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http://www.megaupload.com/?d=6KIEHUWW
Checksum CSBV

1.03 - NOTE: You have to start a new game
Code:
	combat
		should not be WW1 massive battles of attrition anymore
		lowered chances for leaders to gain traits
		
	ai
		various fixes and tweaks
		
	event
		33012 will only fire if 33011 hasn't
		players have now a decision to unify Union of Rome and Italy at gamestart to match "history", ai will only be able to do this if a land connection exists
		Communist Lombard AI will now join Italy/Union
		JAP/ENG peace should work again
		UAU missing from various generics
		Union AI capital relocation smarter
		added event for Lombards to become Italy
		fixed Jadakal events
		tweaked various events
		ai events to simulate auto alliance join
			Fascists will join HRE
			Democrats will join League
			Communists will join Comintern
		
	countries
		limited starting defense_lobby to 7
		fixed FRA claim, Tianjin should be Andamans
		Republican Germany now coloured like Gustavia
		removed various starting techs; like vanilla 36
		increased size of British fleet, convoys, escorts, free market 7
		replaced Tarrbitz militia with infantry
		Africa not a puppet anymore
		moved a fleet from U00 to RSI
		changed colour of Ljansitar
	
	ministers
		made Chamberlain Air Superiority Proponent
		changed some effects
	
	tech teams
		LIT teams wont die early
	
	gfx
		edited various tech backgrounds to fit arrows etc
		added Limith's CHI/CHC newsheaders
		added a picture for Athens from World Pic Mod v0.58
		added some DH Full graphics
		
	map
		added oil to Vienna
		Istanbul air/naval base 10, not Izmit
		boosted SPA/GER/ENG IC
		gave Britain its coal back
		redistributed some coal in NA http://en.wikipedia.org/wiki/File:Us_coal_regions_1996.png http://www.mapcruzin.com/free-maps-thematic/mexico_industry_1978.jpg http://www.ifandp.com/wp-content/uploads/2010/01/coal_map_web.jpg
		arnhem vp now in eindhoven, antwerp redistributed in france
		
	tech
		changed air doctrine years
		switched flying circus/force substitution and air superiority around
		first strike now req only air superiority
		lowered org gains
	
	units
		lowered org/morale
		boosted brigade stats
		units faster
		mech inf always slower than mot inf
		limited cross upgrades
		removed naval hull/torpedo brigades
 
Yeah, the Megaupload link doesn't work for me. DL-ing now :D
 
Very enjoyable mod :) my game as Great Britain has propelled me to the world's sole major democracy with the world's largest fleet and still expanding in numbers.

(And I finally got rid of the Frenchies :D)
 
http://www.megaupload.com/?d=1Z8N9WKR
http://www.2shared.com/file/flMCpNVZ/hegemonia104.html
Checksum LNXT

CVLs have now smaller CAGs!!!!

1.04 - NOTE: You have to start a new game
Code:
	default mission/research efficiencies higher
	GDE tech/default eff combo not unlike TRP, causes different levels of casualties
	revolters
		changed HUN/ITA claims
		added California/Wallonia
		
	events
		fixed iron road
		Fate of Germany/Destruction of Westwall event for France
		fix lit/rus UKR peace
		mutiny/war weariness events
		If Occitania loses to Iberia, France inherits
		fixed Mazula joins league
		turned off the barely working auto alliance joins
		tried and failed to make various war events not cause full three way wars all the time.
		authoritarian germany takes a bigger slice out of france
		in secret suez treaty, congo is now inherited, AI egy made a puppet
		Turkestan sheds another province in passage
		fixed public works
		
	ministers
		lowered coup chances for aristocrats
		added LCAG effects
		
	countries
		SCA/LIT now start with a light, not a full carrier
		changed techs of various countries
		changed various arm units
		LIT now has some cavalry units
		made most airforces full strength
		adjusted MP to fit
		
	map
		changed forts on the franco-german border
	
	gfx
		edited various tech backgrounds
		icon for LCAG
		red borders like in neat colourscales
	
	units
		lowered sub orgs
		increased air morale
		lowered shore bombardment of early cags
		added earlier fighter/cas/light armor brigade model
		tanks now like in DH Full: Great War/Tankette only brigades, then light armor until basic med
		
	tech
		added smaller CAG for CVL, 1/2 sized
		CAG seperate tree on naval page
		Transports tree on naval page
		rocketry is now secret weapons
		turbojet engine now on secret weapons page
		DH Full custom equipment
		DH Full land doctrines, HQ to Improved Light Infantry
		added night vision secret weapon
		building imp light armor disabled with semi-mod med
		armoured car req tankettes
		added 1947 off/def fighter doctrine
		tanks now like in DH Full: Great War/Tankette only brigades, then light armor until basic med
 
if it wasnt for the mod being high in the poll i would've never stumbled on this great mod.
 
Maybe you guys can help me with something. You might have noticed some nations have few to none events, and I am having trouble coming up with good ones.

If you have a good idea please share it, if you can write the event yourself, even better!
But please no civil wars or silly flavour events like "the first post office opened here". The first because it's really difficult to get the balancing right, and the latter because that's more fitting for Victoria.
 
this is one of the best mods ive ever played, up there with 1964 and kaiserreich

i think infantry needs to be alot less MP tho, at least 15

also, level 4 BBs have the same sea attack and less sea defense than BB3s

also, how do i trigger the german civil war
 
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So, I just downloaded your mod. It looks very interesting, but some suggestions if you don't mind. Why not go ahead and adopt the DH tech tree? If you don't want to, then at least fix the base strike doctrine path. As it currently stands, it is insane. You have 1944 level techs blocking access to 1930 techs.
 
this is one of the best mods ive ever played, up there with 1964 and kaiserreich

Thanks.

i think infantry needs to be alot less MP tho, at least 15

I'll check it, but you are getting 3/4 of lost men back anyway in combat instead of the usual 1/4.

also, level 4 BBs have the same sea attack and less sea defense than BB3s

Actually that is the way it is in DH Full.

also, how do i trigger the german civil war

Get 30+ dissent. Helps if you are a jerk in all the options.
Still, the balance is a bit.. off, and I haven't considered all the effects on other events.

Why not go ahead and adopt the DH tech tree? If you don't want to, then at least fix the base strike doctrine path. As it currently stands, it is insane. You have 1944 level techs blocking access to 1930 techs.

Too much work, because I don't need most of the <1936 stuff and I would have to change a lot of files.
The naval year stuff is what you get when you copy years from the DH tech tree. It looks weird when it is displayed like vanilla, but it wasn't that much better about it in the first place.
Just see it as a speed bump.
 
how does that make sense for level 3s to be stronger or just as strong as level 4s?

also, republican germany needs some work, such as having a different land doctrine since they get different teams...