Ok, good. I'm personally hoping for more unique discriptions for countrys like Mazula and Germany.
There are actually several in the game already, but they've been overridden by something else.
Ok, good. I'm personally hoping for more unique discriptions for countrys like Mazula and Germany.
There are actually several in the game already, but they've been overridden by something else.
Ok, how are you going to fix that?
Don't worry about that.
My biggest problem by far is countries just leaving alliances on their own.
That's an AI issue. You need to set them to not be boycotting or viewing allied tags as enemies.
various AI changes
custom country descriptions
changed building costs
mobilisation slider exp halved
removed SS references from unit names
less embargos at start
reduced starting dissent GER/VIC
lowered tech team costs
non-aligned countries will not join automatically Allies/Axis when DoW by Axis/Allies and both alliances are at war
gfx
changed alliance pictures
replaced Marcel Cachin's picture because the default is hideous
countries:
changed some starting techs
revolters
fixed CAN, USA
POL gets claim on Gdynia/Danzig
ministers:
organisational genius nerfed, now a combination of resource industrialist/admin genius + 10% stockpile
map:
changed infrastructure in Germany/Iberia/Mazula/Union/France/Netherlands
reduced metal in Germany/France
changed VP in Romania/Union
redid some forts on the German border
made Urban: Athens, Minsk
Pola/Split plains with beaches
Karlovac no beach
events:
changed german general strike effects -50 ic, -600 energy
cleaned up some events
fixed/added (ai) minister events
increased price for odinholm
added events Jadakal/Muhajedz/Tarwajal/Alusal/Jidligrib/Nova Aquitania/Gustavia
Iberia less likely to attack neutral Occitania
changed JAP/RUS seperate peace event, RUS req war with LIT/GER/U00
communist russia more likely to join comintern
added decision Russia/Union Partition of Georgia
added switching sides Romania/Finland
added Communist China Guerilla warfare event
added capital nuked/baltic iron road events
halved yearly invention events
India will ask for access before dowing TUR
more AI events re:mobilisation, ministers
removed license/purchase decision for now
EGY suez now: tolls +1 money, territory core on suez
changed/fixed various alliance events
chance for unaligned LIT to settle issues with Russia
tech changes:
new entry for new mot inf
land doctrine production bonuses are back
rocket artillery req more supply
modern blitzkrieg +5 morale
volksturm tech now a decision
naval doctrine decisive battle/cap ship raider BC replaced with CA
changed years in naval tree
unit changes:
redid supply/fuel reqs, in general: naval less, air/land more, esp tanks, increases with tech
redid manpower, in general: land more, brigades/air/naval less, can increase with tech
land units speed increased
added a top militia/mot inf model
early version of mech inf available in 39
some units build faster for higher cost
cheaper to upgrade but takes longer
I still can't get music to work....IS there any in the mod?
If turning up the volume in options does not work, the issue is not with the mod.
Enable music in the launcher and turn up the volume in game options.
Totally Works for me.
If you guys find the combat too annoying, open Hegemonia\db\misc.txt, find "# How effective is ground-def efficiency when applied to defence chance rolls." and change 1.5 to 1.
I am going to make it less annoying in the next version. I really should have avoided changing the combat mechanics too. Ah well..
Say, is anyone running out of manpower? I find the high trickleback is keeping it level.