The scope of this suggestion is a little bit vague, my main intent was just to suggest some representation of the Unio Trium Nationum, which before 1.30 had osme representation through the estate system, but doesn't seem to have anymore. At the same time I have been studying the reformation a lot and got interested in unitarianism and just by the speed of it I wiped up a new hungary map.
So I will start with my map. Neondt said he wasn't gonna update hungary in 1.30 because he didn't see a reason to fix something that isn't broken according to himself. I went ahead and did what I ocnsidered a modest rework of hungary putting the criteria on myself that I would not add any new area which gave me a hard limit of four new provinces to add, which I found to be reasonably balanced and fair to give to hungary.
I forgott to put numbers on the map, but yeah black = transdanubia area, yellow = alföld, red =slovakia, green = upper hungary and blue = transylvania
New province in southern half of Sopron is Kanizsa and new slovakian (red province) is nograd. Honestly my focus was on partium/transylvania so I based the two provinces of this map, representing the austrian captaincy between balaton and drava and the hungarian conquest in slovakia
The difficulties of making hungarian map is that hungary had so many ocunties not all can be represented and then that the post 1526 border between royal, ottoman hungary and principality of transylvania shifted so often it's difficult to decide on a decent amount of province that are all accurate and whatnot.
In Partium/transylvania my additions are more thougt through. I added a bistritia province (in transylvania) giving access between moldavia and transylvania. Honestly a bit confused by the amount of people pointing out the necessity of such a passage and paradox never addressing it.
I also redraw Bihar province as most of the historical Bihar county is not in the in game province (see picture below)
New yellow province is Arad/Zarand often divided between ottoman hungary and transylvania but it made more sense to make it one provicne then trying to divide it between different provinces
New green province is Satu Mare, combining the territory of Satu Mare/szatmar and Bereg. An area whith a propering mining industry trade goods should be copper
Note position of Bihar. Area of upper hungary is based on the austrian captaincy and the territorium of partium (I didn't use that area name because anachronistic if hungary are never partitioned)
Let's go to the issue of religion.
Transylvania became at times a bastion of religious tolerance and humanism with protestantism, catholicism and unitarianism flourishing. Unitarianism being a branch of the reformation that rejected the idea of trinity and instead went neo-arian. The religion became influential in transylvania and later spread globally and became a sort ofi ntelelctual religion very popular with scientist such as Isaac Newton. I think it is unlikely PDX would consider adding unitarianism as it's own religion, so I didn''t bother trying to come up with a mechanic for it, but honestly I think it would be really cool and I think PDX should strive to create more alt-history possibilities.
However Unitarianism is 'represented' in the game, as a +2 tolerance of true fate in the transylvanian national ideas. This don't seem too thought out. An idea called Unitarian zeal gives tolerance of true fate despite unitarians not existing in game.
The main thing I wanted to mention though is the absence of the representation of transylvanian saxons and szekely, well exceprt as a 15% cavalry CA in the national ideas for transylvania.
There Unio Trium Nationum were the defining political feature of transylvania throughout the timeline of the game, and when transylvania was ocnquered by Michael the Brave he kept the institutions intact. The szkeleys and saxons were important part of the economy and military.
I had some ideas of how this could be represented, missions, events, decisions, estate privileges. No matter what I suggest I think pdx will come up with their own solution if they decide to have a look at the topic so I'm not gonna go head over heals for a fancy solution. I decided on events, once a country with transylvanian or romanian primary culture controls kiralyföld or Maros, relevant event fires asking if player wants to safeguard the traditional privileges of saxons(kiralyföld) and szekelys (maros) either denying them and gaining some unrest, or accepting them and gaining a provincem odifier giving permanent +25% autonomy and +10% goods produced (kiralyföld) or +10% manpower modifier (maros)
That's it for my thread.
So I will start with my map. Neondt said he wasn't gonna update hungary in 1.30 because he didn't see a reason to fix something that isn't broken according to himself. I went ahead and did what I ocnsidered a modest rework of hungary putting the criteria on myself that I would not add any new area which gave me a hard limit of four new provinces to add, which I found to be reasonably balanced and fair to give to hungary.
I forgott to put numbers on the map, but yeah black = transdanubia area, yellow = alföld, red =slovakia, green = upper hungary and blue = transylvania
New province in southern half of Sopron is Kanizsa and new slovakian (red province) is nograd. Honestly my focus was on partium/transylvania so I based the two provinces of this map, representing the austrian captaincy between balaton and drava and the hungarian conquest in slovakia
The difficulties of making hungarian map is that hungary had so many ocunties not all can be represented and then that the post 1526 border between royal, ottoman hungary and principality of transylvania shifted so often it's difficult to decide on a decent amount of province that are all accurate and whatnot.
In Partium/transylvania my additions are more thougt through. I added a bistritia province (in transylvania) giving access between moldavia and transylvania. Honestly a bit confused by the amount of people pointing out the necessity of such a passage and paradox never addressing it.
I also redraw Bihar province as most of the historical Bihar county is not in the in game province (see picture below)
New yellow province is Arad/Zarand often divided between ottoman hungary and transylvania but it made more sense to make it one provicne then trying to divide it between different provinces
New green province is Satu Mare, combining the territory of Satu Mare/szatmar and Bereg. An area whith a propering mining industry trade goods should be copper
Note position of Bihar. Area of upper hungary is based on the austrian captaincy and the territorium of partium (I didn't use that area name because anachronistic if hungary are never partitioned)
Let's go to the issue of religion.
Transylvania became at times a bastion of religious tolerance and humanism with protestantism, catholicism and unitarianism flourishing. Unitarianism being a branch of the reformation that rejected the idea of trinity and instead went neo-arian. The religion became influential in transylvania and later spread globally and became a sort ofi ntelelctual religion very popular with scientist such as Isaac Newton. I think it is unlikely PDX would consider adding unitarianism as it's own religion, so I didn''t bother trying to come up with a mechanic for it, but honestly I think it would be really cool and I think PDX should strive to create more alt-history possibilities.
However Unitarianism is 'represented' in the game, as a +2 tolerance of true fate in the transylvanian national ideas. This don't seem too thought out. An idea called Unitarian zeal gives tolerance of true fate despite unitarians not existing in game.
The main thing I wanted to mention though is the absence of the representation of transylvanian saxons and szekely, well exceprt as a 15% cavalry CA in the national ideas for transylvania.
There Unio Trium Nationum were the defining political feature of transylvania throughout the timeline of the game, and when transylvania was ocnquered by Michael the Brave he kept the institutions intact. The szkeleys and saxons were important part of the economy and military.
I had some ideas of how this could be represented, missions, events, decisions, estate privileges. No matter what I suggest I think pdx will come up with their own solution if they decide to have a look at the topic so I'm not gonna go head over heals for a fancy solution. I decided on events, once a country with transylvanian or romanian primary culture controls kiralyföld or Maros, relevant event fires asking if player wants to safeguard the traditional privileges of saxons(kiralyföld) and szekelys (maros) either denying them and gaining some unrest, or accepting them and gaining a provincem odifier giving permanent +25% autonomy and +10% goods produced (kiralyföld) or +10% manpower modifier (maros)
That's it for my thread.
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