Hearts of Iron IV - 31st Development Diary - 30th of October 2015

Showing developer posts only. Show all posts in this thread.

podcat

Game Director
Super Moderator
12 Badges
Jul 23, 2007
12.776
38.035
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
Hi everyone and welcome to another dev diary for Hearts of Iron IV. Today we are going to talk about peace conferences!

HOI3's peace system was extremely simplistic and easy to exploit and did not really capture WWII and looking at our other games a peace system like Europa Universalis where a war leader dictates terms also does not really fit with WWII. So we set out to make something completely new!

So how does it work? During a war your participation as a member in the war is tracked compared to the rest. Remember Mussolini’s famous quote when about to join the war against France and UK "I only need a few thousand dead so that I can sit at the peace conference as a man who has fought"? We actually track casualties now and that will also factor into your participation score. Most important however is actually conquering enemy territory.

npRhOBu.png


When the enemy finally surrenders the game initiates a peace conference. In multiplayer if there are several players involved this will pause the game and let everyone see what is decided in the conference even if you yourself is not in the war. Points representing the total value of things to grab among the losers is divvied out to the winners depending on what their war participation was at. Each country then takes turns deciding on what will happen to the losers. When you have less points than the person after you its their turn (you can also pass if you like) and on and on it goes until everyone has passed or run out of points. The losers have no say in this unless they have offered up a conditional surrender early on in which case they must approve the conference as well.

The above means that we can now model historical decisions to make sense. For example, there is a reason for USA to get involved in both the pacific war and Europe and not let Stalin decide the outcome on his own there. Taking control of Germany and liberating France will be a race for Berlin and will color how Europe looks after the war ends. The idea is very much to give you the feeling of the Yalta conference where Stalin’s position was very strong and the other heads of governments had less say.

y8stSxp.jpg


The cost of different options depends on wargoals selected before the peace conference so anyone with justified reasons will be able to get those things cheaper, and it will be more costly for others to select those. Do note that order of participation still applies, so someone who has done more could still grab some of your war goal claims, but this would mean that they would themselves get to pick less over all. Stuff like that can set up things for post-war tension should players not be able to come to a resolution everyone is happy with. The basic type of action also affects costs of course, so liberating someone is cheaper than setting up a puppet government under your control, and annexing is much more costly than simply moving the borders some.

The conference also indicates what kind of impact it will have on world tension in the end. This may be a reason to be more restrictive about your choices. Puppeting someone might keep you under a level where the Allies still can not go in and stop you while annexing them would push you over the tension limit.

Next week we'll talk about the sleeping giant - USA!
 
  • 156
  • 52
  • 4
Reactions:

podcat

Game Director
Super Moderator
12 Badges
Jul 23, 2007
12.776
38.035
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
  • 33
  • 7
Reactions:

podcat

Game Director
Super Moderator
12 Badges
Jul 23, 2007
12.776
38.035
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
Of the three symbols, th red skull is obviously casualties; but what exactly do the first two represent?
First one is participation in the war effort, the second is estimated divisional strength.
 
  • 21
  • 3
Reactions:

podcat

Game Director
Super Moderator
12 Badges
Jul 23, 2007
12.776
38.035
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
Awesome dev diary overall, but I don't understand this bit.

Surely by the time you're at war, tension will already be at 100%? Or is this talking about some sort of post-WW2 tension, paving the way for stuff like Operation Unthinkable?

In this case yes, but say Japan fighting china while all is quiet elsewhere. Or Italy beating Ethiopia. Also since tension decays it can sit there opening up for Unthinkable etc.

So the peace conference in the OP happened because Germany broke all the Allied Powers, or just France?

To come to a conference you need to beat the faction's leader yeah, meanwhile countries will be occupied etc. For countries not in faction its conference right away.
 
  • 21
  • 5
  • 1
Reactions:

Da9L

Senior QA
87 Badges
Sep 1, 2014
509
1.629
  • Crusader Kings II: Conclave
  • War of the Vikings
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Stellaris: Nemesis
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Europa Universalis IV: Dharma
  • Victoria 2
Just to clear some stuff up, that picture with the peace conference was done with cheats :) Example: that one province Germany in Italy was an accidental left click by me with a cheat that lets my occupy provinces, didn't notice that I had done it :p
 
  • 15
  • 2
Reactions: