MrT said:
Er...I'm Canadian, so I won't deny that I see it from a very Euro-centric point of view.
That's not to say that other nifty stuff wasn't happening at the time in other parts of the world. It's just that I'm more familiar with the European part.
Let me think for a sec...
- I guess China was in a somewhat less chaotic state than usual, and Han would have been mid-voyage or something (not sure).
- Japan was probably in turmoil (or that's what I vaguely remember from the last time I played EU2 as Japan)
- We're in the run up phases to the whole Babur thingy
- Golden Horde is in the midst of a very serious collapse
- er....
For Japan its not a good time to start out as you miss all the good Ashikaga leaders and have to go your first 100 years though massive RR.
I hope they redo that part to allow for a more dyanmic breakup of Japan during the Onin war and Sengoku Jedai. The RR was bad and why you never really saw any AARs for Japan after the Sengoku Jedai began. For AGCEEP i've had to rewrite the entire series for the Onin War it was so badly done. It was so bad even the person who originally coded it didn't know if it worked. It would be nice if Japan was given similar treatment as HRE since its a similar setup to HRE (not exact), but that's just my hope.
China is in a stable period now, but still has the collapse to come which could be redone to be better and more dynamic. The problem is EU2 engine doesn't really support a system that works well for the rebellions in China. The system was designed for breakaway states for those wishing to form their own nation or civil wars.
For Babur, the main problem was the ai and the lack of some events to spark it and dealing with the collapse of the Timurid Empire, which still must be dealt with, but its now on its downward Spiral. In EU2 under Shah Ruhk you still had a level of stability.
India...well india in eu2 just plain sucks because its too few provinces for an area that should have almost 5 times the number, atleast 3 times, and more states.
The other big problem with Asia is the religions and culture. First, several relgions are used as cultures, most noably is Sihkism. Second, the religions there did not really match things very good, mostly because they had no branches and Asia is pluralistic, especially eastern part. And cultures, its mostly the effects. Those affects did not work right in esepcially a confuscianstic society. However, cultures had a larger problem, similar to cores.
Both cores and cultures overlap on what their effects are too much and they try to be too many things. This means you get really bad situations where you have 20 pages of debate about what cultures and cores "mean multiple times.
Anyway my priorities are:
- More modding tools
- Everthing tag, id, etc wise should have extra slots for users. Cultures and relgions did not. We could canabilize cultures, but not relgions. Same with province goods.
- Somewhat more deferance given to Asia, as it was still a major power in this timeframe. Africa, Austrailla weren't and Americas were only were to th extent they were used for resource mining and the USA formation. The focus can still be europe, i just want a bit more deferance.
- just more triggers and effects for events. Perhaps different type of events
- Make the effects and ai chance more like CK. The firing could still be like eu2.
- No changing tags to change the name of a country and avoid many problem with the engine...unless that's finally been fixed somehow.
- Different or more relevent technology paths for Asia. Even in 1453, China had signigigant naval power, even though its famed treasure fleet was no more. It would further decline. Tht or make it possible to slide backwards in techs.
- A setup for Japan similar to HRE special setup, as both are similar in nature.