Hello there! Its me again.
So since we have a new DLC announced, surely the devs are hard at work for the next patch. We have had some time since Necrophage Hivemind were enabled and discussed the problems in several threads. Like this one:
https://forum.paradoxplaza.com/foru...d-necrophage-is-really-dissapointing.1491479/
or this one:
So here are few but simple suggestions to improve Hivemind Necrophage and fix the problems:
The Necrophage Trait is changed for Hiveminds:
Spawning Drones increase pop growth by 15%-20% instead of 10%. Since Budding doesn't work with Necrophage and Necrophage pops grow 75% slower, this will improve livestock pop growth a tiny bit.
Thats it. We fixed stability issues. We fixed the Livestock job scaling issue. We fixed the Necrophage trait for Hiveminds.
So since we have a new DLC announced, surely the devs are hard at work for the next patch. We have had some time since Necrophage Hivemind were enabled and discussed the problems in several threads. Like this one:
https://forum.paradoxplaza.com/foru...d-necrophage-is-really-dissapointing.1491479/
or this one:
Necro hives: expected a buff to hives but got a nerf
I was real exited for necro hives but unfortunatly they are are far worst then regular hives cus the secundary species can only be livestock, so for the first 10 year you basicly have no main species pop growth, after that, its minimal at best...
forum.paradoxplaza.com
So here are few but simple suggestions to improve Hivemind Necrophage and fix the problems:
- The Livestock job now gains increased output from all modifiers which improve farmer jobs: Edicts, Tech and other bonuses
- The Necrophyte job in the chamber of elevation is no longer a specialist job -> its changed to a worker job (only for Hiveminds, not non-Gestalts!)
- The starting Livestock species starts with the nerve-stapled trait (and has fewer trait points) ->this means they cannot work specialist jobs but they also don't destroy your stability anymore because of unhappyness. If we don't have Necrophyte job to a worker job, we cannot nerve-staple the Livestock.
The Necrophage Trait is changed for Hiveminds:
- No longer have -10% menial Drone output
- No longer have +5% Ruler output (this is useless)
- Instead have +5% job output, -10% Amenity usage, -50% Food upkeep
- Leader age bonuses removed, Hiveminds already start young
Spawning Drones increase pop growth by 15%-20% instead of 10%. Since Budding doesn't work with Necrophage and Necrophage pops grow 75% slower, this will improve livestock pop growth a tiny bit.
Thats it. We fixed stability issues. We fixed the Livestock job scaling issue. We fixed the Necrophage trait for Hiveminds.
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