Used to play Stellaris a lot with a friend in multiplayer prior to the Federation release. Something changed in regard of game speed. After it was impossible to play on fastest speed, or even fast. He would end up lag 3 days behind and the game would choke on itself (or if he hosted, I would end up do the same). Whenever we started out a new game, we preferred to play on fastest speed, because watching grass grow is not fun. And before; It must be your riggs or connection.. No, nothing changed, and we play all kinds of multiplayer/online games together.
edit; we just tried a new game this morning, and still got out of sync issues. as well. Not even 50 years into a new game. :/
Yeah... that's the same for me and a buddy of mine.
Anything above normal? Not gonna happen... it de-syncs like crazy. It works sometimes like a charm at normal speed for a while, but that's not holding up constantly.
In a usual round of 4 to 6 hours? There's at least 4 to 6 de-syncs that we have to account in a typical Stellaris session... at least.
It's annoying as hell.
At normal it begins to drop to somewhere into yellow and then into red (the 3 day area) and then stays there.
The game handles that for a long time, but inevitable as a tax collector it will fail de-sync.
I do have fun with the game, I can't deny it. It's still bothering me to death.
I mean the devs are starting to get real sloppy now with this game and more bile will be directed at them, i expect a lot more from PDS developers than what we are seeing especially when it comes to the bugs that have not been properly addressed and this multiplayer OOS that has been a constant plague with the Federations release. i mean the scroll got messed up, like really guys? fixes should not be causing more bugs, its real sloppy and until i start seeing some better results i am not paying for any more PDS products.
The thing is, Federation IS objectively a really, really nice product. There's no doubt about it. I can't fault them for that.
And yeah, they did stoke a certain interest and brought me back to Stellaris. Great job there.
But yeah, there's room for improvement especially for the damn issues in multiplayer.
Or they could just build a working and LAN or Co-op, hah as if that would happen! I'd be a happy camper though.
If they aren't damn careful at Paradox though they are liable to go the way of Bethesda, which would be a friggin' shame.
Those Bethesda morons, to be fair it was probably more the high chieftains and not the keyboard slingers but whatever, decided to rely more and more
on the modding community to polish their products and just cruise on in Auto-Mode and call it a day.
I think we know how this has ended with Fallout, right?
That Franchise is right now in tatters and probably in it's dying breath.
I’ll admit, I’m a little concerned about ship balance. Now that hangars actually have a use (decent pd, shreds corvettes) I feel that the only usable ship type late game is battleships, titans and like one fleet of fast corvettes. While I can see the logic behind fleets progressing to the largest fleet size as tech rises as a form of progression, it’s beginning to feel like battleships are essentially self reliant and with a mix of artillery and hangar are more than capable of defeating anything except alpha strike BB fleets. Destroyers were at least used for extra L slots and pd before the hangar fix, cruisers have been poor man’s battleships since 2.0 and corvettes will always have a tactical niche because speed, but now it feels like you can comfortably get away with two ship types not counting titans - and maybe even just BBs if the hyperlanes go your way.
Don’t get me wrong, hangars needed the love, but working hangars bring their own design issues as well.
For ships I have only ONE hard rule:
Destroyers will be stuffed to the gills with PD's.
They are excellent in that role. Load up on flaks and anything peeking out of a hangar is dead meat.
Fast, small, fitting in the range band and good evasion and decent toughness.
I do discard corvettes though. I find them to meta gamey and undergunned.
Everything a corvette can do, a Destroyer can do more efficient and at a better pricepoint.
Anything else there's people who are probably more knowledgable than me, but damn does flak rock!