@podcat and your chief architect(coder). Your balance in the pacific is off and now I understand why. you are using one clock when the world has 24 of them. You are a world game, so that means you have to include a time zone variable in all your time calculations. You already have DayNight Flag and tracking local time on the provinces and sea zones. I guess I just do not understand why you are not using the these fields in the hourly tick to see if carriers sortie or not.
And as far as balance goes, if you put in historical restrictions on building historical divisions, air units and naval units, you would get the balance you seek.
Watching the tool you are providing to determine balance, it looks like you have europe down pat but the pacific still lacks attention and balance, Japan never becomes a puppet of the US, at least I cannot see it in the videos presented.
And as far as balance goes, if you put in historical restrictions on building historical divisions, air units and naval units, you would get the balance you seek.
Watching the tool you are providing to determine balance, it looks like you have europe down pat but the pacific still lacks attention and balance, Japan never becomes a puppet of the US, at least I cannot see it in the videos presented.