SnowHawkKiller, your post #40 about reviews has 6 disagrees and 0 agrees at the time I write this. Is it conclusive proof your opinion is wrong?
Shattered retreat has changed substantially in the patch, you just seem annoyed it still exists. If it bothers you, you can disable the feature in defines, but the patch made many changes to things like where armies retreat to, how far they go, and enabled retreating to ships where applicable.
Defensive Pacts also changed a lot (and as with SR, can be disabled if you can't stand it), and you can only have "the whole world" unite against you if you are over 95% threat. If you are under 75% threat your own religion group won't care if you attack other religions, and under 50% each religion group is on its own against you. Not to mention that larger realms can never join DPs against you and that you can remove nations from DPs via NAPs. With the minimum threat decay possible and 100 threat (which takes at least 2 wars now) you should not be above 95% for 2 years or 75% for 10 years. To have "the whole world" unite against you would also mean you have literally the largest army in the world, although threat also drops off with distance vs your respective sizes. In a more typical scenario you would have only your regional neighbours even at 100 threat and no NAPs. For example, I just started as East Francia in the Old Gods start and added 100 threat to myself - this resulted in a Catholic pact of only Bavaria and Great Moravia, and a Pagan Pact consisting of most of the Baltic and some of the Scandinavian Pagans and the furthest away ones started dropped out again shortly after as my threat ticked down.