Faerûn - Forgotten Realms, Dungeons and Dragons mod - Open Beta [0.7.0 03/06/2023] on GitHub and Steam Workshop!

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  • neutrondecay

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    Hail and well met, gentles all!

    Welcome once again to the world of the Dungeons and Dragons Forgotten Realms setting.

    As of version 0.6.0, the entire map is playable in every start date, and with the final start date moved to include a minor bookmark for the film Dungeons and Dragons: Honor Among Thieves, we have over 140 years of playable starts! Now available at a new location on Steam - if you are still using the old one, please change to this one. Version 0.7.0 completes the main religious overhaul: every religion in the mod should now be robustly playable.

    Our team has changed a lot since our alpha release, so we thought it prudent to create a new thread for version 0.3.0 and subsequent releases.

    faerun1.png


    We have made many improvements since our alpha release. For a start, the whole map, except for wild monster territory and one theocratic title, is now playable on any start date from 1360 to 1385. As of 0.4.5, much of the western and central part of the map is playable starting any time from 1357 to 1496! Beyond that, our changes tend towards quality of life improvements, making the mod more immersive, playable, and stable. To that end, the magic system is currently a work in progress, and not all spellcasting classes can use it yet; check out the tutorial to see how to use it in its latest form. Where you'll see the biggest improvements are in game play for humanoid characters, with a full range of classes available, and several custom governments. We have newly-adapted graphics for existing playable species such as yuan-ti and giants, and fresh graphics never before used in CK2 for newly added playable species. There's also a tutorial which introduces the new mechanics, and several other new decisions:

    0_4 example Training.jpg


    Version 0.4.0 added the southern continent of Zakhara, home to a powerful religious orthodoxy and a diverse range of cultures. Zakhara is still under development - subsequent versions will have more playable characters and story events for it. We've also added numerous societies, including several knightly orders, and two societies that are specific to Zakhara. Along with the new Zakharan religious group, we've overhauled the rest of the mod's religions - now you can pledge yourself to Tyr as a member of the Triadic faith, worship the sun in Elturel, make dark sacrifices to Thasmudyan in the Ruined Kingdoms, or join the Mercantile faith to make profits in the name of Waukeen.

    Version 0.5.0 saw a complete set of fully-featured character classes - twelve classes each with seven tiers. We will always keep polishing those classes, and we are considering possible candidates for additional classes too, but from this version onwards, the class system is complete as we had originally envisioned it. (To answer a perennial FAQ, the Shadow class is not a canon D&D class, but links together concepts from AD&D first edition's assassins, AD&D second edition's ninjas and holy slayers, and 5e's Mastermind rogue, to create a class that is particularly adapted to CK2's intrigue environment.)

    0_4 example Zakhara.jpg


    I'd say we have succeeded in our basic goal of transporting the Forgotten Realms, and especially their central continent of Faerûn, into Crusader Kings 2. Please take and enjoy this beta release - it's intended as a fully playable game in its own right. But there's also a way to go before we can say we have fully reproduced the Forgotten Realms and D&D experience, so we welcome all bug reports, and all reasonable suggestions for enhancements.

    0_4 example Heralds.jpg


    Moving forward, we intend to create more of our own events and systems, to really make players feel like they're a ruler in the Forgotten Realms. This includes events to represent both specific and general happenings and challenges within the world of the game, a magic system that makes spellcasting characters rewarding and distinctive to play without overwhelming the core game elements, and more appropriate events and decisions for non-humanoid rulers. We're also creating magic items, and continuing to deepen and diversify our portrayal of the setting's religions.

    0_4 example Dracolich.jpg


    But for now, we are excited to share this release with you, a collective project of many passionate people.

    Thanks again for your support, we hope you enjoy the mod.

    NeutronDecay
    BoneLorde/Shadeos
    Dwarfnator/Teneb
    Nendur
    Olrox
    tsf4
    FireWraith

    Many of the non-vanilla dynamic character graphics are by Silfae from the Warhammer: Geheimnisnacht team, and are used with permission. I've based most of my edits on his originals, for which I'm very grateful. We also have some assets provided with the permission of the Project Middle Earth team and Mythos 2, and some statics by CrackdToothGrin. Latterly, we have had the support of the excellent Nendur, and his own Better Looking Garbs mod has a version that is compatible with this mod.

    The Faerûn mod would not be possible without its talented team of modders and testers.
    We rely on the wonderful Crusader Kings 2 community and have be graciously allowed to use various creations from various mods.
    All are presented here and thanked in alphabetical order.

    Project Manager
    neutrondecay

    Many thanks to:

    Modders:
    Dwarfnator/Teneb
    EvilCatInTheHat
    Nendur
    Olrox
    PyroDork
    Shadeos
    tsf4

    Past Modders:
    Anrominder
    Blood Royal
    Zarathustra
    Kekvit Irae
    Taurenhe
    Kellen
    EvilCatInTheHat
    PeculiarJard
    PyroDork
    Pandemix

    Testers:
    FruityDrongo
    manis12
    Mattheus21
    nearfuture
    ramblymanguthrie
    Srip
    Tanrihan
    Taurenhe
    Thanatos
    Tinitus
    Xandervm

    Other CK2 Mods:
    Enoofu for creating the very first Forgotten Realms mod
    The Middle Earth Project
    Warhammer: Geheimnisnacht
    Mythos 2

    Other thanks
    Thank you to Ed Greenwood, Dave Arneson, TSR, Wizards of the Coast, and every author who has worked on the Forgotten Realms - especially Eric L Boyd, Steven Schend, and George Krashos

    and Paradox Interactive for their lovely game.

    PS: And you can also come and chat with us on Discord!

    PPS: The Ruler Designer is available, but is not fully supported yet. Some options, such as lizardfolk, may cause crashes in the designer. Similarly, the Random World option is not yet fully supported.
     
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    Version 0.3.1
  • We are proud to announce today the release of our first bugfix of the open beta version. Version 0.3.1, out today, brings small speed and stability improvements, and the following changes and fixes:
    • New graphics, titles, and localisation for giants
    • Bloodlines
    • All characters now get exactly one species trait. (Exception: dead fathers of automatically-generated patricians.)
    • Marriages between biologically incompatible couples are now dissolved automatically early on
    • New species: Half-giant, fey eladrin, troll, sarrukh
    • New religions: Sylvan, Qualith, Solipsist
    • New culture: Fomorian
    • A small new story event for Bhaalspawn
    • A decision to recreate one of those Forgotten Realms we hear so much about...
    • Generic monsters no longer spawn as adventurers
    • Immortality is now better-supported
    • Class levelling is now faster
    • Female characters can found merchant republics
    • For the time being, possessed characters do not sire tieflings
    • The Assassin class has been removed; the Shadow already covers its intended concept
    • Lots more events now have Faerun-specific localisation
    • Map fixes - Glister and the Upper River Chionthar now behave correctly
    • Ceremorphosis now works better
    • Changes to religion localisation
    • Nomads can now conquer monsters
    • Generic monsters have fewer interactions
    • Fixed broken buttons and localisation in patron deity decision
    • Lots of small history fixes
    • Lots of new cultural localisations
    • More flags
    • More international localisation
    • More playable dragons
    • More species diversity
    Known outstanding issues:
    • The constituent duchies of the Kingdom of Tethyr cannot be created (should be possible)
    • Trade posts can only be created by patricians (should be reverted to vanilla)
    • Characters whose ages slightly exceed a multiple of 256 appear with child portraits (we have a fix, we just need to merge it)
    • Accessing the Reform Religion screen causes CTD
    May Tymora smile upon your endeavours, may Siamorphe bless your dynasty, may Waukeen fill your treasury, may Najm guide your adventures, and may Oghma and Deneir guide you back here to tell us your wisdom!

    nd
     
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    Version 0.3.2
  • A merry meeting, gentles!

    Version 0.3.2 is here already. This version provides a hotfix for three related bugs causing CTDs in 0.3.1, and also:
    • Fixes the bug which gave certain immortals child portraits
    • Merges the Vhaerauni religion into the Drow Polytheist one
    • Adds even more cultural localisations
    • Overhauls the history of the Frozenfar region
    • Adds the ability to gain some murderous nicknames
    • Adds more bloodlines
    • Doesn't call Bhaal 'Bhaal Bhaal'
    nd

    ETA: And now we're on Steam Workshop too!
     
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    Version 0.3.4
  • Alright folks, I was asked to give you this update because nd currently cannot. It's version 0.3.4!

    Wait, I hear you ask: what about 0.3.3. Well, it's been out for a few days but a rather important bug made us want to wait for a new one before posting here.

    So what's in it?
    =========
    V 0.3.4
    =========
    -Species assignment should be working properly now
    -More history in the Neverwinter area
    -Port Llast independent of Neverwinter
    -Reformation slots bug resolved
    -Bloodline for Nasher of Neverwinter
    -Class xp gains from battles and duels increased
    -War Mammoths for some giants
    -New giant government
    -New Bhaalspawn Crisis bookmark
    -A few more experimental spells
    -Drow should no longer randomly die for no reason
    -XP should no longer reset upon loading a game
    -Minor misc bugfixes

    =========
    V 0.3.3
    =========
    -A few more provinces had their histories updated in the North
    -Updated Impiltur history
    -A few more religions can now loot as well
    -Added new Chosen traits
    -Fixed some incorrect localisations
    -Luskan rulers are now of different culture and religion
    -Vhaeraun religion removed
    -Kobolds can have children again
    -Fixed the tribal-to-feudal bug
    -Hill Giants now have unique buildings and minor titles
    -Conquest of Evil cb bug fixed
    -New bloodlines added
    -Grand Tournament and Furusiyya re-activated
    -Improved breeding rules
    -Three new cultures: Maviddi, Orog and D'tarig
    -New race: Half-Dwarf
    -New Province: Hlammach
    -All Bhaalspawn should now have their correct ages
    -Hopefuly nomads will settle down properly now
    -Obould starts as chief of the Broken Arrow tribe instead of king of Many-Arrows before 1371
    -Thorass Drow can now pick Eilistraee as a patron goddess
    -All patron traits now include who they can use holy war against in their tooltips
    -Purple Dragon Knights are now vassals of Cormyr
    -Unbroke societies
    -Kings of Baldur's Gate can now vassalize the Flaming Fist mercenaries via decision
    -Spellcasting prototype added for wizards
    -Removed the bodyguard retinue
    -Stone Giants now have unique buildings
    -Sorcerers now have a sorcerous origin system
    -Created de jure kingdom of Omu in Chult
    -Trade Post buildings fixed and should work properly
    -Non-Patricians can now build trade posts on trade routes
    -Removed dwarf patrician of Baldur's Gate to avoid him dominating elections
    -Increased ruler designer max age to 150
    -Women can now be republic heirs
    -Newly ceremorphosed illithids now have random traits
    -Reformation crash fixed
    -Assorted bugfixes

    And as for where you can download it, go either to ModDB or check out the Steam Workshop.
     
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    Version 0.3.6
  • Version 0.3.6 out.
    https://www.moddb.com/mods/faerun-forgotten-realms-for-ck2/downloads/faerun-forgotten-realms-v036 or on steam workshop

    WARNING: not save game compatible! If you have ongoing games, finish them before downloading the new version. Also, this version incorporates the Lords' Alliance submod, so do not use the submod with 0.3.6 onward.

    Changelog:

    Wizard spellcasting finished
    Druid buildings
    Rogue buildings
    New minor titles
    Giant cultural modifier to troops nerfed
    Three titular duchies added to Cormyr
    A few siege flavour events added
    New society: Lord's Alliance
    New society: The Black Network
    Hags now have non-static portraits to prevent some bugs
    A few new custom retinues
    History enhancements for Cormyr, Thesk, Old Reach and part of Sword Coast North
    Crusader trait acquisition bug fixed
    Recoloured portraits for Fomorians, Wood Elves, Green Elves, all four Genasi, as well as undead versions of elves and ogres
    Congenital traits should not be as common
    New special troop types
    New race: Sea Elf - not present on the map yet
    Slight changes to how tutorials work
    Misc fixes
     
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    Version 0.3.7
  • New version out! You can grab it in the usual places. OP will be updated later

    Many, many artifacts added.
    Sea elf women portraits fixed.
    Cleric magic.
    Cormyr's Goblin War minor story event chain.
    Fey'ri minor story event chain.
    Dynamic horde system.
    Basic undead mechanics.
    Many bugfixes.
     
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    Unnumbered experimental release 'Feast of the Moon'
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    Version 0.4.0
  • Version 0.4.0 is out! This is our first big release in awhile, for people who did not try the experimental versions.

    Download at our Git (https://github.com/ProjectFaerun/Faerun/releases/tag/Release-0-4-0), and we are trying to get it on Steam, which is being difficult for us.

    Changelog:

    - New continent: Zakhara
    - Huge religious rework
    - New societies (Knight Orders, Heralds of Faerun, Twisted Rune, Night Masks and more)
    - New mechanics for existing societies
    - Undead overhaul including unique retinues
    - New cultural retinues
    - Lots of added history (Tashalar, Thindol, Thinguth, Serpent lands, Solon, Shining Plain, etc)
    - Can form Shoon Imperium
    - Druid spellcasting
    - Sorcerer spellcasting
    - Fighters can train via decision
    - Sahuagin, sea elves, goliaths and more races added
    - Dragon age traits and dragon breath decision
    - Last bhaalspawn alive can claim godhood
    - Government rework and fixes
    - Anauroch has some new stuff/changes
    - Invasion events (king of shadows, mephistopheles, netheril)
    - Combat tactics reworked and rebalanced
    - Status of Women Rework
    - Giant troop count normalized, powerful giant troops now handled via unique retinue
    - male/female versions of most courtier employment decisions
    - Extensive bugfixing and optimization

    Screenshots of some new features:
    20210416060744_1.jpg20210416060802_1.jpg20210416060833_1.jpg20210416060841_1.jpg20210416060848_1.jpg20210416060854_1.jpg20210416060916_1.jpg20210416060943_1.jpg20210416060948_1.jpg20210416060953_1.jpg20210416060958_1.jpg20210416061019_1.jpg20210416061046_1.jpg20210416061049_1.jpg20210416061055_1.jpg20210416061139_1.jpg
     
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    Version 0.4.1
  • It's here! Version 0.4.1 is out. The change list is under the cut, because it's a big one.

    Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2170659885
    GitHub: https://github.com/ProjectFaerun/Faerun/releases/tag/0.4.1

    Highlights: More class mechanics, a big rework and extension of history on the western half of the map, several new societies, better graphics, new story events, many adjustments to religion features

    -Very basic fighter mechanics
    -Twisted Rune society
    -Improvements on the slowdown issue (still present, but there appear to be multiple unknown causes)
    -Date picker ranges from 1357 to 1496
    -Shoon Imperium decision
    -Steward tech job replaced with Tribal job of converting county culture
    -Nimbral and Lantan moved to new Shining Sea de jure empire
    -Return of Netheril event
    -Tweak to Steward councilor jobs
    -Patricians no longer care about age
    -Spells optimized
    -Cormyrian 15th century history
    -Outsiders get culled occasionally to avoid slowdowns
    -Better loading screens
    -Better flags
    -Most orc titular duchy titles removed
    -Special character added in some bookmarks to southern Anauroch
    -Uthgardt religious mechanics
    -Daemonfey story events improved
    -Map improvements
    -Mod optimization
    -Changed how giant troops work because it was affecting the AI negatively.
    -Small change to how the convert culture steward job works to make it more flexible.
    -Partial history revamp in the Dragon Coast.
    -History revision continues
    -Bugfixes upon bugfixes
    -No government should have 5 chaplain jobs now
    -Some temporary folders were purged, download should be smaller
    -Loviatar faithful get rewarded for being horrible to prisoners
    -Two new cultures: Eraka and Aslanlar
    -Night Masks society
    -New Minimap
    -More faith sympathy traits
    -Placeholder icons for dragon race traits
    -New flag for Ten-Towns
    -Expanded Cult of the Dragon dracolich mission
    -Minor history changes & expansions
    -Goliath stillbirth fix
    -Some vanilla localisations adapted
    -Various characters have had their class traits lowered in level
    -New alternate-gender variants for "hire noble"/"present debutante" decisions
    -New Heralds of Faerûn society
    -Nomad government has been reworked.
    -Merged gendered hire steward and priest decisions.
    -Prepared Invasions realanced.
    -Various performance improvements.
    -Characters can now have a maximum of two classes. Some historical ones might have more at game start.
    -Long-lived races less fertile.
    -New tactic for knight order members.
    -New retinue for knight order members.
    -Liches have phylacteries.
    -Congenital traits rebalanced.
    -Immortals gain class xp slower.
    -Wizard spells reworked into a money-based ritual system.
    -Klauth added near Luskan after a certain date.
    -Marsh Drover culture renamed to Andt.
    -Golden religion renamed to Gnim.
    -Goblinish religion renamed to Ghukliak.
    -Orcish religion renamed to Daraktan.
    -Toteohuan religion renamed to Maztican.
    -Technology added for some portions of the map, more to come.
    -1372 DR bookmark improved.
    -Trade routes rebalanced.
    -Improved elven portraits.
    -Black Road trade route added.
    -New orc portraits.
    -Wolf Warriors rebranded as Children of Uthgar.
    -New bloodlines added.
    -Better clothing options for many cultures.
    -Some warlock mechanics added.
    -Most combat spells reworked into battlefield tactics.
    -Lamias now have their own portraits and race trait.
    -Various cultural names for assorted provinces.
    -Big Lich no longer dominates screen.
    -Lake of Steam history rework.
    -Less cultures will use merchant republic clothing.
    -Border Kingdoms history rework.
    -Lapaliiya history rework.
    -Knights of the Golden Cup society added.
    -New goblin and hobgoblin portraits.
    -Gruumsh's Own society.
    -Berserker trait nerfed.
    -Sons of Maglubiyet society.
    -Shadowmasters of Telflamm society.
    -Retinues for devils, demons and treants.
    -Shaar history rework. Grey Ghosts currently feudal due to a quirk that will be fixed in the future.
    -Kuo-Toa culture and race trait.
    -Dambrath history rework.
    -Halruaa history rework.
    -Luiren history rework.
    -Various new misc retinues.
    -Clerics and Druids use cash-based ritual system.
    -Paladins and Rangers get a few minor rituals.
    -Hag portrait improved.
    -Durpar, Var, Estagund, Beastlands history rework.
    -New Ulgarian culture.
    -Ulgarth history rework.
    -Utter East history rework.
    -Tortured Lands history rework.
    -Great Glacier and Sossal history rework.
    -The Ride history rework.
    -Expanded who can make religious sacrifices.
    -Many bugfixes.

    Many thanks as usual to the team, including Nendur, who has joined us to provide wonderful portrait expertise.

    nd
     
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    Version 0.4.5
  • Since most of the team is busy and I am not, it falls to me to post about a new full version: v0.4.5.

    Changelog below, contains all experimental patch notes from between 0.4.1 and now, so it's big:

    -New Rasheemar Berserkers society
    -Clone spell returns
    -New mission for some societies
    -More dynasty names for generated characters
    -Impaler trait is now opposite to kind (paradox, why?)
    -Massive rework of history of much of the map
    -Loads of new nicknames that can be dynamically assigned.
    -Illuskans can now raid and have seafarer.
    -Illuskans and Northlanders can always throw feasts.
    -All cultures in the Illuskan culture group can now raise runestones.
    -Rules for who can gain berserker and pirate traits reworked.
    -Graphics for some Kara-Turan cultures imported from Tianxia and BLG with permission.
    -Most religions can pay cash and piety to heal wounds and disease.
    -Succession law factions should only be available for realms that can actually use them.
    -New missions for Knightly Orders.
    -Gareth Dragonsbane should die less often.
    -New cultures: Dragonspawn, Wu-Haltai, Issacortae, Pazruki, Wanese, Koryoan, Bawani, Laothan, Kuong, Purang, Chukien, Mai, Ching, Sheng, Waka, Ti, Hungtse, Wang, Hai, Kao, Chu, Korpokkur, Eskornar, Khorvairan, Asura, Amran, Earth Titan, Nubari, Shu, Aevendrow, Lorendrow, Einheriar, Moonmaiden, Fog Giant, Ash Giant, Voadkyn, Verbeeg, Firbolg, Sand Giant, Tayanulchi, Dark Elf, Dekanter, Arvoral, Deep Imaskari, Baphitaur, Flind, Tabaxi, Thoon, Spectator, Aboleth, Modron, Inevitable, Rakshasa, Githvyrik, Satyr, Hengeyokai, Chultan Dwarf, Tasloi.
    -Latnanna names reviwed.
    -Assassination plots now take the species of the target into account.
    -Kara-Turan cultures reworked.
    -New culture groups: Amaese, Katakoro, Celestial Sea, Malatran, Shou, Dark Elf, Giantkin.
    -New bloodlines.
    -Cult of the Dragon restricted geographically.
    -New provinces in the Ama Basin.
    -New society: Knights of the Radiant Heart.
    -Undead can no longer become druids.
    -Glauran culture renamed to Gontese.
    -Hag is now a playable culture.
    -Diversified Angel summons.
    -Improved Genasi, Genie, Shadovar, Wemic, Centaur, Amaese, Angel, Celestial Eladrin, Asura, Jann, Ghostwise, Ulutiun, Lantanna, Raumviran, Nar, Sossrim, Zakharan, Mulan, Svirfneblin, Einheriar, Moonmaiden, Nubari, Shu, Gith, Keknu, Tengu, Aarakocra, Giant, Duergar, Derro, Ogre, Satyr, Goliath, Draegloth, Arvoral, Northlander, Reghed, Tiefling, Fey'ri, Cambion, Ffolk, Asabi, Firenewt, Troglodyte, Highcoaster, Cormyrian, Dalesfolk, Chondathan, Draeven, Chessentan, Halruaan portraits.
    -Some portrait sets actually have wings now.
    -Order of the Sun Soul society and holy order added.
    -New creature traits.
    -Long Death society added.
    -Court Mage title added.
    -A lot of dynasties for random characters.
    -Improved random world (still some bugs).
    -Static portraits for Manshoon, Fzoul Chembryl and Drizzt.
    -Empty Hand Monks society.
    -Long Death holy order
    -Cynical trait gives opinion with infidels and faithless.
    -More mechanics for Uthgardt religion, considered complete now.
    --Harper prepared invasion.
    -Iyachtu Xvim incarcerated.
    -Tchazzar invasion event.
    -AI less likely to become liches.
    -AI nomads less likely to change governments.
    -Gur events for most human cultures.
    -Default Drow culture renamed to Udadrow.
    -Some culture map colours changed for consistency.
    -New retinues.
    -Court Skald title for Illuskan cultures.
    -Decision to trade money for piety for most religions.
    -A few new minor story events.
    -Entropist clerics are called Thaumatoclasts, apparently.
    -Reghed culture rulers can form the Great Wyrm tribe.
    -More dynasties for random characters.
    -Xvim's prison life is now spicier.
    -Event that gives all island realms a basic shipyard on game start.
    -Custom building bloat excised.
    -Old Order society.
    -Dragons can become sorcerers without Origins.
    -Nathlekh has a Cat Lord.
    -Tutorial text for various features.
    -Full mechanics for the Triadic religion.
    -Partial mechanics for the Furious religion.
    -Pact traits for warlocks.
    -Duergar given names expanded.
    -Necromancers boost undead troops.
    -More names for some dwarf cultures.
    -No more pregnant undead.
    -Can no longer gift familiars and phylacteries for Shou Lung.
    -Victorious Blade no longer can use Hashish.
    -Desert stables get camels.
    -Tsui Tong society.
    -Shadow Druids are now Natural religion.
    -Beast Lord is now a follower of Malar (Furious religion).
    -No viking invasions for Uthgardt or Primordial religions.
    -Malarites cannot take the druid class.
    -Coastal Conquest CB enabled for Furious characters.
    -Sea Raid CB enabled for followers of Umberlee.
    -Storm Rune society.
    -Warlock Knights society.
    -Horde war in 1360.
    -Yamun's event troops nerfed.
    -More "natural sorcerers" that don't need origins to take the class.
    -New religions: Enlilist and Karontoric.
    -Reformation choices for orcs and goblins.
    -Order of the Ruby Rose holy order.
    -Baldur's Gate is now a titular kingdom and Flaming Fist is vassalized.
    -Iyachtu Xvim no longer crashes the game out of spite.
    -Thayan and Mulhorandi nobles are now clean-shaven.
    -Unique Thayan laws.
    -Better infernal contract.
    -Updated appearances for a bunch of characters.
    -Various cultural titles added.
    -Abdication event for long-reining republic rulers.
    -Casters in command don't wear armour.
    -Character wear armour mostly when commanding instead of all the time.
    -Kuo-Tan society.
    -Silverymoon and Rivermoot are cities.
    -Amn, Neverwinter, Leilon, Tethyr, Julkoun are now agnatic-cognatic
    -Kingdom of Calimshan is now agnatic.
    -Merchant republics can change gender laws.
    -Daggerford is agnatic until 1485, when it changes to agcog.
    -Shivermeet succession removed.
    -Women rulers of Amn are now also Meisarchs.
    -Ffolk use welsh names for barony names.
    -Neverwinter Nine minor title.
    -Orcs who don't follow the Orcish pantheon (Daraktan) no longer use open succession.
    -Twinned Crowns of Uthtower and Yarlith added, can be used to restore those kingdoms.
    -Decision to become a Zhent tributary for their society.
    -Child of Destiny again has invasion casus belli.
    -Trade routes have some less trade posts for balancing.
    -Warlocks can have apprentices.
    -Sea of Fallen Stars trade route added.
    -Wyrmskull Throne artifact and decision to reform High Shanatar.
    -Peacock Throne of Moradask artifact.
    -Beholders can now always be sorcerers.
    -New giant and dragon names.
    -Missions for Heralds of Faerûn society.
    -Nimbral buffed.
    -Grand Hunt, Feast and Summer fair decisions enabled for various groups.
    -Bard spellcasting.
    -Ranger and Barbarian class traits rebalanced.
    -Improvements on who uses which headgear.
    -A few new Chosen traits.
    -Avatars barred from lichdom (except any who would already start as liches).
    -Commonwealths barred from Feudal Administration, Viceroyalty, Out of Realm Inheritance and Vassal War laws.
    -Minor title added for Ordning government.
    -Iqta Obligation laws now only for Enlightened government.
    -Various new artifacts added.
    -Ruler Designer sorcerers should work properly now.
    -Fomorians and Entropists cannot take arcane classes.
    -Beholders now have human lifespans, but can be born as immortal elder orbs.
    -Adventuring system.
    -Adopt foundling decision.
    -Werecreature mechanics.
    -Class-based elective successions now more lenient with who can be a candidate or voter.
    -Experimental roll of years feature.
    -Oni can always be sorcerers.
    -A few new unit models.
    -Followers of Vhaerun can now loot.
    -Bugfixing, of course.
    Thank you!

    nd
     
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    Version 0.5.0
  • Nearly six months after our previous numbered release, it's time to unleash Version 0.5.0! This is intended as a solid milestone, symbolically halfway to a fully polished mod, and in practice probably much closer in time to that finished product than to our initial public alpha. As of this version, all the originally scoped character classes are complete, along with the newly added psion class! The changelog in the linked GitHub page is enormous, as it lists every change since 0.4.5. Here's the latest changes, since the experimental version a fortnight ago:
    • Many optimizations, mod go fast.
    • Psion class.
    • Mechanics for Rogue, Monk and Shadow classes.
    • More Underdark, including de jure changes. Several new factions including Kiaransaleean drow, undead dwarves, and fiendish fire giants.
    • Many religions renamed so as not to be named after languages. (Full list in the GitHub log)
    • Class icons remade for uniformity.
    • Killing avatars gives a chance at avatar-hood.
    • Evil religions are into torture.
    • History for Murghôm and Semphar.
    • Looser requirements for prepared invasions.
    • Nerfed Neverwinter Wood fomorians.
    • Mind Flayers no longer innate sorcerers.
    Enjoy! We'll be returning to the cycle of experimental releases shortly, and building towards version 0.6.0!

    nd
     
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    Version 0.6.0
  • After many months of waiting, a new middle-number release is here! Version 0.6.0 is live, here and on Steam!

    Why?

    Because every province on the map has a playable holder or liege. This was one of the milestones we had set for ourselves, whose achievement would result in a middle-number release. And progress towards the next such milestone is already well under way!
    Forge.png

    In addition to all the many experimental release updates since 0.5.0 dropped, this release includes the following:
    • Characters from the film 'Dungeons and Dragons: Honor Among Thieves' appear in appropriate times and places
      • New final start date, 1 Eleasis 1498, with an accompanying minor bookmark entitled 'Honor Among Thieves'
      • There are no major spoilers for the plot of the film, but some of the things revealed in flashbacks, and one signficant character secret, are coded for and can be found in code and gameplay
    • This means our timeline of start dates is now over 140 years long!
    • Map updates!
      • Laerakond is fully playable in all start dates!
      • Every province in the Crowded Sea has holders in all start dates!
      • Cormyr de jure duchy rework to reflect canon traditional regions
    • Religion rework continues:
      • Drow group:
        • Lolth loses defensive attrition, gains new 'Test of Lolth' challenge and kinslaying exemption
        • Kiaransalee gains prestige loss for peacetime and a decision to animate the dead
        • Vhaeraun gains prestige loss for peacetime, prepared invasions, and raider traits
      • Dwarf group:
        • Laduguer gains prestige loss for peacetime
        • Golden gains pacifist, piety gain for peacetime, half defensive unit modifiers, defensive attrition, and heir designation
        • Urdlen gains vassal sacrifice
      • Giant group:
        • Giant Pantheon gains prestige loss for peacetime
        • Ulutiuan loses county conquest
      • Aberration group:
        • Beholder gains prestige loss for peacetime, offensive unit modifiers, claim duels, opposition to tribal organisation, and kinslaying exemption
        • Illithid gains defensive attrition and kinslaying exemption
        • Faceless gains hard to convert, defensive unit modifiers, religious sacrifice, and kinslaying exemption
    • Integrated secret identity mechanics, replacing the separate secret dragon, werewolf, and vampire decisions
    • Thayan history tweaks, including some new playable zulkirs
    • Duel interactions modified to reflect diverse moral perspectives
    • Expanded range of dragon portraits
    • Ruby dragon culture
    • Many voting system optimisations, with more on the way
    • Hospital building conditions relaxed
    • New internal flag to suppress family generation
    • Titular duchy of Ironslag added
    • Many fixes, including the Daemonfey story event, warrior lodge interactions with dummy wars, the culture of Longsaddle, some baby-faced immortals, and the Arch-Geomancer's government
    • Many tweaks to customisable localisation
    I'm very grateful to our dedicated team who have worked hard to make this release possible. Please have a great time with it, and let us know if you encounter any bugs.

    NB: This update breaks saves.
     
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    Version 0.7.0
  • It's time for another middle-number release!

    Hotfixed version 0.7.0.2 is here.

    The main religion overhaul is now complete, which was our milestone for this release. There will be a subsequent overhaul of patron deity and branch traits before v1.0 appears, as well as some more enhancements, but our main religious structure and key functionality is now in place. Most of this was in previous experimental releases, but here's the very latest:

    Religion updates:
    • Better capital provinces for many religious titles
    • Public notifications of contests for the Grand Caliphate
    • Decision to form the Grand Caliphate if it doesn't already exist
    • Cleanup of triggers and descriptions for religion features
    • Patron trait overhaul begins:
      • Akadi: Retinue of air elementals
      • Amaunator: Recruit Judge decision
      • Azuth: Hold Magical Symposium decision
      • Bane: Undeath After Death decision
      • Beshaba: Beshaba's Boon decision
    Species code overhaul:
    • Odds for species of mixed-race characters readjusted, and the whole reproduction code simplified and clarified
    • Lots of new triggers for different species groups
    • Better tool-tips for many species
    • Deep Imaskari now have proper child portraits
    • Better handling of offspring with only one known parent
    • New hairstyles for Chultan and Akotan characters courtesy of After the End
    Fixes:
    • Challenge for the Grand Caliph now works as intended
    • Diwali is no longer available
    • Behaviour of the Shou Lung offmap title cleaned up
    • Followers of the Draconic Pantheon can now choose patrons correctly
    • Player-characters cannot become apprentices
    • Borderer republican clothing is now appropriately post-Shoon
    Enjoy, and as ever, let us know what happens!

    nd
     
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