• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

zijistark

HIP Lead
58 Badges
Jan 29, 2013
5.118
3.074
zijistark.com
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Rights of Man
  • Victoria 2
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
Ahoy!

HIP's next release starts a new release codename series, because the new patch for Iron Century, CKII v3.2, breaks save-compatibility and all HIP versions with the same release codename are save-compatible. Therefore, say hello to our new little friend, HIP Golden1. While this update includes a great deal of changes, fixes, and new additions, its release was prompted by the need for a compatibility patch for CKII v3.2, so it'll take care of that for you too.

Official statement on support for the Iron Century bookmark (936):

If you do NOT enable SWMH during HIP installation, you will be able to play the new 936 Iron Century bookmark.
If you do enable SWMH during HIP installation, you will NOT be able to play the new 936 Iron Century bookmark.

The SWMH team is diligently working on adding support for the 936 bookmark, but later bookmarks will still come first (namely, 993 and 955).

Note that we delayed release initially in order to add a major, unannounced feature to EMF, but after much frustration yesterday, we had to shelve the feature for the future due to unexpected -- indeed quite incredulous -- hard-coded limitations. The EMF team's thus a bit demoralized from that, but nevertheless, we simply move on and innovate elsewhere until we can find a way to return to and properly add support for said unnannounced feature (spoiler: it was replacement of Open Succession for Muslims with something far more historical, interesting, and way less overpowered -- Mirath Succession).

Best enjoyed with mad gold, Golden One,
- The HIP Team

Download! [ MediaFire Mirror ]
This release is for CKII v3.2. It is not compatible with savegames started on past Furry releases (i.e., savegames post-HF / CKII v3.0 but before v3.2).


REMINDERS:
  • ALWAYS remember to delete any preexisting modules/ subfolder before extracting the release download into your mod folder!
  • HIP is modular: different installer choices yield wildly different forms of HIP, so remember:
    • ALWAYS include your version.txt file from the [default] mod/Historical Immersion Project/ folder with any posts regarding specific behavior in HIP (especially bug reports). If you don't do this, your post'll be much less useful and is apt to be ignored.
  • One must use the same modules as previously used with old savegames to maintain save-compatibility for any given campaign. Exceptions which may be enabled or disabled at your pleasure:
    • SED: English Localisation for SWMH
    • ARKOpack Interface
    • Arumba and Internal Tab Shortcuts
    • LTM
  • SWMH does not yet include the 936 Iron Century bookmark, but it will be adapted soon enough. Disable SWMH during installation to play the bookmark.
  • SWMH does not include a 769 bookmark. We've no intention to add one, but there might be an unofficial sub-mod for this in the future.
  • SWMH does not include eastern/southern India but does include Rajastan. We've no intention of adding more of India.
  • MiniSWMH is an official SWMH sub-mod which removes India and the least-relevant parts of Africa in order to provide a higher-performance SWMH alternative.
  • It's still possible to play with a [slightly modified] vanilla map if SWMH doesn't suit you. Simply give the installer a 'no' on SWMH in that case.
  • EMF has comprehensive changelog archives for every version since its first.


EMF v10.0
  • CKII v3.2 compatibility patch
  • NEW FEATURES:
    • Split Wealth Inheritance:
      • Ruler treasuries are now distributed in a manner similar to Gavelkind when they die.
      • The direct heir (i.e., not necessarily the heir to the primary title -- which might be elective, e.g. -- but the heir which would appear on a ruler's Character View) and direct progeny that are eligible for inheritance and of the preferred gender for the ruler's succession law (with the exception that bishop nominees under Free Investiture also qualify -- as do bastards, ceteris paribus) all receive shares of the dying ruler's treasury:
        • The direct heir receives 4 shares.
        • Legitimate direct progeny receive 2 shares each. The direct heir does not qualify for an extra 2 shares if they are also in this class; they almost always are with common succession laws.
        • Bastard direct progeny receive 1 share each.
      • An example:
        • A dying ruler under Agnatic-Cognatic Primogeniture succession has 700 gold and 4 sons and 3 daughters.
          • The 3 daughters are excluded, because the gender succession would need to be Absolute Cognatic, Enatic-Cognatic, or Enatic for them to inherit.
          • One of the sons, John, is a priest / landed clergy, and he is Catholic, so he cannot inherit. He is thus excluded too.
          • The direct heir, Richard, is also legitimate, direct male progeny (as opposed to somebody else entirely, as it would likely be under, say, Seniority succession).
          • One of the other sons, William, is a bastard but otherwise would qualify to inherit.
          • The remaining son, Edward, is legitimate and can inherit.
          • Resulting wealth inheritance:
            • There are 7 shares total (4 for Richard, 2 for Edward, and 1 for William the Bastard). Ergo, each share is worth 100 gold (700/7 = 100).
            • Richard gets 400 gold (57%).
            • Edward gets 200 gold (29%).
            • William the Bastard gets 100 gold (14%).
            • John the Priest gets 0 gold.
            • Daughters get 0 gold.
      • As a Muslim, split wealth inheritance rules are slightly different (approximating Mirath, the laws of inheritance in the Qur'an):
        • By default, a male primary heir recieves 8 shares; male, non-bastard direct progeny receive 4 shares; male bastard direct progeny receive 2 shares; male parents receive 2 shares; and the male primary spouse receives 2 shares.
        • Females will also always get shares, even under Agnatic Succession, although they will always receive half the shares that a male would (i.e., 4 if primary heir, 2 if non-bastard direct progeny, 1 if bastard direct progeny, 1 if mother, and 1 if primary wife).
        • An example:
          • A dying Muslim ruler under Agnatic Open succession has 1700 gold and 2 sons, 1 daughter, no living parents, and three wives. The primary heir is the ruler's brother.
            • The primary heir, Muhammad, is eligible for split wealth inheritance.
            • One of the sons, Abdul, is a bastard but otherwise would qualify to inherit.
            • The remaining son, Ibrahim, is legitimate and can inherit.
            • The daughter, Fatima, cannot inherit due to gender succession laws being Agnatic, but she is still eligible for split wealth inheritance under Mirath.
            • The primary wife, Uzma, is eligible for split wealth inheritance under Mirath.
            • The 2 non-primary wives are excluded, because they are not primary wives.
            • Resulting wealth inheritance:
              • There are 17 shares total (8 for Muhammad, 4 for Ibrahim, 2 for Abdul the Bastard, 2 for Fatima, and 1 for Uzma). Ergo, each share is worth 100 gold (1700/17 = 100).
              • Muhammad gets 800 gold (47.1%).
              • Ibrahim gets 400 gold (23.5%).
              • Abdul the Bastard gets 200 gold (11.8%).
              • Fatima gets 200 gold (11.8%).
              • Uzma gets 100 gold (5.8%).
              • Secondary wives get 0 gold.
    • Added a titular Baltic empire title ("Balti" by default, "Baltijas" when holder is Latvian/Lettigallish, and "Baltijos" when holder is Lithuanian or Prussian).
      • Capital is Vilnius / Aukshayts. In addition to standard empire creation requirements, it requires holding the Kingdom of Lithuania and, on SWMH only, additionally the Kingdom of Livonia.
      • Uses dynamic CoA rules based upon culture: by default, it uses CoA derived from Livonia's from SWMH (a black cross on white, in brief), but when held by a Prussian, Lithuanian, or Latvian/Lettigallish ruler, it uses CoA derived from Lithuania's.
      • Credit for this suggestion and its details goes to @TheDovahkiin97
  • CHANGES:
    • Chance of a stillbirth has been restored to 3%. Due to complications with the HF Pregnancy Flavor Events not working correctly with stillbirths (vanilla doesn't have them), we had to disable them in the EMF v9.XX / HIP Furry releases.
    • Military:
      • Vassals now actually pay upkeep when their liege levy is raised (25%). Previously, they did not pay liege levy upkeep.
      • Vassals will now get upset more quickly about keeping their levy raised, with an opinion hit every 4 weeks instead of 6 weeks.
      • Demesne levy upkeep has been reduced by 15%, at its lowest level in over a year.
      • Galley maintenance has been reduced by 33%.
    • Added restrictions based on tier for Bogomilist vassals converting to theocracies.
    • Childhood traits:
      • Curious and Idolizer can now be obtained by Genius children.
      • Playful can now be obtained by Lunatic children.
      • Strong, Weak, Slow, and Imbecile children can now get Rowdy.
      • Curious can no longer upgrade Imbecile and Slow characters to Slow and no trait respectively. It will now add Shrewd in those cases instead.
    • AI Education logic:
      • The AI will now be more likely to choose education traits that benefit from existing childhood traits and less likely to choose education traits that are hindered by existing childhood traits, especially so if they are rational.
      • Nomadic AIs will no longer be more likely to choose Martial education.
      • In addition to Nomadic AIs, Tribal AIs and AIs under lieges with Imperial Elective succession are now also more likely to choose Struggle for appropriate characters. Appropriate characters are males if not under Enatic or Enatic-Cognatic succession and females if not under Agnatic or Agnatic-Cognatic succession.
      • Males are less likely to get Humility selected for them.
      • Patricians and male dynasty members under patricians are more likely to get Thrifty selected for them.
      • Female children under AI characters not of a feminist religion are less likely to get Struggle chosen for them.
      • AI characters with high rationality are now more likely to choose Duty, Thrifty, and Struggle for children under them, and less likely to choose Etiquette and Pride for children under them.
    • The vanilla event wherein courtiers ask for nicknames can no longer trigger on primary heirs.
    • Great Works:
      • Added a great work in Mecca called the al-Masjid al-Haram (the Great Mosque of Mecca). It is functionally identical to the Great Mosque great work.
      • Added a great work in Jülich (Aachen in SWMH) called the Palace of Aachen. It is functionally identical to the Great Palace great work.
    • Banishing unlanded courtiers now only seizes 5% of their wealth. Already, banishing landed characters seized 0% of their wealth, as it does in vanilla.
    • Crown Authority:
      • The lifetime / 50 year cooldown upon raising CA law now also applies when it is lowered.
      • If a ruler is a crown law title holder, that title(s) has greater than Limited Crown Authority, and then that ruler converts to an unreformed pagan faith, their CA laws and sub-laws are now set back to the limit for unreformed pagans, Limited Crown Authority. Had they been unreformed pagans beforehand, they would've never been allowed to raise CA higher in the first place.
        • Likewise, if an unreformed pagan inherits, usurps, or otherwise gains a title with more Crown Authority than allowed, they'll be knocked back down to Limited Crown Authority too.
    • Holy War (Religious Subjugation):
      • Upon a victorious holy war, all those subjugated -- plus all of their court's dynasty members, close relatives, and great-grandchildren (and some more extended relations) -- are now barred from any inheritance of titles from any external-realm ruler of their prior religion group.
        • Additionally, this external-realm inheritance-blocking status for the prior religion group will carry on for a full generation of yet-to-be-born progeny of all such subjugated characters, so it's now extremely improbable that conquered titles will be inherited back into their former realm or any other such shenanigans beyond normal external inheritance concerns.
      • The event chain's treatment of subjugating rulers whose secret religion is actually that of the conquering holy warrior is now more coherent.
      • Tweaked AI scoring of whether to submit to the conversion ultimatum vs. refuse and lose titles so that, in general, there should now be fewer submissions and more refusals, especially if the most heavy-handed / aggressive approach to the holy war ultimatum is taken by the war winner.
    • Tanistry Succession is now locked to the Celtic culture group OR anybody with a bloodline that specifically enables the law.
    • Crown Artifacts:
      • Crown artifacts can no longer be activated if their owners have not been coronated.
      • Smith events no longer create crowns for characters below king-tier.
    • Crusades:
      • Reduced the amount of prestige and piety rulers contribute to the Crusade Pot by pledging to the Crusade.
      • Only half the actual Crusade Pot will now be distributed to Crusade participants upon victory. This should directly reduce the inflated vanilla prestige/piety/gold distributions.
      • It now costs more piety and prestige to use the 'Change Crusade Target' diplo-action.
  • FIXES:
    • [ SWMH ONLY ] Removed a spurious file which scaled down the on-map models / avatars of various Arabic units. This resulted in midget camel riders, among a few other effects.
    • Fixed an exploit wherein, when asking the Pope for a coronation and his request in return is to institute Papal Investiture law, rulers could simply change the law back to Free Investiture immediately after accepting the Pope's request.
    • Fixed an issue introduced in the previous version wherein passing laws via script when no penalty is desired (a penalty might be, e.g., an Increased Crown Authority opinion malus and is always at least a cooldown for the major crown laws) still resulted in the penalty being applied.
    • Fixed an issue where Danevirke would not have any effect in 867 and 769 starts.
    • Merchant republic empires now no longer need to be crowned in order to use the Lower Imperial Decay decision.
    • Fixed missing great work flavor localization for the Notre Dame.
    • The Sicilian-Arabic melting pot will no longer continually try to convert courtiers already of the culture to Sicilian-Arabic.
    • Fixed an issue where the Automata Throne great work upgrade could not be built early by imperial governments.
    • When an Emperor passes any of the De Jure Vassal Kingdom Creation laws, the temporary reaction opinion for realm lords with at least one county within the de jure empire is now properly applied toward the Emperor instead of toward the realm lord's liege (may or may not have been the Emperor).
    • "The Poor of Lyon" and "The Council of Saint-Felix" events will now properly display their location in the event title.
    • Fixed an issue where vassals could usurp titles off of their incapable liege under Eldership, Princely Elective, and Imperial Elective succession types (when they normally cannot under elective succession types).
    • Fixed issues where factions could not go to war over and/or demand reversion of Elective Gavelkind, Eldership, Princely Elective, and Imperial Elective succession laws.
    • Fixed an issue where dynasty members could start and/or join factions to instate Feudal Elective succession in realms with Eldership succession.
    • Emperor-tier rulers that are subjugated in a holy war will now, in fact, be subjugated.
    • Fixed the Gavelkind and Elective Gavelkind descriptions referring to a +30% demesne bonus when the bonus is +50% in EMF.
  • VANILLA FIXES:
    • Fathers will no longer receive the "My concubine is pregnant!" event when they are indeed married to the mother of their recently-conceived child.
    • [ VANILLA MAP ONLY ] The potential birth of Sviatoslav I of Kiev is now far more likely, despite the advanced age of his mother Olga.

SWMH v3.27
  • CKII v3.2 compatibility patch
  • FIXES:
    • Fixed missing Notre Dame great wonder to Ile de France during later start dates.

SED: English Localisation for SWMH v2.2.24
  • CKII v3.2 compatibility patch

MiniSWMH: Performance-Friendly SWMH v1.6.1
  • CKII v3.2 compatibility patch

ARKOpack Interface (2019-05-28)
  • CKII v3.2 compatibility patch
  • Fixed and improved new Iron Century bookmark era button / picture

ARKOpack Armoiries (2019-05-28)
  • CKII v3.2 compatibility patch
 
This seems like a really bad trade-off?
What do you mean? Point is, we were able to restore our previous stillbirth chance of 3% (instead of 0%), because we [hopefully] fixed all the cases where stillbirths would interfere with the HF Pregnancy Flavor events (e.g., leaving the "Final Months" regency trait upon the mother long after the stillbirth is done and gone).
 
  • Holy War (Religious Subjugation):
    • Upon a victorious holy war, all those subjugated -- plus all of their court's dynasty members, close relatives, and great-grandchildren (and some more extended relations) -- are now barred from any inheritance of titles from any external-realm ruler of their prior religion group.
      • Additionally, this external-realm inheritance-blocking status for the prior religion group will carry on for a full generation of yet-to-be-born progeny of all such subjugated characters, so it's now extremely improbable that conquered titles will be inherited back into their former realm or any other such shenanigans beyond normal external inheritance concerns.
    • The event chain's treatment of subjugating rulers whose secret religion is actually that of the conquering holy warrior is now more coherent.
    • Tweaked AI scoring of whether to submit to the conversion ultimatum vs. refuse and lose titles so that, in general, there should now be fewer submissions and more refusals, especially if the most heavy-handed / aggressive approach to the holy war ultimatum is taken by the war winner.

I think I'm going to cry of happiness. Can't believe it has finally come true!
 
The split wealth inheritance and the new holy war mechanics are great additions, too bad for the lack of backwards compatibility with old saves but I had already suspected as much after reading the announcement of the new patch.
 
Great!
 
Thanks to our superhero Ziji and the marvelous team our weekend will be epic!
No worries about the compatibility. It's time for a new game :)

Cheers guys!
 
What do you mean? Point is, we were able to restore our previous stillbirth chance of 3% (instead of 0%), because we [hopefully] fixed all the cases where stillbirths would interfere with the HF Pregnancy Flavor events (e.g., leaving the "Final Months" regency trait upon the mother long after the stillbirth is done and gone).

Sorry, i misunderstood the text and thought you disabled the events just so you could add in a small stillbirth chance for this release.
 
Official statement on support for the Iron Century bookmark (936):

If you do NOT enable SWMH during HIP installation, you will be able to play the new 936 Iron Century bookmark.
If you do enable SWMH during HIP installation, you will NOT be able to play the new 936 Iron Century bookmark.

The SWMH team is diligently working on adding support for the 936 bookmark, but later bookmarks will still come first (namely, 993 and 955).

Pro tip, if you edit the start date in the defines file you can play any start date you like. Sure there might be some gaps in the history files, but the game will fill them in. Then again I only play shattered worlds anyways...

\Documents\Paradox Interactive\Crusader Kings II\mod\Historical Immersion Project\common\defines.txt


Like always, props to the team. Loving it as always!
 
Thanks a lot! Looking forward to playing with this.

Note that we delayed release initially in order to add a major, unannounced feature to EMF, but after much frustration yesterday, we had to shelve the feature for the future due to unexpected -- indeed quite incredulous -- hard-coded limitations.
Out of interest, what was the feature?
 
Note that we delayed release initially in order to add a major, unannounced feature to EMF, but after much frustration yesterday, we had to shelve the feature for the future due to unexpected -- indeed quite incredulous -- hard-coded limitations. The EMF team's thus a bit demoralized from that, but nevertheless, we simply move on and innovate elsewhere until we can find a way to return to and properly add support for said unnannounced feature (spoiler: it was replacement of Open Succession for Muslims with something far more historical, interesting, and way less overpowered -- Mirath Succession).

I'd wager your team will eventually find a way to make it happen, I'm sure of it. The new things EMF adds with each patch boggles my mind, keep up the great work.

Strong, Weak, Slow, and Imbecile children can now get Rowdy.

This literally made me laugh out loud.
 
About the Split Wealth Inheritance, the rule applies to everyone regardless of government type?
Only Muslim is different?
Do we have a game rule that we can on and off this feature?
 
    • AI Education logic:
      • The AI will now be more likely to choose education traits that benefit from existing childhood traits and less likely to choose education traits that are hindered by existing childhood traits, especially so if they are rational.
      • Nomadic AIs will no longer be more likely to choose Martial education.
      • In addition to Nomadic AIs, Tribal AIs and AIs under lieges with Imperial Elective succession are now also more likely to choose Struggle for appropriate characters. Appropriate characters are males if not under Enatic or Enatic-Cognatic succession and females if not under Agnatic or Agnatic-Cognatic succession.
      • Males are less likely to get Humility selected for them.
      • Patricians and male dynasty members under patricians are more likely to get Thrifty selected for them.
      • Female children under AI characters not of a feminist religion are less likely to get Struggle chosen for them.
      • AI characters with high rationality are now more likely to choose Duty, Thrifty, and Struggle for children under them, and less likely to choose Etiquette and Pride for children under them.

Love this! You guys are amazing.

  • Banishing unlanded courtiers now only seizes 5% of their wealth. Already, banishing landed characters seized 0% of their wealth, as it does in vanilla.

Don't love this. Confiscating the wealth of rebellious vassals you just unlanded to pay for the war they forced you to fight seems like fair play, to me. I'm not sure what exploit this is guarding against, since we can't search characters by wealth, right?
 
Well I have not updated to Golden1 yet, and by searching my dungeons, I was able to seize 2000+ and 4000+ gold from two characters. I know it's partly luck, but still, it seems a bit too easy. I'd maybe increase it to 20/25% of the wealth, but nerfing this ability is certainly a good thing.