative national modifier for a limited time, during which your society is adjusting to the newly granted right or privilege. During this adjustment period you cannot grant the same right to another culture.

There are 3 groups of decisions, depending on if they selected culture is your own primary culture, an integrated culture or if it is a non-integrated culture.
Which decisions make sense to take for each culture will depend on the circumstances in your campaign. You may find that granting privileges is mostly worth doing for the larger and more influential cultures in your country, while some others only make sense for the smaller ones.

As always numbers should be taken with a grain of salt since balancing is an ongoing process while we play with the new features.

View attachment 583929
Non-Integrated cultures will be the vast majority of peoples you control for any country of reasonable size.
Cultural rights was not a binary thing in the era covered by the game. Some peoples would often have different rights than others. The decisions for non-integrated cultures range from some that let you regulate what you get out of their pops (Right to Enter Legal Contracts) to those that increase their happiness (Right of Inheritance).
There are also some that can be useful for actually assimilating another culture, such as founding a settlement in their lands or granting rights of intermarriage.

View attachment 583930
Integrated cultures are those that have risen to almost the same status as your country’s primary culture. These are part of the ruling classes but rather than having a long history in your country they have been integrated through the process described earlier.
Since integrated cultures are rarer, and more closely tied to your state, the decisions they have access to are a bit more powerful in what they do.

View attachment 583933

Examples of decisions for integrated cultures range from idealizing their culture, or employing them as administrators to rule other cultures in their group (reducing their efficiency but also increasing the happiness for those they help you rule), you can also grant one of their communities self rule as a Client City State (or feudatory).

View attachment 583932

The Primary culture is the one that your country’s ruling class all came from originally. For most countries this is the culture that is the most numerous at start, though there are some notable exceptions among the great empires, especially among the Greek Successor Kingdoms.
Primary culture decisions tend to have a wider effect than those for other cultures. Here you can decide to do things like Abolish the Census Tax for all Citizens and Nobles, permanently increasing Primary and Integrated Culture Happiness while also reducing the output of your elite.
Some decisions also have a secondary effect that affects the characters in your country, such as making trials more likely to succeed against characters that are not of your primary culture, or allowing adoption and the rise of families from outside of your primary culture (this is now off by default).

View attachment 583934

As you have likely seen in the prior screenshots, the culture interface itself which was just a mockup in the last diary has now been worked on quite a bit. It aims to give a good overview of all you need to know to handle the cultures within your country.
It allows sorting and filtering all cultures, shows the current pop type right as well as the current pop type distribution within any culture in your country.
You can also see and enact cultural decisions, or change pop type right.

View attachment 583928

Being able to see where each culture or religion is dominant has been possible since release via their respective map modes. But seeing exactly where one culture starts and the other stops, or where there are large minorities of a culture is something that the map mode up until now has not supported very well.
In the Menander Update we have added functionality to show only one selected culture, highlighting all places where pops of that culture exists in minority as well as where they are dominant.
This will allow you to better see where pops of a culture or religion exists and can help guide your decisions for how to deal with that culture in terms of Cultural Decisions, as well as for planning military expansion, appointment of governors, etc.
In the culture interface there is also a button on each culture in your country open this map mode with that culture selected. This way you can even see the location of minority cultures that are not dominant in any part of the map :)

View attachment 583926

Apart from its gameplay use I find the culture interface and map mode useful because it shows all the minorities that exist around the world at any point in time for various historical reasons. We have also taken this opportunity to once again update minorities worldwide, and make the starting map a more interesting place.

View attachment 583925
Here is what Carthage looks like with different cultures select in the culture map mode.

That was all I had to talk about today about the changes coming to cultures and how you deal with them. :) The system is still being tweaked and worked upon, but to us the world already feels more alive.
Greetings all!

Before @Trin Tragula continues with a further look at the Cultural Integration feature, I’d like to inform you of the accompanying release to the 1.5 Menander update - the Epirus Content Pack.

Now, for those of you with long memories, you’ll remember that the Epirus pack was something we offered as a pre-order bonus to those eager to get their hands on the game. There’s been noticeable demand from those of you who missed the opportunity to purchase this post-launch, so we’ve decided to make this available for purchase.

Given the progress development over the last year or so, we’ve ended up with a lot more interesting things we can add to content packs, so I decided that we’d augment the Epirus pack with a series of new mission chains.

@Chopmist has been secreted away in his laboratory creating these for you, and will lead you through them in detail next week!

As a final note, I’ll confirm that those of you who pre-ordered the game and received the Epirus pack last April, will receive the new missions without having to purchase any new content.

Now back to @Trin Tragula and Culture!

So since we last wrote about the upcoming overhaul for culture in the Menander Update we have been hard at work implementing our ideas. Today I can show you more on how things have been shaping up and what you can expect from some of the things mentioned only in passing in the last diary.

View attachment 583927

As we talked about in the first Diary about our rework of the Cultural relationship you have with your pops the most important thing that the Menander update brings is that a culture will now have an associated Civic Right - regulating what pop type the pops of that culture can at most promote to. Pops can exist above their allowed level but in these cases they can only demote.
Additionally the number of pops that demote when land changes hands, and the speed of assimilation have both been reduced.

View attachment 583931

Additionally, if a culture has the Civic Right that allows promotion to Citizens or Nobels, it is considered an integrated culture and will make use of the same Happiness as your country’s main culture does.
Changing Civic Right is normally instant (but the promotion or demotion of pops to match their new right can take quite some time) but when integrating a culture it takes a longer period of time your stability decreases. Integration will also prevent you with some choices (events) for choices and challenges that the integration process itself entails.
Each integrated culture reduces the total happiness for all integrated cultures (including your own primary culture) this means that you may want to limit yourself in how many cultures you give equal rights as Nobles or Citizens.

Cultural Decisions:
View attachment 583930

What are Cultural Decisions?
Cultural Decisions are essentially Rights and Privileges that you can grant to individual cultures in your country. As a rule these cost stability to enact and will change the happiness, output or individual pop happiness for pops of a specific culture. There will also be an associated negative national modifier for a limited time, during which your society is adjusting to the newly granted right or privilege. During this adjustment period you cannot grant the same right to another culture.

There are 3 groups of decisions, depending on if they selected culture is your own primary culture, an integrated culture or if it is a non-integrated culture.
Which decisions make sense to take for each culture will depend on the circumstances in your campaign. You may find that granting privileges is mostly worth doing for the larger and more influential cultures in your country, while some others only make sense for the smaller ones.

As always numbers should be taken with a grain of salt since balancing is an ongoing process while we play with the new features.

View attachment 583929
Non-Integrated cultures will be the vast majority of peoples you control for any country of reasonable size.
Cultural rights was not a binary thing in the era covered by the game. Some peoples would often have different rights than others. The decisions for non-integrated cultures range from some that let you regulate what you get out of their pops (Right to Enter Legal Contracts) to those that increase their happiness (Right of Inheritance).
There are also some that can be useful for actually assimilating another culture, such as founding a settlement in their lands or granting rights of intermarriage.

View attachment 583930
Integrated cultures are those that have risen to almost the same status as your country’s primary culture. These are part of the ruling classes but rather than having a long history in your country they have been integrated through the process described earlier.
Since integrated cultures are rarer, and more closely tied to your state, the decisions they have access to are a bit more powerful in what they do.

View attachment 583933

Examples of decisions for integrated cultures range from idealizing their culture, or employing them as administrators to rule other cultures in their group (reducing their efficiency but also increasing the happiness for those they help you rule), you can also grant one of their communities self rule as a Client City State (or feudatory).

View attachment 583932

The Primary culture is the one that your country’s ruling class all came from originally. For most countries this is the culture that is the most numerous at start, though there are some notable exceptions among the great empires, especially among the Greek Successor Kingdoms.
Primary culture decisions tend to have a wider effect than those for other cultures. Here you can decide to do things like Abolish the Census Tax for all Citizens and Nobles, permanently increasing Primary and Integrated Culture Happiness while also reducing the output of your elite.
Some decisions also have a secondary effect that affects the characters in your country, such as making trials more likely to succeed against characters that are not of your primary culture, or allowing adoption and the rise of families from outside of your primary culture (this is now off by default).

View attachment 583934

As you have likely seen in the prior screenshots, the culture interface itself which was just a mockup in the last diary has now been worked on quite a bit. It aims to give a good overview of all you need to know to handle the cultures within your country.
It allows sorting and filtering all cultures, shows the current pop type right as well as the current pop type distribution within any culture in your country.
You can also see and enact cultural decisions, or change pop type right.

View attachment 583928

Being able to see where each culture or religion is dominant has been possible since release via their respective map modes. But seeing exactly where one culture starts and the other stops, or where there are large minorities of a culture is something that the map mode up until now has not supported very well.
In the Menander Update we have added functionality to show only one selected culture, highlighting all places where pops of that culture exists in minority as well as where they are dominant.
This will allow you to better see where pops of a culture or religion exists and can help guide your decisions for how to deal with that culture in terms of Cultural Decisions, as well as for planning military expansion, appointment of governors, etc.
In the culture interface there is also a button on each culture in your country open this map mode with that culture selected. This way you can even see the location of minority cultures that are not dominant in any part of the map :)

View attachment 583926

Apart from its gameplay use I find the culture interface and map mode useful because it shows all the minorities that exist around the world at any point in time for various historical reasons. We have also taken this opportunity to once again update minorities worldwide, and make the starting map a more interesting place.

View attachment 583925
Here is what Carthage looks like with different cultures select in the culture map mode.

That was all I had to talk about today about the changes coming to cultures and how you deal with them. :) The system is still being tweaked and worked upon, but to us the world already feels more alive.

Is this anicent vicky???
 
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