Agreed!I'm just talking stockpiling consumer goods here though, not resources - so you couldn't trade X consumer goods for X oil, and you shouldn't be able to trade X consumer goods for X oil a day/week/month
Again, i feel like how messy this is depends on the GUI. We'll see how it's done soon(TM) enough. If it's not up to snuff i'm sure plenty will let the devs knowas a lump sum for a long-term flow is a bit messy.
According to the 23rd DD, Civ IC covers trade, consumer goods, and all buildings. I don't recall Consumer goods been explained in detail though. It's possible you can stockpile those, in which case what your asking is actually in gameIt depends a bit on what civilian IC does, but say civilian factory builds infrastructure, or keeps the population happy, or what-have-you, you could then set it up so you could turn your lump sum of purchased consumer goods into a 'flow' that was the equivalent of a civilian factory, with limits on how strong this flow could be (upper limit based on total factories in the nation or something like that). That way, for example, Germany can beat down on Britain, get a bunch of consumer goods in the peace deal, and then use that to do the civilian factory work while Germany keeps building tanks and planes and what-have-you for its invasion of the USSR next year?.
If HOI4 can handle rolling deployed equipments and manpower back into stockpile, then we might not need events to do this. Here's hoping we can do that.Just thoughts, I still think it could work, but it's untested and could be a level of complication so far, but it could also allow for a more detailed way of doing peace deals and international trade, as well as enabling an arms trade in-game (for example, at the moment, it sounds like if we want Finland to have its eclectic air force, it will need to be managed by events, but with something that could be traded then it could happen organically).
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