The problem, as I see it, is that a dlc / inmersion pack for Iberia barely brought any changes to Iberia. I mean sure orders are cool and all of that, but really it is just another button to click once and forget about it for the rest of the game. As I see it everyone will pick admin in their own provinces because the bonuses the other orders give are laughable and will never pick any order in subject, because, why would you. Then we got minorities expelling. Really guys? A mechanic that is 95% based on the model that British used in a dlc supposedly about Iberia. The colonization of Latin America was way different than its counterpart North. It is not so difficult to implement a different mechanic, a new one, that makes colonizing a little bit fun. As I see it right now expelling minorities is another button that you will click once or twice and get tired of it. Really. In mp nobody would ever waste points on it and in sp you may only do it to use less points in culture conversion, so, in the end, another button that is uninmersive. That's everything related to Iberia in this dlc, apart from the mission trees, but common, there are dozens of mods that make mission trees, it's not a unique feature, everyone can mod one mission tree, and the ones that are in this "expansion" are, in my opinion, really poor developed. Common, isn't anybody in the dev team that can imagine a few more missions for Granada?, for Navarra?, etc. As I was saying, the fact that the mission trees are so poor means that they should never be counted as part of the dlc. So the unique things for Iberia are 2 uninmersive buttons, one of which isn't even based in Iberian history. Then we got the things for everyone. And what do we have. Flagships, which is actually a pretty cool idea but, again, developed wrong. You just added a bunch of modifiers and said hey, here you have a bigger ship that buffs all your fleet. What does it do??? Yeah... The same that the rest of the ships. So again, another mechanic that isn't interesting beyond finding the most op combination and spamming it. And finally, my favorite one, pirates..... When I started reading the dev diary I was thinking cool, finally a new mechanic that is going to make piracy interesting. Then I find out that there are just a few more tags that can do the same as every other tag, that, as they are opm will never be able to sustain (sailors) a half decent fleet, that in mp will never do anything and in sp, sure they may be cool one time, but their game play is the exact same as every other nation. You know, you could have made a cool path for pirates to dominate their home region, a new subject type that makes them work with a great power to privateer their enemies and so on, but no, again, it's a half decent idea, really bad worked out. And yes, in case anybody was wondering, they are not related to Iberia, just to what Britain did. So, I started really hyped for the patch and the dlc, and I see that it may actually be the worst dlc ever, it's sold as an inmersion pack when it isn't (there is nothing that makes you feel you are by playing in Iberia instead of in France or Madagascar, no new events, no new disaster, no unique units, nothing, just a few buttons), but it also isn't a dlc that brings new content overall. In the end I just feel you really didn't want to do this dlc, but you had to or were forced to, and you put as little effort as possible in making it, 0 effort in researching, 0 effort in thinking, 0 effort in taking advice from the community, etc. I won't buy it and I won't advise anyone to buy it for the reasons I have exposed. And really, to make another pack with this quality, being it for France, the hre, balcans, etc don't even bother, really just don't even bother.