- One of the starting NT realms became Feudal following a duel-related takeover. The new ruler didn't hold a castle when taking over, so that's not the reason.
- At least some of Yamun's starting vassals are
Agnatic Nomadic Elective (and I suspect other NT vassals also might be affected) despite the top realm being Absolute Cognatic. Seems inconsistent.
- Shou Lung's starting Status (Tuigan invasion) ended... with a "Jurchen Khagan" being defeated. I'm pretty sure there aren't
Jurchens in the Forgotten Realms, and even if there were it'd be inconsistent.
- A related suggestion: Maybe Wa/Kozakura/Koryo invasions could be added for Shou Lung? I noticed at least Kozakuran culture already exists in the files...
- Unsure if it's a bug, but the reduction to LI (and possibly other troops) due to the NT starting building doesn't remove all LI even before bonuses from buildings that can be constructed.
- Unsure if intentional or not (I've not played a vanilla nomad in a long time), but the "Rampaging Horde" modifier from pillaging a province doesn't disappear when the holdings have been destroyed, which might be a side-effect of a tribal holding being constructed when the last non-tribal holding is destroyed (it'd of course be an empty holding for a vanilla nomad).
- Not sure if it's intentional or not, but assembled HL-style merc companies contain a pretty large number of troops that aren't cavalry, which seems weird when the creator is an NT ruler and presumably thinks cavalry is the way to go (at least in the case of the Tuigans).
- The new Prepared Invasion start event's description sometimes gets too long. I suggest swapping to a narrative_event.
- Not sure if it's intentional or not, but non-NT rulers seem to be launching Prepared Invasions in a different fashion from vanilla (at least, the event is new).
- Not sure if it is intentional or not (the Androgynous trait makes things ambiguous depending on what that's supposed to be interpreted as), and possibly caused by vanilla if you've not touched the event, but I got an event giving me the option to become lovers with my homosexual wife.
- The Asmodeus society's "Sacrifice a Holy Person" mission reads a bit weirdly if you've adopted the Infernal religion. Yes, evil is not one big happy family, but sacrificing a servant of Asmodeus to please Asmodeus is perhaps not what he wants when you
could sacrifice a holy person following another religion.
- I'm reasonably sure this ruler(s predecessor) was NT rather than regular Tribal, and I'm unsure what the realms further north looked like. Something seems messed up when it comes to determining who gets the new government.
- I held some Wargames, and the first one didn't give me any events other than "I'm sending out invitations". Subsequent ones worked as intended, so maybe there was some weird edge case happening the first time.
- The War horse event chain only results in two events: "I'm getting a horse; what shall I name it?" and "My horse died after X years". Vanilla has a bunch more stuff that can happen (granted, some of it is... maybe not well implemented), so maybe something has broken due to e.g. a check for "is_nomadic = yes" somewhere?
- A rather serious issue: Anyone that's currently a HL-style merc cannot be nominated as an heir under Nomadic Elective, with no warning about this when you send them. Since you can't recall someone until at least five years have passed and children can't be elected, you could get unlucky and lose your titles because of this (and the AI could easily repeatedly stupid itself into this situation since it is unable to learn).
- I've noticed I've got access to Wargames, the Nerge, and Great tribal festivals (as a Tuigan NT ruler). I think this might be a bit excessive, seeing as the standard tends to be one feast-style decision (I suppose the Wargames are more of a repeatable tournament, but still).
- While it's consistent with vanilla, I've noticed Prepared Invasions leapfrogging over several realms. It makes some sense for someone to go after a more distant realm if they e.g. have a naval path there, but if they have to march overland it's rather odd, and with the harsher exclave rules anyone successful will likely lose either their new lands or their old lands the next time exclaves are handled for their top realm.
- I summoned a weaponsmith and had the option to pick between a sword, a lance, an axe, and a mace. Vanilla nomads have bows as an option and lose out on something else (I think they lose maces), so maybe NT rulers should be treated like that since it'll result in greater artefact variety?