One more thing, Paradox said they had mechanics for making smaller nations able to defend and maybe win against larger nations, but the battle modifiers are so soft that the biggest number still wins. I never think about terrain, passing a enemy castle might kill 150 men, so what, no battle modifier malus for behind enemy lines? Supply wont reach you that easily behind one or two castles.
Make medieval castles shine, they were a major slow down to warfare and immensily important in medieval times. I would give few exceptions to this rule, giving nomad horse peoples, like mongols and other steppe people able to raid and pass enemy castles without malus modifier, making them bad siegers, but a dangerous raider and open battle army.
This, this, this!!!
I do care about my MaA and in the first generation as I carefully try to counter the enemy's, using mercs with Pikemen to fight off Caballeros for example. But a bit later I have all the counters on my army anyway, and the levies out muscle everything so much that it doesn't even matter anymore. I can make a siege with an army of only levies with one single commander. If I lose men, they replenish so fast it never really mattered.
We need army management, terrain, tactic and commanders/knights to be hugelly more important! And this point deserves a thread by itself, if someone with a better skill for words than me would make it.
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