Ok, so I saw some quite interesting ideas for origins in the Dev Diary today.
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-155-origins.1250456/
To not cludder the dev diary thread up with suggestions, how about we put them into a seperate (this) thread?
Ok, I will start:
Space Papacy:
Requires: authoritarian and fanatic spiritualist ethics
What it provides: Subjects provide you with some of their unity production. Vassals provide you with energy, while Tributaries pay more energy than usual.
Edit:
Thanks, moved that idea into the other thread.
Edit 2:
I got two:
Nanite Replicas:
- Disables factions (as a result the ethics you choose at the start will be "locked" as you can't change them without factions)
- Hull and Armor regenerates at 0.5% per month.
Stamped out Rebellion:
-10 Stability, +10% Job Output, +10% Firerate
If a part of the empire rebels and wins it gets the following origin:
Successful Rebels:
+10 Stability, +20% Job Output, +20% Firerate
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-155-origins.1250456/
To not cludder the dev diary thread up with suggestions, how about we put them into a seperate (this) thread?
Space Papacy:
Requires: authoritarian and fanatic spiritualist ethics
What it provides: Subjects provide you with some of their unity production. Vassals provide you with energy, while Tributaries pay more energy than usual.
Edit:
That sounds more like a civic than it does an origin. A nice idea for a civic, though.
Thanks, moved that idea into the other thread.
Edit 2:
I got two:
Nanite Replicas:
- Disables factions (as a result the ethics you choose at the start will be "locked" as you can't change them without factions)
- Hull and Armor regenerates at 0.5% per month.
Stamped out Rebellion:
-10 Stability, +10% Job Output, +10% Firerate
If a part of the empire rebels and wins it gets the following origin:
Successful Rebels:
+10 Stability, +20% Job Output, +20% Firerate
Last edited: