Because the ticks are daily ticks not hourly ticks like HOI. It's the same way in EU4, CK2 and Vic 2Why do battles have to last for several days? That's not very plausible
Because the ticks are daily ticks not hourly ticks like HOI. It's the same way in EU4, CK2 and Vic 2Why do battles have to last for several days? That's not very plausible
Hello and welcome to the 21st development diary for Imperator. This time we’ll go into how land-combat works in the game, and talk about Combat Tactics.
Withdraw
Both sides takes +25% casualties.
Is it possible to set it so that specific units have bonuses in specified terrains? I am thinking:
-Forester units (e.g. Germanic tribesmen from Teutoburg ) should be especially good when fighting in the forests
-Units from desert regions and esp. camel units should be better in those regions (but fare worse in snow)
I'm a bit confused about the tactics. So, the player chooses the "preferred tactics" for an army, and the army uses it whenever it enters combat.
1) Are there cases when the army won't use the tactics selected by player (e.g. if the general is "bold fighter" he will always go for all out assault and strong counterattack, or when morale of one side is really low, the tactics changes to "withdraw")?
2) What information can be used (if any) to select a proper tactics to counter the enemy?
Maybe the daily ticks should be replaced with a better system, then?Because the ticks are daily ticks not hourly ticks like HOI. It's the same way in EU4, CK2 and Vic 2
I appreciate your attempt at abstraction, but units shouldn't start dying like flies *before* the armies actually engage.I think it's like other Paradox titles where... like... it's not the actual battle that's lasting for several days (or even months in some cases), but the whole overall maneouvreing and engagement of the two (or more) armies.
Like the scouting, the marching, the shadowing, more scouting, more marching, some skirmishing, some withdrawing to find better ground, more marching, more skirmishing and finally... the battle.
But all of this is represented as a battle. So it's like an abstract.
Or something.
Why does withdrawing increase casualties?
typo, its 25% less.