During the day today, I'll be posting excerpts from the 1.14 patch notes. Here is the second excerpt, covering a number of areas from the Game Balance part of the notes.
# Disasters
- The Castilian Civil War disaster is now a disaster exclusive to Castille (unifying Spain in time will allow you to avoid it).
- The Janissary Decadence disaster will now only trigger 100 years after the Janissary modifier is acquired by the Ottomans.
# Economy
- Protectorates, Colonial nations and Personal Union juniors no longer have a penalty to their development cost, only vassals and marches.
- Provinces now take longer to start recovering from being looted.
- Provinces that have hostile units still standing in them will no longer recover from being looted, even if they have run out of loot.
# Espionage
- Fabricate claims will be four times slower for the remaining duration if discovered.
- Local Spy Defense is no longer a factor, instead all spy factors are global.
# Exploration
- Countries with their capital in a colonial region can now auto-discover provinces in colonial regions, since they can't use hunt for the seven cities.
- Reduced frequency land exploration events not relating to the Seven Cities of Gold.
# Governments
- Iqta now gives +5% global tax modifier instead of +100% heir chance.
- Tweaked the bonuses of tribal governments to be more balanced towards each other.
- Free reinforcement for Nomads is now tied to the Steppe Horde government form instead of ideas.
- Noble Republic is now a very unattractive form of government that requires a very high percentage of land grant to nobility and can only be changed out of with a decision.
- Hordes no longer take a prestige loss for selling provinces, returning provinces and releasing vassals peacefully.
# HRE
- Increased maximum number of Free Cities in the HRE to 8.
# Ideas & Policies
- Hormuz 4th idea now also gives +1 diplomatic reputation.
- Most national ideas that were -15% or more build cost are now -10% build cost.
- Colonial Ideas now start with -10% development cost instead of -0.1 inflation.
- No longer possible to pick Naval or Maritime ideas for Primitives.
- Replaced Quantity: National Arsenal with "Mercenary Contracts", giving +50% possible mercenaries.
- Buffed mighty Gotland's ideas.
- Reduced the power of Colonial Ideas' 'Religious Outposts' from +3% missionary strength to +2% missionary strength.
- Policy for Quantity + Expansion now increases land forcelimits instead of giving an extra colonist.
# Mercenaries
- War taxes now increases possible mercenaries by 10%.
# Nation Designer
- Nation Designer now allows Native Councils in South America.
- Random Setup: Less tendency to create superstates.
- Doubled the Distance at which you can pick provinces that are not connected to your capital in Nation Designer.
- Ruler skill now costs less points in governments with term durations.
- Changed maximum number of Custom Nations, Client States and Colonial Nations to 75 each.
# Disasters
- The Castilian Civil War disaster is now a disaster exclusive to Castille (unifying Spain in time will allow you to avoid it).
- The Janissary Decadence disaster will now only trigger 100 years after the Janissary modifier is acquired by the Ottomans.
# Economy
- Protectorates, Colonial nations and Personal Union juniors no longer have a penalty to their development cost, only vassals and marches.
- Provinces now take longer to start recovering from being looted.
- Provinces that have hostile units still standing in them will no longer recover from being looted, even if they have run out of loot.
# Espionage
- Fabricate claims will be four times slower for the remaining duration if discovered.
- Local Spy Defense is no longer a factor, instead all spy factors are global.
# Exploration
- Countries with their capital in a colonial region can now auto-discover provinces in colonial regions, since they can't use hunt for the seven cities.
- Reduced frequency land exploration events not relating to the Seven Cities of Gold.
# Governments
- Iqta now gives +5% global tax modifier instead of +100% heir chance.
- Tweaked the bonuses of tribal governments to be more balanced towards each other.
- Free reinforcement for Nomads is now tied to the Steppe Horde government form instead of ideas.
- Noble Republic is now a very unattractive form of government that requires a very high percentage of land grant to nobility and can only be changed out of with a decision.
- Hordes no longer take a prestige loss for selling provinces, returning provinces and releasing vassals peacefully.
# HRE
- Increased maximum number of Free Cities in the HRE to 8.
# Ideas & Policies
- Hormuz 4th idea now also gives +1 diplomatic reputation.
- Most national ideas that were -15% or more build cost are now -10% build cost.
- Colonial Ideas now start with -10% development cost instead of -0.1 inflation.
- No longer possible to pick Naval or Maritime ideas for Primitives.
- Replaced Quantity: National Arsenal with "Mercenary Contracts", giving +50% possible mercenaries.
- Buffed mighty Gotland's ideas.
- Reduced the power of Colonial Ideas' 'Religious Outposts' from +3% missionary strength to +2% missionary strength.
- Policy for Quantity + Expansion now increases land forcelimits instead of giving an extra colonist.
# Mercenaries
- War taxes now increases possible mercenaries by 10%.
# Nation Designer
- Nation Designer now allows Native Councils in South America.
- Random Setup: Less tendency to create superstates.
- Doubled the Distance at which you can pick provinces that are not connected to your capital in Nation Designer.
- Ruler skill now costs less points in governments with term durations.
- Changed maximum number of Custom Nations, Client States and Colonial Nations to 75 each.
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