Regarding artillery, in Arsenal Of Democracy there was an order to bombard the enemy with artillery. I think this should be implemented as the way to use these weapons.
check how many people use AA on their frontline units.
It´s a good option. In the end however, what really matters is that not only due to historical, but also gameplay reasons, 3 infantry with 1 artillery shouldn´t be the only infantry template used. Creating a versatile new brigade like you suggested, buffing AT and AA - either way, something should be changed.
Single player doesn´t count. I never use AA simply because my interceptors shoot down bombers. Simple.
Maybe it is wise to not introduce the ahistorical formations, and then attempt to make them usefull by giving them ahistoric stats?Arty will not have Pen. As a game, it is wise to have unit types have distinct roles, and here if you want to kill tanks well you'll need AT/TD/Tanks. I think the last thing Arty in HoI3 needs is a further use to make it even more ubiquitous.
Why not? It's also equally valid in MP. Don't be so arrogant.
And what about the times when your interceptors don't shoot them down and you take 3 times the casualties because you have no AA?
And no one uses AA in MP, it´s fact. Get your facts straight before being so smug.
not sure if trolls,..AA is a fantastic complement to your INF div, they also help our airforce to win airsupremacy.
Will this also apply to ships? Would seem like it could be a useful thing to make the bigger ships tougher.
No, these features are for land warfare only.
Dev dude, is this a binary test to apply the 'half damage', or a scaled linear test...? i.e.
IF: A<P
THEN: Damage
IF: A>P
THEN: Damage x 0.5
Or
func: Damage x (0.5+(A-P)) [or similar scaling function]
A = Armour value
P = Penetration value
Because, if it is a binary test, then that tipping point where A is approximately equal to P, means that for very little change in armour value from a tech upgrade your entire army goes from being able to attack 'once' to being able to attack 'twice' with a single tech upgrade either way. [... - sorry didnt read further]
And no one is using another units than paratroopers and transports in SP "Mr. I know everything, and I don't care about your opinion":>?
TDs were used before, and the new addition will not change the situation for AT drastically. You still have way more soft targets than hard, so it is better to have special, mobile anti armour divisions to counteract enemy armour, instead of equiping a large portion of you army with pretty useless (in fighting not armoured forces) brigades.I for one welcome the changes to the armor and pericing values. TD was AT were so underused that everyone just spammed Inf and Arty.
Hopefully now we'll see more HA as well.