As i think that the project i've been working on lately, with the inestimable help from danielshannon, deserves it's own thread, here it goes:
The goal is to cover the whole cold war period technological progress and serve it as a base for another scenarios.
As a picture is worth a thousand words here they go, eye candies:
Infantry tech tree (completed)
Armour Tech Tree (completed)
Naval Tech Tree (completed)
Aircraft Tech Tree (completed)
Secret Weapons Tech Tree (Almost Finished -That black tech is censored on purpose-)
Industrial Tech Tree (Subject to many many changes)
Land doctrines Tech Tree (Completed)
Now let's check it in numbers, so far we have:
-More than 210 completely new technologies
-16 new Brigades, each of them with their respective characteristics and pics
-10 new units, each of them with their respective characteristics and pics
-New Sprites for German, Russian, British and American Air Cavalry.
-2 New research categories with their respective tech teams. (So far, more than 130 new TT)
Installation instructions over vanilla DH Full:
-Download the mod
-Make a copy of DH Full Folder
-Rename that folder to CWTT
-Extract the content of the .rar file to that folder overwritting when prompted
-Check the folder structure integrity is ok (IE, there must not be another CWTT folder inside dh\mods\CWTT)
-Select CWTT mod on the launcher
-Play
Note: Keep in mind that this mod is not finished yet and only 1933 and 1936 scenarios are fully playable. The rest of them are still to be converted.
Installation instructions over NWO2
-Download the mod
-Make a copy of NWO2 folder
-Extract the mod to that folder, overwritte when prompted.
-Play
Note: Same as DH Full, keep in mind that NWO scenarios are not converted yet and that only 1933 and 1936 are playable under this mod.
CURRENT VERSION: BETA 1.1 (28/06/2013)
Note: This is not finished yet, expect missing pics, bugs and other setbacks.
Download Links
Filesmelt
Mega
Hotfix for unitnames.csv (06/07/2013)
Filesmelt
Patch made by Dannielshannon, very recomended
Patch made by dannielshannon
Note: To apply the hotfix follow these steps:
1. Download the file to your desktop
2. Rename it from "unitnames6.csv" to just "unitnames.csv"
3. Replace it with the file of the same name located in Darkest Hour\Mods\CWTT (or whatever you named the mod folder)\db\
4. Overwritte it.
5. Play!
Special thanks to:
-DanielsHannon for helping me .
-Nomohan for allowing us to use his AoD material.
-Supeerme for his blank GFX resources.
-Warhawk109 for his GFX collaborations.
-Almost every picture featuring in il_div_ , il_bri_ and model_x_x is taken from the shipbucket webpage and is the work of each respective author.
The goal is to cover the whole cold war period technological progress and serve it as a base for another scenarios.
As a picture is worth a thousand words here they go, eye candies:
Infantry tech tree (completed)
Armour Tech Tree (completed)
Naval Tech Tree (completed)
Aircraft Tech Tree (completed)
Secret Weapons Tech Tree (Almost Finished -That black tech is censored on purpose-)
Industrial Tech Tree (Subject to many many changes)
Land doctrines Tech Tree (Completed)
Now let's check it in numbers, so far we have:
-More than 210 completely new technologies
-16 new Brigades, each of them with their respective characteristics and pics
-10 new units, each of them with their respective characteristics and pics
-New Sprites for German, Russian, British and American Air Cavalry.
-2 New research categories with their respective tech teams. (So far, more than 130 new TT)
Installation instructions over vanilla DH Full:
-Download the mod
-Make a copy of DH Full Folder
-Rename that folder to CWTT
-Extract the content of the .rar file to that folder overwritting when prompted
-Check the folder structure integrity is ok (IE, there must not be another CWTT folder inside dh\mods\CWTT)
-Select CWTT mod on the launcher
-Play
Note: Keep in mind that this mod is not finished yet and only 1933 and 1936 scenarios are fully playable. The rest of them are still to be converted.
Installation instructions over NWO2
-Download the mod
-Make a copy of NWO2 folder
-Extract the mod to that folder, overwritte when prompted.
-Play
Note: Same as DH Full, keep in mind that NWO scenarios are not converted yet and that only 1933 and 1936 are playable under this mod.
CURRENT VERSION: BETA 1.1 (28/06/2013)
Note: This is not finished yet, expect missing pics, bugs and other setbacks.
Download Links
Filesmelt
Mega
Hotfix for unitnames.csv (06/07/2013)
Filesmelt
Patch made by Dannielshannon, very recomended
Patch made by dannielshannon
Note: To apply the hotfix follow these steps:
1. Download the file to your desktop
2. Rename it from "unitnames6.csv" to just "unitnames.csv"
3. Replace it with the file of the same name located in Darkest Hour\Mods\CWTT (or whatever you named the mod folder)\db\
4. Overwritte it.
5. Play!
Special thanks to:
-DanielsHannon for helping me .
-Nomohan for allowing us to use his AoD material.
-Supeerme for his blank GFX resources.
-Warhawk109 for his GFX collaborations.
-Almost every picture featuring in il_div_ , il_bri_ and model_x_x is taken from the shipbucket webpage and is the work of each respective author.
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