Europa Portugalis: An AI enhanced historical mod
Attention!!! Please do not post in this thread. Instead if you want to comment on or ask questions about this mod post in this thread here.Europa Portugalis discussion thread
EP is an AI enhanced historical mod. You can DL it here. -> Europa Portugalis EGUFSM(which modifies the flags and shields) is also available and can be DLed from here too.
EP is defaulted to install into "Europa Universalis II" file. This is the name for the EU2 file that comes with "Crown of the North." This is the version of EU2 that I currently have. If you have an older version, however, you may have a differently named EU2 file folder. Make sure you change the file folder name accordingly when installing, if this is so.
EP is designed to be played on the lowest AI aggression setting. It is playtested on veryhard difficulty level and with the 1.09 patch. A lower difficulty level can be used but I recommend veteran players use the very hard level. However, the AI aggression setting should always be on coward. If it is not the AIs will perform in a self-destructive manner which damages gameplay.
The purpose of the EP is to combine historical developement and better AI performance. All of the AIs will perform substantially better than anything, at least that I've seen so far, in the vanilla or any other mod that I've tried.
The EP is geared primarly for humans to play major powers in the game, but all countries should be fun to play as well. The major powers have the most detail in their AI performance as well as in additional historical events of which there are many. I recommend playing either Portugal, Spain, England, France, Brabant, the Timiruds(which become the Mughals), the Ottomans, Qara Quyunlu(which becomes Persia), Austria, or Russia.
Brabant can turn into Holland. The Timiruds turn into the Mughals. Qara Quyunlu turns into Persia.
There are a number of things that a new player of EP needs to be aware of. First of all, many AIs are more difficult to beat in wars, particularly early wars. Keep this in mind when DOWing AIs, they may not be so easily bullied as you may be used to. It's better to focus on economy early, unless the particular country you are playing was an early conqueror, like the Ottomans for example.
Another thing to keep in mind is that the major AIs are going to be very aggressive and successful in colonizing and merchant placing. You may not get every colony you want. All of the colonial majors, including the Netherlands, occupy their historically colonized areas very quickly. Expect major colonial competition. Also don't expect to dominate global trade as easily as you may be used to with the vanilla or other mods. The Netherlands in particular is very aggressive in this regard, and will usually be able to get high trade efficiency too. He may wind up hurting your trade come late 16th, early 17th century. He will be tough miltarily too, don't expect to be able to abuse him much.
Be careful with mid game wars. Those major AIs may still be formidable and they will have stronger economies, so expect them to be able to field tougher armies and more ships with less let up in fighting. Many of them are much more aggressive in wars too. They will even fight long distance wars better. It may be neccessary for a human player fighting them to need to field a larger fleet than usual as they may have one themselves.
Expect the Spanish AI to beat up on the Incas, Aztecs, Mayans, Borneo, and Sulu very well. The Spanish AI in particular will wind up being very rich by midgame, so know that he can keep pumping heavily during war because of this. He is a beast and will colonize very aggressively. Expect the Portuguese AI to beat up on Malacca and colonize very aggressively. Expect a stronger Ottoman AI, that is very aggressive and expands its empire consistently along historical lines. Expect the French, English, and Dutch AIs to rise to a position of economic and technological dominance in the mid game. Expect the Dutch AI to conquer Indonesia. Expect Persia to develope properly and hold its own. Expect the Mughals to conquer much of India.
Expect to feel the rise and fall of the historical empire you are playing. Expect that the AIs, expecially the larger ones, are definitely competing with you. Expect that plateau that you hit early 16th century in other versions of EU2, where the game is all downhill from then on and easy to the point of boredom, to simply not be there in EP. Instead the AIs will continue to give you stiff competition in trade, colonizing, the tech race, and in the size of their expanding empires. In EP the last 2/3rds of the game is NOT boring!
In EP there are no victory points(VPs) awarded for events, random or historical. Thus VPs do indeed mean something in EP, unlike other versions of EU2. The score total you recieve that compares with the other leading AIs when you save and exit or finish the game is worth paying attention to.
The setup of provinces in EP is very different than other mods. The tax values and commodity goods are significantly different over much of the map. Coffee and Tea do not exist in EP, as they were unimportant commodities in global trade for all but the tail end of the time period covered in EP. Instead gems and honey & wax have replaced them.
There are many other features that are unique to EP as well and it would be too long to go into all of them here but I hope this brief summary will help you in getting a headstart in a new gaming experience with an old and familair game.
I plan to continue to update EP. I may even ask for a seperate subforum if there is enough interest. I mod pretty frequently, so a new version every 4 to 8 weeks with substantial changes/additions is not an unreasonable expectation for any potential fans/users of EP. If you have any questions or comments, please put them in the "Scenario, Events, and Modifications," forum as I will frequent that forum often and will most likely see them. Feel free to PM me too if you prefer that or I didn't notice/respond to your post.
I would like to thank all the contributors to the AGC, EEP, and AGCEEP as I've used an old AGCEEP version as the foundation to start this mod. However, EP is very different than the AGCEEP mod. Also I would like to thank Khefren for some flags and shields that he has contributed and Zacharym87 for advice and events, leaders, etc., which he has made that have been added to this mod.
Attention!!! Please do not post in this thread. Instead if you want to comment on or ask questions about this mod post in this thread here.Europa Portugalis discussion thread
EP is an AI enhanced historical mod. You can DL it here. -> Europa Portugalis EGUFSM(which modifies the flags and shields) is also available and can be DLed from here too.
EP is defaulted to install into "Europa Universalis II" file. This is the name for the EU2 file that comes with "Crown of the North." This is the version of EU2 that I currently have. If you have an older version, however, you may have a differently named EU2 file folder. Make sure you change the file folder name accordingly when installing, if this is so.
EP is designed to be played on the lowest AI aggression setting. It is playtested on veryhard difficulty level and with the 1.09 patch. A lower difficulty level can be used but I recommend veteran players use the very hard level. However, the AI aggression setting should always be on coward. If it is not the AIs will perform in a self-destructive manner which damages gameplay.
The purpose of the EP is to combine historical developement and better AI performance. All of the AIs will perform substantially better than anything, at least that I've seen so far, in the vanilla or any other mod that I've tried.
The EP is geared primarly for humans to play major powers in the game, but all countries should be fun to play as well. The major powers have the most detail in their AI performance as well as in additional historical events of which there are many. I recommend playing either Portugal, Spain, England, France, Brabant, the Timiruds(which become the Mughals), the Ottomans, Qara Quyunlu(which becomes Persia), Austria, or Russia.
Brabant can turn into Holland. The Timiruds turn into the Mughals. Qara Quyunlu turns into Persia.
There are a number of things that a new player of EP needs to be aware of. First of all, many AIs are more difficult to beat in wars, particularly early wars. Keep this in mind when DOWing AIs, they may not be so easily bullied as you may be used to. It's better to focus on economy early, unless the particular country you are playing was an early conqueror, like the Ottomans for example.
Another thing to keep in mind is that the major AIs are going to be very aggressive and successful in colonizing and merchant placing. You may not get every colony you want. All of the colonial majors, including the Netherlands, occupy their historically colonized areas very quickly. Expect major colonial competition. Also don't expect to dominate global trade as easily as you may be used to with the vanilla or other mods. The Netherlands in particular is very aggressive in this regard, and will usually be able to get high trade efficiency too. He may wind up hurting your trade come late 16th, early 17th century. He will be tough miltarily too, don't expect to be able to abuse him much.
Be careful with mid game wars. Those major AIs may still be formidable and they will have stronger economies, so expect them to be able to field tougher armies and more ships with less let up in fighting. Many of them are much more aggressive in wars too. They will even fight long distance wars better. It may be neccessary for a human player fighting them to need to field a larger fleet than usual as they may have one themselves.
Expect the Spanish AI to beat up on the Incas, Aztecs, Mayans, Borneo, and Sulu very well. The Spanish AI in particular will wind up being very rich by midgame, so know that he can keep pumping heavily during war because of this. He is a beast and will colonize very aggressively. Expect the Portuguese AI to beat up on Malacca and colonize very aggressively. Expect a stronger Ottoman AI, that is very aggressive and expands its empire consistently along historical lines. Expect the French, English, and Dutch AIs to rise to a position of economic and technological dominance in the mid game. Expect the Dutch AI to conquer Indonesia. Expect Persia to develope properly and hold its own. Expect the Mughals to conquer much of India.
Expect to feel the rise and fall of the historical empire you are playing. Expect that the AIs, expecially the larger ones, are definitely competing with you. Expect that plateau that you hit early 16th century in other versions of EU2, where the game is all downhill from then on and easy to the point of boredom, to simply not be there in EP. Instead the AIs will continue to give you stiff competition in trade, colonizing, the tech race, and in the size of their expanding empires. In EP the last 2/3rds of the game is NOT boring!
In EP there are no victory points(VPs) awarded for events, random or historical. Thus VPs do indeed mean something in EP, unlike other versions of EU2. The score total you recieve that compares with the other leading AIs when you save and exit or finish the game is worth paying attention to.
The setup of provinces in EP is very different than other mods. The tax values and commodity goods are significantly different over much of the map. Coffee and Tea do not exist in EP, as they were unimportant commodities in global trade for all but the tail end of the time period covered in EP. Instead gems and honey & wax have replaced them.
There are many other features that are unique to EP as well and it would be too long to go into all of them here but I hope this brief summary will help you in getting a headstart in a new gaming experience with an old and familair game.
I plan to continue to update EP. I may even ask for a seperate subforum if there is enough interest. I mod pretty frequently, so a new version every 4 to 8 weeks with substantial changes/additions is not an unreasonable expectation for any potential fans/users of EP. If you have any questions or comments, please put them in the "Scenario, Events, and Modifications," forum as I will frequent that forum often and will most likely see them. Feel free to PM me too if you prefer that or I didn't notice/respond to your post.
I would like to thank all the contributors to the AGC, EEP, and AGCEEP as I've used an old AGCEEP version as the foundation to start this mod. However, EP is very different than the AGCEEP mod. Also I would like to thank Khefren for some flags and shields that he has contributed and Zacharym87 for advice and events, leaders, etc., which he has made that have been added to this mod.
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