Hearts of Iron IV - 31st Development Diary - 30th of October 2015

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Anichent

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?
You only need to beat the faction leader? So if GER beats ENG this means that untouched USA and FRA are forced to a conference?

You need to beat the faction leader isn't the same as you ONLY need to be the faction leader. Sort of a necessary but not sufficient thing I bet.

After all, Japan was still in the war after Germany was out.
 

seattle

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We actually track casualties now and that will also factor into your participation score.
...
When the enemy finally surrenders the game initiates a peace conference. In multiplayer if there are several players involved this will pause the game and let everyone see what is decided in the conference even if you yourself is not in the war. Points representing the total value of things to grab among the losers is divvied out to the winners depending on what their war participation was at. Each country then takes turns deciding on what will happen to the losers. When you have less points than the person after you its their turn (you can also pass if you like) and on and on it goes until everyone has passed or run out of points. The losers have no say in this unless they have offered up a conditional surrender early on in which case they must approve the conference as well.

But... that's everything anyone ever wanted HoI to be! That can't be real. This is the definition of perfection. I've never been this overwhelmed before. You listened to everything that has been demanded for years and even executed those ideas flawlessly. This makes so much sense!

When I told my dog Fibonacci about the news, he went:
fiboserious.jpg
 
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amalric de g.

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Sweden in swedish is Sverige. The rige part is the same root word as reich, the old name even used to be svea rike. we still have a riksdag (reichstag) and we talk of things that apply to all of the realm as riks or rix.
No german will ever speak of a reich again regardless of king or emperor. It's been tainted by it's association to the nazis.

What did swedish have to do with a german word? Except you refer to the common roots of our languages. Sorry but i didn´t get your point.

And the word Reich is not tainted, because the nazis misused it. If i talk about the 1. Reich or the 2. Reich, it has nothing to do with the 3. Reich.

Or did you really think, if german historians talk about the 1. Reich, they say mhhh, we can´t speak about the word because the Nazis....

Or did you think we want our Reich back and opress the rest of the world? :confused:

We didn´t need that, we have our Secret Weapon (Angela Merkel). :rolleyes:
 
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Rauko

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You need to beat the faction leader isn't the same as you ONLY need to be the faction leader. Sort of a necessary but not sufficient thing I bet.

After all, Japan was still in the war after Germany was out.
I hope so, and further explanation from a dev would be very welcome.
About Japan, IMHO it has to be handled as a separate war. It starts and ends in diferent dates and has diferent contenders.
 

TheDungen

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What did swedish have to do with a german word? Except you refer to the common roots of our languages. Sorry but i didn´t get your point.

And the word Reich is not tainted, because the nazis misused it. If i talk about the 1. Reich or the 2. Reich, it has nothing to do with the 3. Reich.

Or did you really think, if german historians talk about the 1. Reich, they say mhhh, we can´t speak about the word because the Nazis....

Or did you think we want our Reich back and opress the rest of the world? :confused:

We didn´t need that, we have our Secret Weapon (Angela Merkel). :rolleyes:
I meant they'd not use the term for any new country even were germany to once again become a monarchy, thus the use of the word reich has nothing to do with being a monarchy.
Of course they use the word when refering to past reichs.
I'm half german and think it's a bit sad that germany could not at least remain a constitutional monarchy (Japan was allowed to keep their emperor in a cermonial role, granted the last german kaiser was dethroned by his own people not by others like how the japanese emperor lost his power). I don't see why the pressence of a king or kaiser nor the use of the word reich would have anythign to do with opressing people, I don't remember the kaiserreich ever doing that. Nor the HRE in any great capacity.
 
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seattle

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One suggestion regarding the peace conference window:
Please make the nations tab bigger. In its current incarnation only 5 nations fit on the tab which requires a lot of scrolling in a bigger war. You should be able to see 10-20 nations at once.
 
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Axe99

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In my few serious to-the-end playthroughs of 3, I think the number of times I've used money would be less than 10 per game, and I don't think I've ever felt like I was paying an opportunity cost by giving up money.

Did you set trade to automated? If so, you probably actually used money a fair bit more, but it was all in the background. I'm not saying money should be in HoI4, but some kind of potentially tradeable lump-sum resource (rather than a flow of civilian factories or resources) would probably help in modelling international transactions.
 

amalric de g.

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I meant they'd not use the term for any new country even were germany to once again become a monarchy, thus the use of the word reich has nothing to do with being a monarchy.
Of course they use the word when refering to past reichs.
I'm half german and think it's a bit sad that germany could not at least remain a constitutional monarchy (Japan was allowed to keep their emperor in a cermonial role, granted the last german kaiser was dethroned by his own people not by others like how the japanese emperor lost his power). I don't see why the pressence of a king or kaiser nor the use of the word reich would have anythign to do with opressing people, I don't remember the kaiserreich ever doing that. Nor the HRE in any great capacity.

If the new elected King or Emperor of germany, would declare his 4. Reich. He could pack his suitcase and emigrate to new swabia.

But why should we restore a monarchy? Before the Nazis seized power, germany was a democracy.

In the colonial age (1880-1918) we did what all colonial powers did and that was not nice.https://en.wikipedia.org/wiki/German_colonial_empire

The story of the HRE is not different from other Empires.
 
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wingo

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Nice, as always, devs took something not working as intended (or easily exploitable) and reworked it. From the looks of the screenshot it still needs a bit of work, but maybe, just maybe, Podcat passed a few turns with Germany to show all countries can take dibs. But looking at the values, it looks like Germany could easily annex everything itself (they have 1299 points and annex everything costs 1088). So war leader (or faction leader) gets extra points, which is nice to avoid EU4 border gore.
 
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Beagá

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It´s great to see that aspect seeing so much thought. Big reason why the old HOI2 derivatives are annoying to play is exactly the peace part. Advancing from complex peaces by event to a dynamic system is a HUGE leap forward, hope that works well.
 
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luxfelix

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I understand the use of participation in the war effort for determining the bargaining power of winning nations; however, does the participation percentage for a losing nation (with or without a conditional surrender) provide a benefit?

Is it possible to offer, say as Hungary for example, to become a puppet state in exchange for lands they used to own? ;)
 

Ferrous Will

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Did you set trade to automated? If so, you probably actually used money a fair bit more, but it was all in the background. I'm not saying money should be in HoI4, but some kind of potentially tradeable lump-sum resource (rather than a flow of civilian factories or resources) would probably help in modelling international transactions.
I don't see how a lump-sum tradable would aid the modelling any better then resource flow. If the broken economy in Vic 2 is anything to learn from, the flow model is probably better in paradox's simulation of the market. If a nation really needs to get some stuff fast and is short on exportable goods, maybe a debt system will be better.

This really isn't my forte though, Hopefully @Naselus can comment on this, his POP Demand Mod really made Vic2 a hell lot more playable.

Also, a lump-sum implies a stockpile right? then this could goes back to the stockpiling issue the forum discussed about a few DD prior, I don't know what's the final word on that thread though.
 
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Axe99

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I don't see how a lump-sum tradable would aid the modelling any better then resource flow. If the broken economy in Vic 2 is anything to learn from, the flow model is probably better in paradox's simulation of the market. If a nation really needs to get some stuff fast and is short on exportable goods, maybe a debt system will be better.

This really isn't my forte though, Hopefully @Naselus can comment on this, his POP Demand Mod really made Vic2 a hell lot more playable.

Also, a lump-sum implies a stockpile right? then this could goes back to the stockpiling issue the forum discussed about a few DD prior, I don't know what's the final word on that thread though.

Lump-sums could be handy for one-off purchases, things like that (for example, an arms trade - although you could trade 'X civilian IC for Y months', but that starts to get unintuitive pretty quickly, plus instead of just buying stuff for X money, you have to keep an eye on your ledger of IC obligations and how long they go for to get an idea of where it's going). The tricky thing is converting to and from IC, so it isn't exploitable - in effect, you'd be converting civilian IC into 'stockpilable civilian goods' (which, when you think about the use of military factories, actually fits in well with the game), which you could then trade, but you'd need to make sure you couldn't just instantly turn those stockpiled civilian goods back into civilian IC - maybe have it that once stockpilable civilian goods have been created, they stay created, but they can be 'spent' on paying for things in a drip-feed way like just using civilian factories as they are used in-game works? That way it could be something included in a peace deal, and could be handy for countries that aren't likely to have any useful territorial concessions available to them in the peace conference.

On that note, is it worth having military equipment tradeable in the peace conference as well? I'm not entirely sure it's a good idea (a lot of ships traded in peace deals in WW1 ended up scuttled rather than traded), but it's happened on occasion.
 
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Ferrous Will

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Lump-sums could be handy for one-off purchases, things like that (for example, an arms trade - although you could trade 'X civilian IC for Y months',
The tricky thing is converting to and from IC, so it isn't exploitable - in effect, you'd be converting civilian IC into 'stockpilable civilian goods' (which, when you think about the use of military factories, actually fits in well with the game), which you could then trade, but you'd need to make sure you couldn't just instantly turn those stockpiled civilian goods back into civilian IC - maybe have it that once stockpilable civilian goods have been created, they stay created, but they can be 'spent' on paying for things in a drip-feed way like just using civilian factories as they are used in-game works?
In this case, "handy" is exactly what we don't want. I know that sounds stupid, but hear me out here. As, again, this goes back to the stockpiling issue. if you can stockpile civilian goods, in essence money, in essence resources, then perfect hindsight will be an issue again, the very issue this system was designed to combat against. What's stopping Germany from stockpiling buncha "handy" civilian goods, so that they can get fuel and oil later on in the game? It really doesn't work like that in reality, we don't "stockpile" usable resources beyond a couple months worth. If it's there and it's worth using it's gonna be spent.

but that starts to get unintuitive pretty quickly. plus instead of just buying stuff for X money, you have to keep an eye on your ledger of IC obligations and how long they go for to get an idea of where it's going).
I find it pretty intuitive, exchange of goods and service doesn't happen instantaneously, if you want a fixed amount you can always just stop the trade after a certain duration. If this is doable hopefully there's a nifty clicks-saving way to do this. Like "stop trading when stockpile = X".
I don't know if we really need to "keep an eye" on IC obligations as of yet, If you have a source i'd like to see it.

That way it could be something included in a peace deal, and could be handy for countries that aren't likely to have any useful territorial concessions available to them in the peace conference
Or, just use ICs as war reparations, permanently. For example, Yugoslavia historically got a lot of industrial equipment after the war, which i think can be perfectly modeled by stripping IC from Germany to Yugoslavia.
I suppose it could be a temporary deal as well, make it a 99 year lease so we can have a Hong Kong situation if you play long enough :p

On that note, is it worth having military equipment tradeable in the peace conference as well? I'm not entirely sure it's a good idea (a lot of ships traded in peace deals in WW1 ended up scuttled rather than traded), but it's happened on occasion.
This is not a bad idea if the war didn't really end. Getting all those equipment could aid the winners in other wars of theirs.
 
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In this case, "handy" is exactly what we don't want. I know that sounds stupid, but hear me out here. As, again, this goes back to the stockpiling issue. if you can stockpile civilian goods, in essence money, in essence resources, then perfect hindsight will be an issue again, the very issue this system was designed to combat against. What's stopping Germany from stockpiling buncha "handy" civilian goods, so that they can get fuel and oil later on in the game? It really doesn't work like that in reality, we don't "stockpile" usable resources beyond a couple months worth. If it's there and it's worth using it's gonna be spent.

I'm just talking stockpiling consumer goods here though, not resources - so you couldn't trade X consumer goods for X oil, and you shouldn't be able to trade X consumer goods for X oil a day/week/month, as a lump sum for a long-term flow is a bit messy. It depends a bit on what civilian IC does, but say civilian factory builds infrastructure, or keeps the population happy, or what-have-you, you could then set it up so you could turn your lump sum of purchased consumer goods into a 'flow' that was the equivalent of a civilian factory, with limits on how strong this flow could be (upper limit based on total factories in the nation or something like that). That way, for example, Germany can beat down on Britain, get a bunch of consumer goods in the peace deal, and then use that to do the civilian factory work while Germany keeps building tanks and planes and what-have-you for its invasion of the USSR next year?

Just thoughts, I still think it could work, but it's untested and could be a level of complication so far, but it could also allow for a more detailed way of doing peace deals and international trade, as well as enabling an arms trade in-game (for example, at the moment, it sounds like if we want Finland to have its eclectic air force, it will need to be managed by events, but with something that could be traded then it could happen organically).
 
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