This suggestion applies at all four of the active PDS games, or more specifically, their launchers. I would like to suggest that savable mod profiles be added to the launchers.
What this would do is allow the player to select a certain combination of mods, then save it so that exact combination could be reselected easily. While the launchers currently do something like this, remembering the mods used the last time the game was played, it does not help in situations where you need to swap mods around frequently.
The two situations I see this most often arising are with MP games, and for mod creators. With MP games, a player might have a set of mods they normally use in SP, but the MP game uses a different set, requiring the player to manually reassign all the mods when the time for the MP game comes, and then go through the list and change everything back (if they are involved in multiple MP games that all use different combinations of mods, this gets even worse). Similarly, when someone creating a mod needs to test it, they'd usually need to deactivate whatever mods they normally play with, and then turn them all back on the next time they want to continue playing instead of testing. (Similarly, this also happens when a player wants to test a public beta. They need to deactivate all their mods, but if they later want to resume their old game they need to go through and find each mod they turned off.)
It is very easy to accumulate a large number of mods with the Steam Workshop, making the list very long and unwieldy. Remembering which mods are needed for each use becomes difficult, and it is easy to accidentally skip a mod. (This is especially true for Stellaris, as it is very difficult to see which mods are actually selected with that game's launcher.)
Having mod profiles would allow the player to set up the list of mods needed for each different situation, and then activate and deactivate those mods as a group (deselecting all mods first, to prevent overlapping mods from turning off when they were already turned on), avoiding the potential for error and annoyance and allowing the player to start playing faster, instead of wasting time hunting through the mod list.
What this would do is allow the player to select a certain combination of mods, then save it so that exact combination could be reselected easily. While the launchers currently do something like this, remembering the mods used the last time the game was played, it does not help in situations where you need to swap mods around frequently.
The two situations I see this most often arising are with MP games, and for mod creators. With MP games, a player might have a set of mods they normally use in SP, but the MP game uses a different set, requiring the player to manually reassign all the mods when the time for the MP game comes, and then go through the list and change everything back (if they are involved in multiple MP games that all use different combinations of mods, this gets even worse). Similarly, when someone creating a mod needs to test it, they'd usually need to deactivate whatever mods they normally play with, and then turn them all back on the next time they want to continue playing instead of testing. (Similarly, this also happens when a player wants to test a public beta. They need to deactivate all their mods, but if they later want to resume their old game they need to go through and find each mod they turned off.)
It is very easy to accumulate a large number of mods with the Steam Workshop, making the list very long and unwieldy. Remembering which mods are needed for each use becomes difficult, and it is easy to accidentally skip a mod. (This is especially true for Stellaris, as it is very difficult to see which mods are actually selected with that game's launcher.)
Having mod profiles would allow the player to set up the list of mods needed for each different situation, and then activate and deactivate those mods as a group (deselecting all mods first, to prevent overlapping mods from turning off when they were already turned on), avoiding the potential for error and annoyance and allowing the player to start playing faster, instead of wasting time hunting through the mod list.
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