combat
should not be WW1 massive battles of attrition anymore
lowered chances for leaders to gain traits
ai
various fixes and tweaks
event
33012 will only fire if 33011 hasn't
players have now a decision to unify Union of Rome and Italy at gamestart to match "history", ai will only be able to do this if a land connection exists
Communist Lombard AI will now join Italy/Union
JAP/ENG peace should work again
UAU missing from various generics
Union AI capital relocation smarter
added event for Lombards to become Italy
fixed Jadakal events
tweaked various events
ai events to simulate auto alliance join
Fascists will join HRE
Democrats will join League
Communists will join Comintern
countries
limited starting defense_lobby to 7
fixed FRA claim, Tianjin should be Andamans
Republican Germany now coloured like Gustavia
removed various starting techs; like vanilla 36
increased size of British fleet, convoys, escorts, free market 7
replaced Tarrbitz militia with infantry
Africa not a puppet anymore
moved a fleet from U00 to RSI
changed colour of Ljansitar
ministers
made Chamberlain Air Superiority Proponent
changed some effects
tech teams
LIT teams wont die early
gfx
edited various tech backgrounds to fit arrows etc
added Limith's CHI/CHC newsheaders
added a picture for Athens from World Pic Mod v0.58
added some DH Full graphics
map
added oil to Vienna
Istanbul air/naval base 10, not Izmit
boosted SPA/GER/ENG IC
gave Britain its coal back
redistributed some coal in NA http://en.wikipedia.org/wiki/File:Us_coal_regions_1996.png http://www.mapcruzin.com/free-maps-thematic/mexico_industry_1978.jpg http://www.ifandp.com/wp-content/uploads/2010/01/coal_map_web.jpg
arnhem vp now in eindhoven, antwerp redistributed in france
tech
changed air doctrine years
switched flying circus/force substitution and air superiority around
first strike now req only air superiority
lowered org gains
units
lowered org/morale
boosted brigade stats
units faster
mech inf always slower than mot inf
limited cross upgrades
removed naval hull/torpedo brigades
default mission/research efficiencies higher
GDE tech/default eff combo not unlike TRP, causes different levels of casualties
revolters
changed HUN/ITA claims
added California/Wallonia
events
fixed iron road
Fate of Germany/Destruction of Westwall event for France
fix lit/rus UKR peace
mutiny/war weariness events
If Occitania loses to Iberia, France inherits
fixed Mazula joins league
turned off the barely working auto alliance joins
tried and failed to make various war events not cause full three way wars all the time.
authoritarian germany takes a bigger slice out of france
in secret suez treaty, congo is now inherited, AI egy made a puppet
Turkestan sheds another province in passage
fixed public works
ministers
lowered coup chances for aristocrats
added LCAG effects
countries
SCA/LIT now start with a light, not a full carrier
changed techs of various countries
changed various arm units
LIT now has some cavalry units
made most airforces full strength
adjusted MP to fit
map
changed forts on the franco-german border
gfx
edited various tech backgrounds
icon for LCAG
red borders like in neat colourscales
units
lowered sub orgs
increased air morale
lowered shore bombardment of early cags
added earlier fighter/cas/light armor brigade model
tanks now like in DH Full: Great War/Tankette only brigades, then light armor until basic med
tech
added smaller CAG for CVL, 1/2 sized
CAG seperate tree on naval page
Transports tree on naval page
rocketry is now secret weapons
turbojet engine now on secret weapons page
DH Full custom equipment
DH Full land doctrines, HQ to Improved Light Infantry
added night vision secret weapon
building imp light armor disabled with semi-mod med
armoured car req tankettes
added 1947 off/def fighter doctrine
tanks now like in DH Full: Great War/Tankette only brigades, then light armor until basic med
this is one of the best mods ive ever played, up there with 1964 and kaiserreich
i think infantry needs to be alot less MP tho, at least 15
also, level 4 BBs have the same sea attack and less sea defense than BB3s
also, how do i trigger the german civil war
Why not go ahead and adopt the DH tech tree? If you don't want to, then at least fix the base strike doctrine path. As it currently stands, it is insane. You have 1944 level techs blocking access to 1930 techs.