I believe you can click on province name and change it right now.
Not sure if you can do that to state.
Like this picture,I want to design all my territories
I believe you can click on province name and change it right now.
Not sure if you can do that to state.
Like this picture,I want to design my all territories
he says diplo macro builder is free feature in first sentence then he says only MOH owners can access it.
let's say paradox instead dilemma, is it makes you happy?
i didn't know jake was talking about play-testers, i thought he was talking about all players which is my mistake and they are already explained it clearly so?
Totally agree. Funny how PDX stans will disagree with anything that criticizes the company.
Because it's always been paradox's policiy to put stuff like this in DLC but everyone's pissy about HoI4It's quite random. Over the Hearts of Iron IV Forum people were crazy that something as basic as the Spearhead battle plan system, something that the game should have been shipped with in 1.0, was being sold in that pricey expansion.
Why to sell the Diplomatic Macrobuilder? It's not content at all, but a major quality of life upgrade that would make this huge beast of a game simpler to control.
Because it's always been paradox's policiy to put stuff like this in DLC but everyone's pissy about HoI4
In the diplomatic relations view when I click to see neighbor's relations they are all in there.All ~40 of them?
The diplomats would be spread out far too thin to have a meaningful impact even at 5 or more diplomat.
In the diplomatic relations view when I click to see neighbor's relations they are all in there.
EU4 has never supported unicode, so it's not broken---it's never been there. EU4 has always only supported Latin 1, and it does that without any problem. Latin 1 covers all Western European languages and as such is sufficient for the localisations PI do plus for having things like the Scandinavian special letters in game. That was all that was needed when EU4 was developed.unicode input is broken
I actually like that. They make it perfectly clear what you need to do.objectives/conditions are expressed in incomprehensible lists of indented "one of the following must be true:" clauses
Many patches ago, you could copy/paste non-ascii characters (at least the supported ones) into EU4 when naming provinces/cities/etc., and it would work. Now what seems to happen is that the game translates your input to utf-8 and then interprets those bytes with the Latin-1 code page. If you want to name your province "León" you end up with "León". They've got some unicode translation happening in the pipeline, but it's broken.EU4 has never supported unicode, so it's not broken---it's never been there. EU4 has always only supported Latin 1, and it does that without any problem. Latin 1 covers all Western European languages and as such is sufficient for the localisations PI do plus for having things like the Scandinavian special letters in game. That was all that was needed when EU4 was developed.
Would EU4 supporting UTF8 be nice---of course. And EU5 will most likely support it with how Stellaris does.
I actually like that. They make it perfectly clear what you need to do.
Ah. Haven't copy pasted into the game for years (possibly not since EU3 actually). That seems broken indeed. Might be related to how it sometimes can be a bit cumbersome to get the game to acknowledge that you saved in Latin 1 and not UTF8---i.e. I have experienced that despite saving in Latin 1 it still gave that jumble. Though usually saving again fixes it.Many patches ago, you could copy/paste non-ascii characters (at least the supported ones) into EU4 when naming provinces/cities/etc., and it would work. Now what seems to happen is that the game translates your input to utf-8 and then interprets those bytes with the Latin-1 code page. If you want to name your province "León" you end up with "León". They've got some unicode translation happening in the pipeline, but it's broken.
Might be because I'm used to looking at code, but I find them informative without staring at them for a long time. And I'd actually have pulled the Thalassocracy one as a good example of how it's efficient.It works fine for simple objectives, but when you have nested AND and OR blocks, things get messy pretty quickly. The decision conditions for "Confirm Thalassocracy" are a mess, for example. Same with "Form British Nation Diplomatically". You can sort out what it means if you stare at it for long enough, but you can't tell me it's an effective way to present that information.
Might be because I'm used to looking at code, but I find them informative without staring at them for a long time. And I'd actually have pulled the Thalassocracy one as a good example of how it's efficient.
And how would you present something like the Thalassocracy one without using AND/OR blocks?