I decided to do a Dutch campaign to finish off 1.13. After a few false starts with Burgundy, Friesland and Utrecht, I actually had a really good start with HOLLAND. It turns out that if attitudes are right, you can get France, Austria and England to back your independence. I also dismantled the Empire after the war of the Protestant League; Burgundy had force-migrated their capital to Namur and been made an Elector, which I decided was bothersome. France and Austria stayed my friends until very late-game, when France decided they wanted the Spice Islands... which I had just spent the last hundred years monopolising. Their mistake, since by that time I had an even higher force-limit than they did.
On this run I got Sinaasappel, World Discoverer, All Your Trade Are Belong To Us, Aggressive Expander, Market Control, Trade Hegemon, Four For Trade, Even Better Than Piet Heyn, and Colonial Management (I used to not play Ironman )
Also, for my personal goals, I had 100% land control in The Malaccas, Molucca, Siam and the Philippines and all the African Trade Companies; complete control in all Dutch, Flemish & Walloonian provinces, and all of Colonial Canada & Brazil. I'll be honest, Iceland and Canada happened just for something to do while waiting for Indonesia-related truces to expire.
The Great Republic of Netherlands (Empire-rank Dutch Republics are awesome).
Full Empire shot
Europe family photo. Even after I made France spit some of Spain back out they're a total monster.
ALL THE TRADE BONUSES
Ideas & Trade Companies
Trade at home - what you can't see is the Ivory Coast node feeding triple-digits back to the Channel. It's glorious.
Ironman Proof
Shuffling merchants around just for the achievement. Because I can.
And for a bonus, the first proper game I played in Common Sense: Cologne into Westphalia. Nowhere near as awesome, but I did become Emperor and have all my provinces at insane levels of development. Netherlands is a March with a little colony in IRL New England.
On this run I got Sinaasappel, World Discoverer, All Your Trade Are Belong To Us, Aggressive Expander, Market Control, Trade Hegemon, Four For Trade, Even Better Than Piet Heyn, and Colonial Management (I used to not play Ironman )
Also, for my personal goals, I had 100% land control in The Malaccas, Molucca, Siam and the Philippines and all the African Trade Companies; complete control in all Dutch, Flemish & Walloonian provinces, and all of Colonial Canada & Brazil. I'll be honest, Iceland and Canada happened just for something to do while waiting for Indonesia-related truces to expire.
The Great Republic of Netherlands (Empire-rank Dutch Republics are awesome).
Full Empire shot
Europe family photo. Even after I made France spit some of Spain back out they're a total monster.
ALL THE TRADE BONUSES
Ideas & Trade Companies
Trade at home - what you can't see is the Ivory Coast node feeding triple-digits back to the Channel. It's glorious.
Ironman Proof
Shuffling merchants around just for the achievement. Because I can.
And for a bonus, the first proper game I played in Common Sense: Cologne into Westphalia. Nowhere near as awesome, but I did become Emperor and have all my provinces at insane levels of development. Netherlands is a March with a little colony in IRL New England.
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