it has already turned.... if only Stellaris was Victoria in space... one can dream.I cannot help but agree with the author of this thread. We can just hope that it won't turn into company trend.
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it has already turned.... if only Stellaris was Victoria in space... one can dream.I cannot help but agree with the author of this thread. We can just hope that it won't turn into company trend.
I couldnt agree more.
Good interface, nice sound, graphics engine great, nothing to do with WWII Grand Strategy.
You paint where you troops should go, and you have very little control from there on. It is just big heaps and piles of divisions that you have no connection to, as they are all the same, or easy direct control over. I tried to make 1 division garrison an island in the pacific, that was quite a task. You just end up pushing the piles around on the map instead of leading the formations.
You can produce things without having the ressources to do it ??
I cannot wrap my head around how the supply/logistics thing works, but perhaps with more time i'll get it.
This is an arcade game that are cutting a LOT of corners to make it accessible to people, and the modders are going to have quite a challenge making this better as a lot of the problems seems to be hardcoded mechanics.
The ScienceTree is, said politely, minimalistic and very strangely made.. sometimes the userinterface goes vertical sometimes horizontal.
I´ve been a strategy player for a long time and I have been a looongtime player of Paradox games, i was with them from the beginning with EU1 and HOI1, so i had to see if these new mechanics could grow on me, but so far it is unfortunately just as i had thought from all the discussions here at the forums.
They have made a Hasbro Game this time, with little to no appeal to a hardcore Strategy Gamer like myself, and it is a disappointment.
But I'm gonna give it a go for some days to see if i can put some of my statements to shame.
Why? Because there are going to be thousands of people playing Tibet, or some other random minor very few people know about, and those people will want a unique gameplay. It's for the same reason that insignificant nations like Dahomey have their own ideas in EU4.
I don't know.... I am pretty satisfied, I mean it is a grand strategy... meaning I am not going to micro every unit, every hour. I can, but I won't because that is not what grand strategy is about... If you want micro everything go CoH not HoI. I enjoy encircling enemy divisions as any other dude but it is not necessarily the most important part for me. I like the focus tree because it gives good abstraction of what nations and governments were ... well focusing on, they need balancing and probably longer times ( or not generic times like 70 days on each one ). All in all I find it enjoyable.
Let's see some screenies from this game of yours where you took on Germany with your jets and nukes.If even 3rd world countries like Tibet can go head to head with Germany with nuclear and jet air power by 1942, you've just taken away all grand strategy aspects in the game across the board, and turned it into a glorified Risk with more combat mechanics.
I think shortly said the wonderful immersive MOD BlackICE would not be possible to make for this game.
That says it all.
Yeah, Paradox is no longer the company for grand strategy. EUIV and Stellaris were dumbed down or not smart from the start.
I played Hoi DD, DH, ck2 and EUIII to death but the newer games all seems simplistic.
I hope other (small privately owned) companies will fill the grand strategy void.
Said in a short sentence.
Tthe wonderful immersive MOD BlackICE would not be possible to make for this game.
That says it all.
Arcade. Lol.