I disagree on a fundamental level. Based on my and my friends own experiences, if a place has no missions we no longer have much interest in playing there. Note just about every country on the list are either a well known historical winner, a country that has a fair amount of content, or both. Beside that, the wording makes it pretty clear it's going to be a place that hasn't gotten much attention in that regard. A place that already had a truckload or three of DLC is the opposite of that. None of the others may be that popular, but using your reasoning here, a Baltic patch is certainly justified at the very least. Think of what's actually in the Baltic and hasn't gotten content, missions or otherwise before: 3 crusader states, potential for a few releasables and formables, missions and more content for Scandinavia, which so far have none aside from the vanilla missions.I don't think they should be giving much attention to nations that don't get played that often. I understand that there is an element of 'self fulfilling prophecy', but even if you factor that in, there are consistently favourite nations that people want to play.
There could be many reasons, but one is that the core mechanics and the name itself are based around Europe. Trade flowing to Venice, Genoa and the English Channel being obvious examples. But generally speaking ideas like the Reformation, Renaissance etc are European. It's not that similar did not happen in sophisticated societies in China and India, but they wouldn't have been neatly bundled up like that.
To get this right, you need a Gaia Universalis with differing secondary mechanics to account for the differences.
In addition, if you take Europe on its own, there seems to be a 'pull' towards certain nations. Brandenburg and Byzantium for instance. Both important in their own way, but for the time period of the game, no more important than Morocco, Bavaria, Milan or Denmark. It's just one of those things - they have that X factor.
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