• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I've updated the pics in the first post. Go and check'em!
 
All those tabs are pretty much packed!! Gonna have to request another size enlargement from the dev team! :D

btw heres some of ideas I had, that I saved from the old TTEP and I had in the meantime, if it can be of any help:
Infantry anti tank weapons, AT grenades, mines, anti tank rifles, bazooka, anti material rifles.
Infantry indirect weapons, rifle grenades and mortars.
More techs on telegraphy and early radiography for ww1, and inter scenarios.
Starting ww2, Armored Cars should be called AFVs.
Airships? And air carriers with CAGs in the interperiod.
Armored trains?
Bicycle and motorcycle infantry appearing late ww1 and pre ww2.
ww1 and preww2 acoustic radars for aircraft and artillery detection.
Post korean war, cavalry should be an air cavalry.
Early helicopter CAS gunship brigade/unit for the indochina/early vietnam war period.
Anti torpedo port and capital ship nets.
Anti air balloons.
Mini subs.
Artillery corp HQ.
An air and navy logistic system to supplement the land one.
And the whole "Evolution of cavalry in the 20th century" thingy.
 
All those tabs are pretty much packed!! Gonna have to request another size enlargement from the dev team! :D

btw heres some of ideas I had, that I saved from the old TTEP and I had in the meantime, if it can be of any help:

Thank for your suggestions
Infantry anti tank weapons, AT grenades, mines, anti tank rifles, bazooka, anti material rifles.

Already represented when you research infantry.

Infantry indirect weapons, rifle grenades and mortars.

Already represented when you research infantry.

More techs on telegraphy and early radiography for ww1, and inter scenarios.

Out of the scope of this mod, for now at least. Let's concentrate only on cold war and modern warfare.

Starting ww2, Armored Cars should be called AFVs.

Although it's correct, AFV also refers to other fighting vehicles like tanks or IFV. So it's a bit ambiguous and let's stick to traditional HOI/DH naming, shall we?

Airships? And air carriers with CAGs in the interperiod.

Out of the scope of this mod, for now at least. Let's concentrate only on cold war and modern warfare.

Armored trains?

Out of the scope of this mod, for now at least. Let's concentrate only on cold war and modern warfare.

Bicycle and motorcycle infantry appearing late ww1 and pre ww2.

Out of the scope of this mod, for now at least. Let's concentrate only on cold war and modern warfare. Also they never functioned at a divisional level but on battalion level for reconnaissance purposes. If any, they should be a brigade.

ww1 and preww2 acoustic radars for aircraft and artillery detection.

Out of the scope of this mod, for now at least. Let's concentrate only on cold war and modern warfare. Already present when you research artillery.

Post korean war, cavalry should be an air cavalry.

Nope, post ww2 there wer two types of cavalry, armoured cavalry and air cavalry, both of which are already present in the game.

Early helicopter CAS gunship brigade/unit for the indochina/early vietnam war period.

There's already a helicopter gunship brigade and air cavalry brigade to represent that. The helicopter was used only for reconnaissance duties and a small infantry support in Indochina and used more extensively in Algeria. Both of those tasks can be represented with the already present 1951 air cavalry brigade.

Anti torpedo port and capital ship nets.

Out of the scope of this mod, for now at least. Let's concentrate only on cold war and modern warfare.

Anti air balloons.

Out of the scope of this mod, for now at least. Let's concentrate only on cold war and modern warfare.

Mini subs.

Out of the scope of this mod, for now at least. Let's concentrate only on cold war and modern warfare.

Artillery corp HQ.

What would this do?
An air and navy logistic system to supplement the land one.

Dannielshannon and me are already looking on how to improve the air and naval doctrines.

And the whole "Evolution of cavalry in the 20th century" thingy.

Already represented.
 
Although it's correct, AFV also refers to other fighting vehicles like tanks or IFV. So it's a bit ambiguous and let's stick to traditional HOI/DH naming, shall we?
Yes, tho look at it in reverse. Modern "armored cars" are known as AFVs because all other systems are named, in opposite to it. Tanks are tanks, its MBTs not MBAFVs. APC, APC. IFV, IFV... dont fight. Theres the problem too that APC and IFVs are designed for going out and seeking combat, they are just to accompany soldiers in combat and support them. And, militaries cant exactly name an armored vehicle a "car" anymore when it certainly doesnt look like a car at that point, and is more of a cheap replacement for tanks! (check this monster i found last week, russians called it an escort tank!).

Edit: Also now that I think of it, theres the problem of the "other armored cars", which are literally ACs for heavy duty police patrol and riot control (like original use of AC) AND the use by modern rebels of armored cars in the form of technicals.
What would this do?
Dont know more on it. Many nations used it as somekind of support for frontline combat, from ww2 to today.
 
I know it might be a little difficult but is there any chance of adding multiple warhead ICBMs? I know by the mid 80s that SOV and USA had missiles that could launch 14 warheads in one rocket. So maybe nuke damage could go up and attack powers of the missiles themselves could also be upped to reflect this?
 
I know it might be a little difficult but is there any chance of adding multiple warhead ICBMs? I know by the mid 80s that SOV and USA had missiles that could launch 14 warheads in one rocket. So maybe nuke damage could go up and attack powers of the missiles themselves could also be upped to reflect this?

I don't think it can be represented. However you gave me an idea which i'd sooner keep it as a secret. For now, at least.
 
Beta 1.0 released! Go to the first post where you'll find download links.
 
buenas! he probado el mod y en principio esta todo bien!!:happy:
lo unico lo que comentas que al ser una beta le faltan cosillas jeje nada que no se pueda arreglar:cool:
buen trabajo kretoxian!! segi horrela animo!!

good
I tested the mod and at first everything is fine!!:happy:
the only thing you mention that being a beta still missing little things hehe nothing can not be fixed:cool:
kretoxian good job! segi horrela animo!!
 
I know it might be a little difficult but is there any chance of adding multiple warhead ICBMs? I know by the mid 80s that SOV and USA had missiles that could launch 14 warheads in one rocket. So maybe nuke damage could go up and attack powers of the missiles themselves could also be upped to reflect this?

I don't know Kretoxian's plans, but I'd like see MIRVs (multiple independently targetable reentry vehicle) represented as well. Perhaps they'd be a brigade for ICBMs that would make them practically impossible to shoot down and deal a little more damage (it seems that my ICBMs can often take enough strength/org damage that they return to base).

Alternatively, another level or two of ICBMs could be added. 1 level could represent, say, minutemen and R-36 style ICBMs of the 1960s. Then another tech in the 80s could represent the UR-100N and LGM-118 Peacekeeper ICBMs. MIRVs could just be a component that you research for a 1980s model ICBM.
 
You can get a sneak peak of beta 1.1 in the first page. Protip: Check SW tech tree.
 
I don't think it can be represented. However you gave me an idea which i'd sooner keep it as a secret. For now, at least.

Very nice! Maybe later ICBMs can be ridiculously powerful and have a distance of 99 999km range idk. Can't wait to see what you've got cooking.
 
I have another thing i'd like to consult with you, forumites.

I thought about adding CLAA (Anti Air Light Cruisers) as a separate CL model, like Atlanta or Dido classes which would be activated with the 1940 CL, only if some AA techs are activated previously, like armoured divisions.
They would have twice the airattack and half the airdefence than their contemporary 1940 CLs but, on the other hand, their seattack and subattack would be cutted in half.
However, some people argue that those kind of cruisers can be represented simply by adding a naval AA brigade to a light cruiser and it's therefore, unnecesary and redundant to have them as a separate model.
Since this would be an almost exclusive ww2 change, that's why i ask for your opinion.
What do you think?
 
I read somewhere that AEGIS ships were to some intents descendant of these ships, as they serve mainly as defensive and supportive ships.

Yes, but AEGIS and Typhoon and other fire control systems are better represented as another brigade model of fire control, not as another kind of ship.
 
i updated unitnames to include the CGN and air assault divisions for germany only:

http://www1.datafilehost.com/d/93789dd9

CGN uses normal CA names, and air assault i named "1. Luftkavallerie Division" and so on.

of course a lot more to add, like the frigate and corvette flottes. this is a bit of a headstart, and if your OCD like me and need your capital ships and best divisions named properly i think you'll appreciate it. :)

edit: also CGN can only attach 1 brigade? WAD? I tried adding "max_allowed_brigades" line to the division file and it crashed my game :(
 
^Isnt that WAD? DDGs practicly eclipsed all other capital ships into modern age. Effectively becoming Cruisers by armament and capitals by size compared to frigates and covettes.
Yes, but AEGIS and Typhoon and other fire control systems are better represented as another brigade model of fire control, not as another kind of ship.
Then by that logic CLAAs should be brigade models too, right? Since AEGIS ships were remoddelled DDs/CRs designs, like how CLAAs were rebuilt ships turned into AA platforms.
 
Please note that the refuelling planes brigades doe not add to the range. Instead it will limit them by their own range so an advanced jet fighter can only have a range of 3000 instead. If you want to boost the planes range then you will have to use the range command.
 
i updated unitnames to include the CGN and air assault divisions for germany only:

http://www1.datafilehost.com/d/93789dd9

CGN uses normal CA names, and air assault i named "1. Luftkavallerie Division" and so on.

of course a lot more to add, like the frigate and corvette flottes. this is a bit of a headstart, and if your OCD like me and need your capital ships and best divisions named properly i think you'll appreciate it. :)

edit: also CGN can only attach 1 brigade? WAD? I tried adding "max_allowed_brigades" line to the division file and it crashed my game :(

Wow! indeed, i appreciate it. This is exactly what we need, helping people.

About CGN crash... i honestly don't know, i added the next line:
Code:
max_allowed_brigades = 3

into d_02.txt , just after "allowed_brigades" group and it works fine.

BTW, a small issue, i guess that it's hard in the case of nazi Germany but, i think that the best format for modern ships is to add their pennant number in brackets right after the ship name.

oh i forgot to mention: DDG are listed as capital ships. in division_types it's type is heavy_cruiser.
^Isnt that WAD? DDGs practicly eclipsed all other capital ships into modern age. Effectively becoming Cruisers by armament and capitals by size compared to frigates and covettes.

What Hindo said, it is WAD, in the modern times, it is the ability of missile shooting what made them capital ships and are, therefore counted as capital ships and individually

Then by that logic CLAAs should be brigade models too, right? Since AEGIS ships were remoddelled DDs/CRs designs, like how CLAAs were rebuilt ships turned into AA platforms.

That's why i asked the forum first. To gather opinions. However, IIRC, and, correct me if i'm wrong, both Atlanta and Dido were designed from scratch to be AA cruisers. Were the AEGIS ships designed from scratch to play those defensive and support roles?

perhaps, but for organization purposes it sure makes for some ugly looking fleets. :p the latest CL's and CA's are still more powerful in game terms AFAIK.

But, considering that many fleets had only one or two destroyers in their fleets, and some others, none, it's the best solution, IMO. Regarding statistics, they are reviewable, of course, but you have to take into account some limitations, for instance, the first DDG model is intended to represent a converted normal destroyer, IE, a destroyer which her guns have been replaced by missile launchers, and, despite of having a more powerful armament, they were not like nowadays DDGs.

BTW, in case you didn't realize it frigates are also counted as flotillas in a ratio of 5 frigates = 1 flotilla and corvettes are in a ratio of 10 corvettes = 1 flotilla. And when i mean corvette i would like it to be understood in a broad sense because it brings together also patrol ships, missile boats... and so on.

Please note that the refuelling planes brigades doe not add to the range. Instead it will limit them by their own range so an advanced jet fighter can only have a range of 3000 instead. If you want to boost the planes range then you will have to use the range command.

really? But in the configuration file, the advanced jet fighter has a maximum range of 1300 so, it seems like an advance, doesn't it? :)

The refueling airplanes grant range bonuses based on the strategic bombers.
 
Last edited: